Re: Path animation with CGPathAddArcToPoint

2008-09-02 Thread John Harper
On Sep 2, 2008, at 10:30 AM, Gordon Hughes wrote: I guess I had gotten lucky with a previous path animation attempt (a MoveToPoint and EllipseInRect) when I used the paced calculation mode because it worked. According to the CAKeyframeAnimation Class Reference, although it's available in OS X

Re: Path animation with CGPathAddArcToPoint

2008-09-02 Thread Gordon Hughes
John, Thanks for your reply. I'll submit the radar later today. I'm still curious about elliptical paths and 360 degree arcs. Do they always start/end on horizontals, or is there something that I'm overlooking to have the path start at an arbitrary point? Gordon On 9/2/08, John Harper

Re: Path animation with CGPathAddArcToPoint

2008-09-02 Thread John Harper
On Sep 2, 2008, at 12:41 PM, Gordon Hughes wrote: Thanks for your reply. I'll submit the radar later today. I'm still curious about elliptical paths and 360 degree arcs. Do they always start/end on horizontals, or is there something that I'm overlooking to have the path start at an

Path animation with CGPathAddArcToPoint

2008-08-29 Thread Gordon Hughes
In my attempts to animate objects along a circular/elliptical path, I naturally turned to CGPathAddEllipseToPoint. Imagine a clock face with four equidistant objects located on the path; I want the objects to animate 360 degrees from their start points. Using the elliptical path, all four