Hi all,
How does one call a Cocoa function from C++ code?
I've got an existing .cpp file that leverages the vstgui framework,
which includes support for Cocoa in the underlying layers. However, vstgui
does not support dialogs or alerts. My code already supports native Windows
On Jan 31, 2012, at 11:31 AM, Howard Moon wrote:
I'd like to add the ability to support Cocoa, by adding a .mm/.h file
with the Cocoa code to display an NSAlert, and call it from here when the
preprocessor symbol MAC_COCOA is defined. I've created the Cocoa files, but
how can I
On 31 Jan 2012, at 1:31 PM, Howard Moon wrote:
I'd like to add the ability to support Cocoa, by adding a .mm/.h file
with the Cocoa code to display an NSAlert, and call it from here when the
preprocessor symbol MAC_COCOA is defined. I've created the Cocoa files, but
how can I
On Jan 31, 2012, at 1:31 PM, Howard Moon wrote:
How does one call a Cocoa function from C++ code?
I've got an existing .cpp file that leverages the vstgui framework,
which includes support for Cocoa in the underlying layers. However, vstgui
does not support dialogs or alerts.
On Jan 31, 2012, at 11:31 AM, Howard Moon how...@antarestech.com wrote:
How do I call from a .cpp file into a .mm file?
Write a C or C++ function in the .mm file that is called by the .cpp file.
Nothing magic.
Simply adding either #import or #include of my new .h file causes many many
Thanks, guys, you pointed out my problem. I had my Cocoa-specific functions in
the same header file I was including from my pure C++ file. Instead, I now
have an intermediate .h and .mm file that don't expose any Cocoa stuff to my
original file, and the intermediate .mm file imports and uses
Howard,
If you don't want to rename your .cpp file to .mm, then you can just tell Xcode
to ignore the file extension and always compile as Objective-C++. Then your C++
code can call Objective-C code natively when compiling for Mac OS X / iOS.
davez
On Jan 31, 2012, at 11:31 AM, Howard Moon