Problem with Xcode 4 is that this is the same build farm that compiles out
standalone executable which has compatibility down to Tiger, so we're stuck on
Xcode 3.x versions (at least for the next 8 months or so). Superannoying, but
that's what we get for making a dev tool that will target
Le 18 nov. 2011 à 10:59, Nicholas Francis a écrit :
Problem with Xcode 4 is that this is the same build farm that compiles out
standalone executable which has compatibility down to Tiger, so we're stuck
on Xcode 3.x versions (at least for the next 8 months or so). Superannoying,
but
Le 18 nov. 2011 à 11:59, Jean-Daniel Dupas a écrit :
Le 18 nov. 2011 à 10:59, Nicholas Francis a écrit :
Problem with Xcode 4 is that this is the same build farm that compiles out
standalone executable which has compatibility down to Tiger, so we're stuck
on Xcode 3.x versions (at
Hi List.
In Unity, we have custom titlebars for our windows and I'm trying to make them
work nicely in Lion.
Reading the Lion release notes, it says I should create my window with
NSBorderlessWindowMask | NSResizableWindowMask. It also says that my app needs
to be compiled with Lion as a
On Nov 17, 2011, at 2:33 AM, Nicholas Francis wrote:
Reading the Lion release notes, it says I should create my window with
NSBorderlessWindowMask | NSResizableWindowMask. It also says that my app
needs to be compiled with Lion as a backwards-compatibility measure.
I’m pretty sure that
On 17 Nov 2011, at 17:36, Jens Alfke wrote:
On Nov 17, 2011, at 2:33 AM, Nicholas Francis wrote:
Reading the Lion release notes, it says I should create my window with
NSBorderlessWindowMask | NSResizableWindowMask. It also says that my app
needs to be compiled with Lion as a
On Nov 17, 2011, at 10:48 AM, Mike Abdullah wrote:
Reading the Lion release notes, it says I should create my window with
NSBorderlessWindowMask | NSResizableWindowMask. It also says that my app
needs to be compiled with Lion as a backwards-compatibility measure.
I’m pretty sure that just