Re: [computer-go] When is Pass the best move?

2006-11-08 Thread Erik van der Werf
Well at least we can be sure that for any two person game, if a position occurs 3 times, at least 2 will have the same player to move ;-)ErikOn 11/8/06, John Tromp [EMAIL PROTECTED] wrote: The difference between PSK and SSK also comes up in chess.Witness these events taking place yesterday in the

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Tom Cooper
At 01:54 23/10/2006, you wrote: There was a posting on this list with an example of a (contrived?) situation where sacrificing a pass-alive group is appropriate, in order to win a ko that is more valuable. Is even #1 100% admissible? Weston I must have missed this, and find it

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
When someone mentioned a position where a pass-alive group should be sacrificed - I wondered if it was also due to PSK issues. I want to clarify something I said about PSK. I don't think the rule is wrong in any sense - after all you can make up any rules you want as long as they are internally

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
On Mon, 2006-10-23 at 16:01 -0200, Mark Boon wrote: On 23-okt-06, at 14:23, Don Dailey wrote: Then all the nonsense goes away. It then comes down to each player having his fate in his own hands.If you want to win, you will avoid cycles, That's a rather bizarre

Re: [computer-go] When is Pass the best move?

2006-10-23 Thread Don Dailey
I'm just looking for a way out of the KO ugliness as a mental exercise. There appears to be no way unless the game is changed significantly. You could just allow simple KO under the same circumstances of move or time limited games. - Don On Mon, 2006-10-23 at 22:00 +0200, John Tromp wrote:

RE: [computer-go] When is Pass the best move?

2006-10-22 Thread David Fotland
] [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey Sent: Sunday, October 22, 2006 5:08 PM To: computer-go Subject: Re: [computer-go] When is Pass the best move? I'm in a similar situation, I'm trying to identify classes of moves that I can eliminate in an admissible way - which means