Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-22 Thread djhbrown .
to err, or not to err... https://www.youtube.com/watch?v=08b0iw3qiAIindex=5list=PL4y5WtsvtduqNW0AKlSsOdea3Hl1X_v-S ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-07 Thread djhbrown .
introducing... *HALy* https://www.youtube.com/watch?v=UZa2cklrj20index=4list=PL4y5WtsvtduqNW0AKlSsOdea3Hl1X_v-S -- ​personal website http://sites.google.com/site/djhbrown2/home ___ Computer-go mailing list Computer-go@computer-go.org

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-06 Thread Ingo Althöfer
Hello, thanks for your feedback. Ingo:  Tanja may be the kind of artist who could produce nice drawings of Hajin's mental images, perhaps based on my own crude sketches?  It would be unpaid work though...  Sorry, but Tanja is a professional. She hs no particular inner relation to the game

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Darren Cook
However, i have to admit that in 1979 i was a false prophet when i claimed the brute-force approach is a no-hoper for Go, even if computers become a hundred times more powerful than they are now ... I think you are okay: at the point where computers were 100 times quicker than in 1979,

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Petr Baudis
On Tue, Aug 04, 2015 at 10:33:30AM +1000, djhbrown . wrote: However, i have to admit that in 1979 i was a false prophet when i claimed the brute-force approach is a no-hoper for Go, even if computers become a hundred times more powerful than they are now [Brown, D and S. Dowsey, S. The

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Darren Cook
I think you are right, though. In my opinion, calling MCTS brute force isn't really fair, the brute force portion really doesn't work and you need to add a lot of smarts both to the simulations and to the way you pick situations to simulate to make things work. In chess, basic min-max, with

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread Erik van der Werf
On Wed, Aug 5, 2015 at 10:56 AM, Darren Cook dar...@dcook.org wrote: P.S. Isn't brute force the term used to mean that you can see measurable improvements in playing strength just by doubling the CPU speed (and/or memory or other hardware restraint). Alpha-beta with all the trimmings, and

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-05 Thread djhbrown .
on the subject of brutish intelligence, here is a sneak preview of a draft of the script for episode 4 in the series: HALy is an imaginary robot, named after two famous computers: HAL, the antihero of Arthur C. Clarke's wonderful movie 2001: A Space Odyssey, and Haylee, the hero and Secretary

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-03 Thread Steven Clark
RE: CNNs: They can be, and have been, successfully applied to movies as well. See http://www.cs.cmu.edu/~rahuls/pub/cvpr2014-deepvideo-rahuls.pdf Also, in the first .pdf I linked you, the input layer has a notion of age of the stones. For example, this stone was played 5 moves ago, this one 3

Re: [Computer-go] Mental Imagery in Go - playlist

2015-08-03 Thread djhbrown .
​Thanks for the link to the CMU CNN paper, Steven, which ​was very interesting. I noted with some pleasure that they included a fovea stream - although maybe that is a bit of a misnomer, as whereas animal foveas roam around the image, building (i think) a symbolic structural description of the

[Computer-go] Mental Imagery in Go - playlist

2015-08-02 Thread djhbrown .
Thanks for the replies to my first message; i looked at the links you supplied and comment on them later in this email. I noticed that Google does not show you the playlist when you look at episode 1 of the series (of currently 3 videos), so you may have missed the second two episodes which are