Re: [computer-go] KGS connection

2007-11-11 Thread Stuart A. Yeates
On 10/11/2007, Nick Wedd <[EMAIL PROTECTED]> wrote: > In message <[EMAIL PROTECTED]>, > Chris Fant <[EMAIL PROTECTED]> writes > >> A beginner could easily run gnugo for a day or two, get a 7k rank for the > >> gnugo account, then replace gnugo with an account that moves randomly for a > >> few mov

Re: [computer-go] KGS connection

2007-11-11 Thread Alain Baeckeroot
Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit : > On 10/11/2007, Nick Wedd <[EMAIL PROTECTED]> wrote: > > In message <[EMAIL PROTECTED]>, > > Chris Fant <[EMAIL PROTECTED]> writes > > >> A beginner could easily run gnugo for a day or two, get a 7k rank for > > >> the > > >> gnugo account

Re: [computer-go] KGS connection

2007-11-11 Thread steve uurtamo
> i suspect most people plays always at a certain time of the day, in their > timezone, so currently there might be 3 "cliques": Asia, Europe, and Americas. there are also two other cliques: blitz and non-blitz. watching a randomly chosen game among very strong players on kgs, most will be blit

Re: [computer-go] KGS connection

2007-11-11 Thread Stuart A. Yeates
On 11/11/2007, Alain Baeckeroot <[EMAIL PROTECTED]> wrote: > Le dimanche 11 novembre 2007, Stuart A. Yeates a écrit: > > Such a metric would actually benefit all players, by encouraging them > > to play as many different other players as possible and avoid the > > formation of player cliques. One

Re: [computer-go] Solving Go

2007-11-11 Thread Don Dailey
I am definitely interested in this.The approach that might be interesting is a hybrid solver. I do not think the endgame database approach is very useful beyond 4x4 or possibly 5x5.Even if it's possible it's not particularly interesting except as an engineering feat. 5x5 was solved wit