for the slider area and for the knob.
Can someone point me to some source code that shows how to do this?
Thanks, Tom Jeffries
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code available?
Thanks, Tom Jeffries
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Mac.
sent from my mobile phone
On Nov 8, 2011 1:37 PM, Mike Abdullah cocoa...@mikeabdullah.net wrote:
Mac or iOS?
On 8 Nov 2011, at 18:52, Tom Jeffries wrote:
This is probably an elementary question. I need to...
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I appreciate all the comments on the problem I had with drawRect not
getting called. I finally extracted the code that was not working and
put it in a new program, and it worked perfectly. I'm still not sure
whether there was a problem in my code or if I unearthed a problem in
Cocoa, but I'm now
I appreciate the answers, so far everything that's been suggested is
something I've tried. Maybe if I put the code out somebody will see what
I'm doing wrong:
This is the function that is called by the mouse click, it's in another
module:
+ (BOOL) Play
{
// init code
[SequeraStepWindow
.
Thanks, Tom
On Sun, Jul 24, 2011 at 10:45 AM, Jens Alfke j...@mooseyard.com wrote:
On Jul 24, 2011, at 10:11 AM, Tom Jeffries wrote:
+ (BOOL) Play
It’s hard to tell what’s going on in the code when you’re not following
Cocoa naming conventions. Methods should start with a lowercase letter
at 11:38 AM, Patrick William Walker
patrick.william.wal...@nb.sympatico.ca wrote:
On 2011-07-24, at 2:11 PM, Tom Jeffries wrote:
I appreciate the answers, so far everything that's been suggested is
something I've tried. Maybe if I put the code out somebody will see what
I'm doing wrong
On Sun, Jul 24, 2011 at 12:12 PM, Andy Lee ag...@mac.com wrote:
You should know that it is most certainly possible to use that syntax with
a variable. For example:
NSString *myString = @abc; // == a variable
NSString *newString = [myString copy]; // == a message send
You can send
the button on the
second window. I've tried awakeFromNib, setNeedsDisplay, needsDisplay, and
display, but nothing I've found so far gets the NSView window to call
drawRect.
I am fairly new to OS X programming and appreciate any hints you can throw
my way.
Thanks, Tom Jeffries
wrote:
On 24/07/2011, at 1:46 PM, Tom Jeffries wrote:
When I put both the beginning graphics and the graphics that are to be
drawn
later in the initial drawRect call everything is drawn without a problem.
However, drawRect does not get called when the user clicks the button on
the
second
an install for the drivers?
Thanks, Tom Jeffries
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Help
don't have to wade through the whole networking protocol.
Suggestions?
Thanks, Tom Jeffries
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I seem to be missing something, and it's probably something quite obvious.
In the initialization to an NSView subclass window, I do the following:
- (void) drawRect:(NSRect)dirtyRect
{
[StepWindow DrawStepArea];
}
DrawStepArea is a simple function that draws some lines on the screen-
to trap
events?
NSEvent looks like it might work, is there any sample code I can reference?
Thanks for any help, Tom Jeffries
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