to err, or not to err...
https://www.youtube.com/watch?v=08b0iw3qiAIindex=5list=PL4y5WtsvtduqNW0AKlSsOdea3Hl1X_v-S
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introducing... *HALy*
https://www.youtube.com/watch?v=UZa2cklrj20index=4list=PL4y5WtsvtduqNW0AKlSsOdea3Hl1X_v-S
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personal website http://sites.google.com/site/djhbrown2/home
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Hello,
thanks for your feedback.
Ingo: Tanja may be the kind of artist who could produce nice drawings
of Hajin's mental images, perhaps based on my own crude sketches?
It would be unpaid work though...
Sorry, but Tanja is a professional. She hs no particular inner relation
to the game
However, i have to admit that in 1979 i was a false prophet when i claimed
the brute-force approach is a no-hoper for Go, even if computers become a
hundred times more powerful than they are now ...
I think you are okay: at the point where computers were 100 times
quicker than in 1979,
On Tue, Aug 04, 2015 at 10:33:30AM +1000, djhbrown . wrote:
However, i have to admit that in 1979 i was a false prophet when i claimed
the brute-force approach is a no-hoper for Go, even if computers become a
hundred times more powerful than they are now [Brown, D and S. Dowsey, S.
The
I think you are right, though. In my opinion, calling MCTS brute
force isn't really fair, the brute force portion really doesn't
work and you need to add a lot of smarts both to the simulations and
to the way you pick situations to simulate to make things work.
In chess, basic min-max, with
On Wed, Aug 5, 2015 at 10:56 AM, Darren Cook dar...@dcook.org wrote:
P.S. Isn't brute force the term used to mean that you can see
measurable improvements in playing strength just by doubling the CPU
speed (and/or memory or other hardware restraint). Alpha-beta with all
the trimmings, and
on the subject of brutish intelligence, here is a sneak preview of a draft
of the script for episode 4 in the series:
HALy is an imaginary robot, named after two famous computers: HAL, the
antihero of Arthur C. Clarke's wonderful movie 2001: A Space Odyssey, and
Haylee, the hero and Secretary
RE: CNNs: They can be, and have been, successfully applied to movies as
well. See http://www.cs.cmu.edu/~rahuls/pub/cvpr2014-deepvideo-rahuls.pdf
Also, in the first .pdf I linked you, the input layer has a notion of age
of the stones. For example, this stone was played 5 moves ago, this one 3
Thanks for the link to the CMU CNN paper, Steven, which was very
interesting. I noted with some pleasure that they included a fovea stream
- although maybe that is a bit of a misnomer, as whereas animal foveas roam
around the image, building (i think) a symbolic structural description of
the
Thanks for the replies to my first message; i looked at the links you
supplied and comment on them later in this email.
I noticed that Google does not show you the playlist when you look at
episode 1 of the series (of currently 3 videos), so you may have missed the
second two episodes which are
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