On 10/11/2007, Nick Wedd <[EMAIL PROTECTED]> wrote:
> In message <[EMAIL PROTECTED]>,
> Chris Fant <[EMAIL PROTECTED]> writes
> >> A beginner could easily run gnugo for a day or two, get a 7k rank for the
> >> gnugo account, then replace gnugo with an account that moves randomly for a
> >> few mov
Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit :
> On 10/11/2007, Nick Wedd <[EMAIL PROTECTED]> wrote:
> > In message <[EMAIL PROTECTED]>,
> > Chris Fant <[EMAIL PROTECTED]> writes
> > >> A beginner could easily run gnugo for a day or two, get a 7k rank for
> > >> the
> > >> gnugo account
> i suspect most people plays always at a certain time of the day, in
their
> timezone, so currently there might be 3 "cliques": Asia, Europe, and
Americas.
there are also two other cliques: blitz and non-blitz.
watching a randomly chosen game among very strong players on
kgs, most will be blit
On 11/11/2007, Alain Baeckeroot <[EMAIL PROTECTED]> wrote:
> Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit:
> > Such a metric would actually benefit all players, by encouraging them
> > to play as many different other players as possible and avoid the
> > formation of player cliques. One
I am definitely interested in this.The approach that might be
interesting is a hybrid solver. I do not think the endgame database
approach is very useful beyond 4x4 or possibly 5x5.Even if it's
possible it's not particularly interesting except as an engineering feat.
5x5 was solved wit