Well at least we can be sure that for any two person game, if a position occurs 3 times, at least 2 will have the same player to move ;-)ErikOn 11/8/06,
John Tromp [EMAIL PROTECTED] wrote:
The difference between PSK and SSK also comes up in chess.Witness these events taking place yesterday in the
At 01:54 23/10/2006, you wrote:
There was a posting on this list with an example of a (contrived?)
situation where sacrificing a pass-alive group is appropriate, in order to
win a ko that is more valuable. Is even #1 100% admissible?
Weston
I must have missed this, and find it
When someone mentioned a position where a pass-alive group should be
sacrificed - I wondered if it was also due to PSK issues.
I want to clarify something I said about PSK. I don't think the rule is
wrong in any sense - after all you can make up any rules you want as
long as they are internally
On Mon, 2006-10-23 at 16:01 -0200, Mark Boon wrote:
On 23-okt-06, at 14:23, Don Dailey wrote:
Then all the nonsense goes away. It then comes down to each player
having his fate in his own hands.If you want to win, you will
avoid
cycles,
That's a rather bizarre
I'm just looking for a way out of the KO ugliness as a mental exercise.
There appears to be no way unless the game is changed significantly.
You could just allow simple KO under the same circumstances of move or
time limited games.
- Don
On Mon, 2006-10-23 at 22:00 +0200, John Tromp wrote:
]
[mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
Sent: Sunday, October 22, 2006 5:08 PM
To: computer-go
Subject: Re: [computer-go] When is Pass the best move?
I'm in a similar situation, I'm trying to identify classes
of moves that I can eliminate in an admissible way - which
means