At 08:49 AM 7/9/2007, you wrote:
...
Any help is appreciated, trying to write a parse in C
you might try some of the people on the mailing list: [EMAIL PROTECTED]
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> On this note, does anyone know of a collection of strange/unusual SGF
> files to test a parser against? I have a SGF parser written in javacc
> (think object oriented lex and yacc, outputting pure java) and while
> it seems fast I've not really tested it much against corner cases.
>
> stuart
I
On 7/10/07, Jacques Basaldúa <[EMAIL PROTECTED]> wrote:
Joshua Shriver wrote:
>Any help is appreciated, trying to write a parse in C
There is free source code for that:
http://www.red-bean.com/sgf/sgfc/index.html
and GnuGo http://www.gnu.org/software/gnugo/
If you want to do something minima
Joshua Shriver wrote:
Any help is appreciated, trying to write a parse in C
There is free source code for that:
http://www.red-bean.com/sgf/sgfc/index.html
and GnuGo http://www.gnu.org/software/gnugo/
If you want to do something minimal for testing an engine,
you only have to find: board si
Yes, without variations SGF is not hard. Unfortunately, doing it right
when you want to look at lots of variations at each move is quite
tricky. We need to do this to inspect what SlugGo is considering on
each of the many CPUs we are using, and every now and again we
need to revisit this code.
Ch
On 7/9/07, Phil G <[EMAIL PROTECTED]> wrote:
HouseBot (C++)
http://housebot.sourceforge.net/index.php/Main_Page
More precisely, the HouseBot SGF code is available at
http://housebot.svn.sourceforge.net/viewvc/housebot/branches/0.5/housebot/src/sgf/
It's freely available under the GPL v2 lic
o as viewers.
Phil
- Original Message
From: Joshua Shriver <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, July 9, 2007 8:49:48 AM
Subject: [computer-go] SGF parsing
Besides the original specification at http://www.red-bean.com/sgf/
anyone recommend an easier to read and go specific docum
On Mon, 2007-07-09 at 12:46 -0400, Joshua Shriver wrote:
> Ok found some KGS games, and they make a lot more sense. With the
> specification I can see what all of the OT, AP, TM, FF, etc commads
> are. However I don't understand the way it sets the location, so far
> nothing I've seen describes it.
Le lundi 9 juillet 2007 18:46, Joshua Shriver a écrit :
> Ok found some KGS games, and they make a lot more sense. With the
> specification I can see what all of the OT, AP, TM, FF, etc commads
> are. However I don't understand the way it sets the location, so far
> nothing I've seen describes it.
On Mon, 2007-07-09 at 12:27 -0400, Joshua Shriver wrote:
> Do you have a good example of a regular Go game in sgf?
You can download examples from CGOS. Nothing fancy, just simple game
results.
An here is an example of a pgn go file that my old autotester produces:
[Event "Autotest Sequence"]
[
Ok found some KGS games, and they make a lot more sense. With the
specification I can see what all of the OT, AP, TM, FF, etc commads
are. However I don't understand the way it sets the location, so far
nothing I've seen describes it.
;B[kr] for example.
I thought Go boards used A..x 1..y notati
On Mon, 2007-07-09 at 11:49 -0400, Joshua Shriver wrote:
> I really like the pgn format, just viewing it you can get a feel for
> what is going on. I tried to figure out the SGF format by looking at
> it, and have no clue what's going on.
SGF has a real grammer associated with it and is technical
Do you have a good example of a regular Go game in sgf?
A lot of the examples I found on the SGF spec site seem confusing, and
not sure if they're even for Go or backgammon, etc.
Also is there a command line go conversion program kinda like
pgnextract that lets you modify sgf datasets. Like strip
Besides the original specification at http://www.red-bean.com/sgf/
anyone recommend an easier to read and go specific document for
parsing sgf files?
I really like the pgn format, just viewing it you can get a feel for
what is going on. I tried to figure out the SGF format by looking at
it, and h
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