1 2 3 4 5 6 7 8 9
A - X - O - - O - -
B - - O - O O - O O
C O O O X O - O O X
D X X O O O - O X X
E - X X O X O O X -
F X - X X X X X X -
G X X O O O O O X X
H X O O X X O O O X
J - O - X X - O O O
O to play and win :-)
The play and win is a joke, of course. O has a big, dead,
one-eye
...@computer-go.org
[mailto:computer-go-boun...@computer-go.org] On Behalf Of Brian Sheppard
Sent: Tuesday, August 18, 2009 4:25 PM
To: computer-go@computer-go.org
Subject: [computer-go] Mercy rule position
1 2 3 4 5 6 7 8 9
A - X - O - - O - -
B - - O - O O - O O
C O O O X O - O O X
D X X O O O
tend to capture dead strings earlier than others.
- Dave Hillis
-Original Message-
From: Brian Sheppard sheppar...@aol.com
To: computer-go@computer-go.org
Sent: Tue, Aug 18, 2009 4:24 pm
Subject: [computer-go] Mercy rule position
1 2 3 4 5 6 7 8 9
A - X - O - - O - -
B - - O
On Tue, Aug 18, 2009 at 10:24 AM, Brian Sheppardsheppar...@aol.com wrote:
What do you do in your program?
Not using the mercy-rule.
I believe you can gain 10%-20% performance on 9x9 using a mercy-rule.
But in its most simple form I don't see how it can be used reliably. I
don't know if the
] On Behalf Of Brian Sheppard
Sent: Tuesday, August 18, 2009 1:25 PM
To: computer-go@computer-go.org
Subject: [computer-go] Mercy rule position
1 2 3 4 5 6 7 8 9
A - X - O - - O - -
B - - O - O O - O O
C O O O X O - O O X
D X X O O O - O X X
E - X X O X O O X -
F X - X X X X X X -
G X X O