Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Rémi Coulom
Sylvain Gelly wrote: 2008/1/10, [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Hi Sylvain, Have you finished your thesis? We are eager to read it:-) Hi, Yes I did! :).It is not on my website, but will (soon?). However, you should not be so

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Gian-Carlo Pascutto
Don Dailey wrote: But with the type of scoring that MC does (where we optimize for winning percentage over score) it's more difficult to construct go problems. You have to construct them so that you LOSE the game if you don't play the right move, but if you do play it you win the game.

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Gian-Carlo Pascutto
Hideki Kato wrote: No. Remember UCT is a sequential algorithm. Parallelizing UCT make playouts ineffective. Increasing the number of threads and/or communicating delay decreases the effectiveness of the playouts. With my experiments on a symmetrical threads implementation on a four core

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Hideki Kato
Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: No. Remember UCT is a sequential algorithm. Parallelizing UCT make playouts ineffective. Increasing the number of threads and/or communicating delay decreases the effectiveness of the playouts. With my experiments on a

RE: [computer-go] visual tree (gogui extension) help request

2008-01-13 Thread Chaslot G (MICC)
Hi, You have to put the file vtbeta.jar in the lib directory of the gogui. For me, it is ~/Go/gogui-0.9.2/lib. vtbeta.jar uses the other files that are in this directory. Note that the visual tree is not compatible with gogui 1.x yet, only with version 0.9.x :( Visual Tree was also used by

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Gian-Carlo Pascutto
Hideki Kato wrote: What is correct move? It has sense only for some artificial problems or very limited positions, and so, it cannot evaluate total performance of a program. This is true, but we are interested in search performance. So, it makes sense to evaluate on those positions where

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Don Dailey
I clearly stated what I meant by effective: How much faster you find the correct move. Not interesting is: how many positions you search per second or how many playouts you do per second. What is correct move? It has sense only for some artificial problems or very limited

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Don Dailey
Gian-Carlo Pascutto wrote: Don Dailey wrote: But with the type of scoring that MC does (where we optimize for winning percentage over score) it's more difficult to construct go problems.You have to construct them so that you LOSE the game if you don't play the right move, but if you

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Michael Williams
Sylvain Gelly wrote: It looks like MoGo does respect the time_left commands from GTP, so I don't think the totalTime parameter is required in this case. What do you mean? If you don't put --totalTime, then MoGo indeed ignores time_left. If you put --totalTime, then it respect the

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Hideki Kato
Gian-Carlo Pascutto: [EMAIL PROTECTED]: Hideki Kato wrote: What is correct move? It has sense only for some artificial problems or very limited positions, and so, it cannot evaluate total performance of a program. This is true, but we are interested in search performance. So, it makes

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread terry mcintyre
Hideki Kato wrote: What is correct move? It has sense only for some artificial problems or very limited positions, and so, it cannot evaluate total performance of a program. There are many positions where winning the game requires one or a small set of moves. Suppose the board is

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread terry mcintyre
From: Rémi Coulom [EMAIL PROTECTED] Sylvain Gelly wrote: Yes I did! :).It is not on my website, but will (soon?). However, you should not be so eager to read it :) Cheers, Sylvain Google finds it: http://tao.lri.fr/Papers/thesesTAO/SylvainGellyThesis.pdf Thanks, Rémi! Now eagerly

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Michael Williams
There is lots of English in it. Just scroll down. terry mcintyre wrote: From: Rémi Coulom [EMAIL PROTECTED] Sylvain Gelly wrote: Yes I did! :).It is not on my website, but will (soon?). However, you should not be so eager to read it :) Cheers, Sylvain Google finds it:

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-13 Thread Alain Baeckeroot
Le dimanche 13 janvier 2008, terry mcintyre a écrit : From: Rémi Coulom [EMAIL PROTECTED] Sylvain Gelly wrote: Yes I did! :).It is not on my website, but will (soon?). However, you should not be so eager to read it :) Cheers, Sylvain Google finds it:

Re: [computer-go] handicap for mogo against pro ?

2008-01-13 Thread Hideki Kato
I don't think such positions are enough to evaluate total performance of a program. Because they don't include middle games nor opening games, for examples. -Hideki terry mcintyre: [EMAIL PROTECTED]: Hideki Kato wrote: What is correct move? It has sense only for some artificial problems

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-13 Thread dhillismail
Thanks Alain. I see I had given up on the paper too soon. - Dave Hillis -Original Message- From: Alain Baeckeroot [EMAIL PROTECTED] To: computer-go computer-go@computer-go.org Sent: Sun, 13 Jan 2008 11:51 am Subject: Re: [computer-go] Sylvain Gelly thesis in english Le dimanche 13

Re: [computer-go] Sylvain Gelly thesis in english

2008-01-13 Thread Sylvain Gelly
Google finds it: http://tao.lri.fr/Papers/thesesTAO/SylvainGellyThesis.pdf That is NOT the latest version. Please at least let me put the latest version on my web site, it took me so long to correct it :). Sylvain ___ computer-go mailing list

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Sylvain Gelly
The reason I said that was this behavior from mogo. If I start it without that switch and as for a move, it allocates 20 seconds. If I then issue a small time_left command and ask for another move, it allocates a much smaller amount of time. Here is the output: Because you give a

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Michael Williams
Sylvain Gelly wrote: The reason I said that was this behavior from mogo. If I start it without that switch and as for a move, it allocates 20 seconds. If I then issue a small time_left command and ask for another move, it allocates a much smaller amount of time. Here is

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Sylvain Gelly
Hi, Nothing strange here. You tell MoGo to play 19x19 and you tell him that there is only 60 s left. It can be understood that it takes only 1s for this move... BTW, if you see him play in 9x9, it is because while you told him to set his parameters for a 19x19, by default the boardsize is 9x9 and

Re: [computer-go] MoGoRel3_3550pps

2008-01-13 Thread Michael Williams
I'm not saying that it's anything strange. I was just pointing out that it does seem to heed the time_left number, even without specifying totalTime on the command line. Yes, I started mogo with the --19 switch so that it would have to think about the first move on 9x9 instead of using the