Re: [COOT] CCP4 7.1 Coot - stereo

2020-06-18 Thread Christoph Parthier
Hi Pedro, For me (under Linux) the .coot file (placed the .coot-preferences directory) seems to be ignored. Hardware stereo for map display in Coot 0.9 only worked for me when I added (set-display-lists-for-maps 0) to the coot-preferences.scm (also in .coot-preferences directory) although th

[COOT] Coot 0.8.9.2 crashes upon CA Zone -> Mainchain conversion with >1 CA segment

2019-12-09 Thread Christoph Parthier
Hi, Just noticed the new 'CA Zone -> Mainchain' feature (since version 0.8.9.2) crashes Coot when converting a CA baton molecule that contains more than one continous segment (e.g. contains two or more CA baton stretches in the same molecule). This occurs for instance if you create gaps in yo

[COOT] Disable Option for CA Zone -> Mainchain builds in both directions?

2019-12-02 Thread Christoph Parthier
Hi Paul, As written in the pre-release notes the following feature was currently added to Coot: o CHANGE: CA Zone -> Mainchain builds in both directions Would it be possible to make this fuction optional (to be enabled/disabled), so if disabled, CA Zone -> Mainchain generates only forward

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
I double-checked all three points. They were all set correctly. WinCoot crashes anyway as described... What pointed me to suspect WInCoot to be the culprit is the fact that NVIDIA quad-buffered stereo works in PyMOL on the same machine using these settings (also uses OpenGL). Christoph

Re: [COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
Forgot to add: I followed the suggestions for NVIDIA stereo in WinCoot under Win10: http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId286925 Doesn't help in this case. Christoph > Hello, > > I'm currently preparing a set of new Windows10-workstations to be used with > COOT and other

[COOT] COOT 0.89 crashes when Hardware-Stereo (Quad-buffered, NVIDIA 3Dvision2) is enabled

2018-03-19 Thread Christoph Parthier
Hello, I'm currently preparing a set of new Windows10-workstations to be used with COOT and other macromolecular software supporting quad-buffered OpenGL Stereo with NVDIAs 3DVision2 kit using USB IR emitters (without 3-pin mini DIN cable connected) and a NVIDIA quadro K620 (low profile) graphi

[COOT] C-alpha baton mode not working anymore in 0.8.7

2017-01-13 Thread Christoph Parthier
Hi, Since version 0.87 starting C-alpha baton building (after map skeleton creation) crashes COOT. In version 0.86 it still worked. Occurs in Coot for Windows and Linux (Scientific Linux 6.7). We use the c-alpha baton mode a lot in teaching. A fix would be nice. Thanks, Christoph

[COOT] WinCoot: field 'Edit / Skeleton Parameters / Skeleton Radius' obscured

2015-01-19 Thread Christoph Parthier
Hi, This seems to be a WinCoot issue: whenever the value for the 'Skeleton Box Radius' (Menu 'Edit/Skeleton Parameters) is to be changed, the field shows the current value followed by a set of strange non-numerical characters. The input seems to be unaffected, though. Christoph

[COOT] Changing carbon bond colours... (when coloured by chain)

2015-01-19 Thread Christoph Parthier
Hi, I noticed when adjusting the 'bond colours' using the slider in 'Edit/Bond Colours...' when an molecule (>1 chain) is 'coloured by chain') with activated check mark 'Change colours for Carbons only' only the colours of the first chain (chain A) can be adjusted, the remaining chain(s) rema

[COOT] UNDO-Bug in C-alpha Baton Mode (Coot/WinCOOT)

2015-01-19 Thread Christoph Parthier
Hi, I know the 'baton building' feature of COOT is rarely used, but - believe it or not - we use it in teaching quite a lot and there is a bug which every time results in desperate students (and supervisors...), so high time to report: Once 'Ca baton mode' is invoked and the first CAs are place