Re: GameKit Detecting Bluetooth

2009-09-15 Thread Luke the Hiesterman
Please file a bug on the old iPod receiving data when it shouldn't, and feel free to file a feature request for the ability to poll the system for bluetooth capability. It won't be the first such request, but dupes just say that more people want it :) Luke On Sep 15, 2009, at 11:23 AM, Dev

Re: GameKit Detecting Bluetooth

2009-09-15 Thread Development
That's how I have it set up right now but what I was hoping to do was set it up so that people do not even see the option for bluetooth if the ipod can't do it. Also can any one explain why my iPod g1 gets the bluetooth incoming data? My receive data handler is being tripped, and the ipod i

Re: GameKit Detecting Bluetooth

2009-09-15 Thread Luke the Hiesterman
If you use the GKPeerPickerController for connecting to peers, bluetooth capabilities are automatically detected and bluetooth can be automatically turned on if necessary. Luke On Sep 15, 2009, at 8:37 AM, Development wrote: Well, I've had some odd experiences with the game kit. For instanc

GameKit Detecting Bluetooth

2009-09-15 Thread Development
Well, I've had some odd experiences with the game kit. For instance my iPod g1 seems to be able to receive data through bluetooth even though it cannot send data. But What I'm trying to figure out is how to detect if the device has bluetooth so that the options for it only show if the devic