I believe there is a sequence of keystrokes that does that. It's
happened to me occasionally as well.
On 04/07/2024 11:12, Eleanor Dodson wrote:
Hmmm that happened to me recently on a Mac.
I assumed I had done something silly - pushed a duplicate button or
something..
Is there any way to do
stereo kit PyMOL was noticeably better.
I wonder actually if stereo is so necessary in Coot 1 though..? -
here's a side-by-side.
Paul
On 01/04/2022 11:32, Pedro Matias wrote:
Hi Paul,
Is stereo definitely off the table for Coot 1 or will you add it back
later?
If not, the I would ask CCP4
Hi Paul,
Is stereo definitely off the table for Coot 1 or will you add it back later?
If not, the I would ask CCP4 developers to *pretty please* keep coot 0.9
as a legacy option for us users who cannot live without stereo.
Best,
Pedro
Em 01/04/2022 11:14, Paul Emsley escreveu:
Coot 1
18
rtx a4000 (a2000 will not work)...
Cheers,
Jeroen
Am 02.03.22 um 13:07 schrieb Pedro Matias:
Hi there,
Coot stereo not working under Windows is a common problem. There
seems to be a driver incompatibility that causes the issues you
described. In our lab, we were able to use Coot stereo only under
W
Hi there,
Coot stereo not working under Windows is a common problem. There seems
to be a driver incompatibility that causes the issues you described. In
our lab, we were able to use Coot stereo only under Windows 7, not on
later Windows versions.
As for the Linux hardware you do need a
Dear COOTers,
With the demise of NVIDIA 3D Vision, those of us who like to view their
electron density maps in 3D stereo have very limited options, the main
one being a careful nursing of the existing hardware.
There is a pre-alpha COOT VR somewhere, but just today I became aware of
a new
Hi Paul,
Às 13:53 de 23/02/2021, Paul Emsley escreveu:
On 23/02/2021 13:42, Pedro Matias wrote:
I tried both ways (coot.py and .coot) and only the latter worked for me.
that should be .coot.py - presumably that's what you meant (but if
not, it would explain why it didn't work)
Yes. I took
esn't work in my case, as if Coot overwrites this setting ...
Cheers,
Dirk.
On 23.02.21 13:06, Pedro Matias wrote:
Hi Dirk,
I agree, but I "fixed" this by adding the line in question to my
.coot file:
cat ~/.coot
(allow-duplicate-sequence-numbers)
(set-nomenclature-errors-on-read &qu
Hi Dirk,
I agree, but I "fixed" this by adding the line in question to my .coot file:
cat ~/.coot
(allow-duplicate-sequence-numbers)
(set-nomenclature-errors-on-read "ignore")
(set-hardware-stereo-angle-factor 0.4 )
(set-display-lists-for-maps 0)
HTH,
Pedro
Às 11:44 de 23/02/2021, Dirk
Hi Jean-Christophe,
Is this in a Windows or Linux environment?
In Linux, the problem you describe happens when maps are displayed in
stereo.
You can fix this by adding the line you mention to a .coot file in your
user's root directory. I'm pasting below my .coot contents:
Hi All,
In the latest coot update (to 0.9.2) in CCP4 the quad-buffered stereo
doesn't seem to work. The NVIDIA emitter turns on but the stereo picture
does not appear when the glasses are turned on. I also tried the 0.9.3
pre-release update and it has the same problem.
I tried to install
..".
> ; DO NOT ADD COMMANDS TO THIS FILE - it is generated by Coot
> ; BUT feel free to edit the setting
> I wounder what would be the proper way to add settings to
> coot-preferences.scm?
>
> Christoph
>
> Am 6/17/20 um 3:20 PM schrieb Pedro Matias:
>> As a follow-up to
As a follow-up to this message,
set_display_lists_for_maps(0) in .coot.py does not work
but
(set-display-lists-for-maps 0) in .coot does work.
Is there some nasty little insect at work here?
Regards,
Pedro
Às 10:09 de 15/05/2020, Pedro Matias escreveu:
> Hi Paul,
>
> Sorry for
/2020, Paul Emsley escreveu:
>
> On 12/05/2020 14:42, Pedro Matias wrote:
>> Hi,
>
>
> Hi.
>
>
>>
>> Is there a way to control stereo separation / depth in the new COOT? The
>> picture is excessively deep in comparison with the previous versi
Hi Paul,
Thanks for your reply.
Is set_hardware_stereo_angle_factor(0.5) the default?
Thanks,
Pedro
Às 16:23 de 12/05/2020, Paul Emsley escreveu:
>
> On 12/05/2020 14:42, Pedro Matias wrote:
>> Hi,
>
>
> Hi.
>
>
>>
>> Is there a way to control st
Hi,
Is there a way to control stereo separation / depth in the new COOT? The
picture is excessively deep in comparison with the previous version.
BTW, the issue with set-display-lists-for-maps in stereo is still
present in the COOT version distributed with CCP4 7.1.
Best,
Pedro
--
Industry
Dear All,
The Ligand -> FLEV_this_residue option doesn't seem to work - I get an
error message:
No set_atom_type() for this build/compiler
WARNING:: failure to construct rdkit molecule
However, using Extensions -> Lidia -> view in LIDIA does work, provided
the 3-character residue code is
Hi all,
Another problem might be that recent X server versions do not support
something called "indirect rendering" which makes possible displaying
OpenGL applications on a remote desktop not directly connected to the
OpenGL server. I run remote sessions using tigervnc on a Linux server
and
other issue may be 32 vs 64 bit. I suspect that the issue
> lies there that somehow a 32 bit application (WinCoot) is not fully
> supported by the (3D) drivers. I shall make a 64 but version (*)
>
> B
>
> (*) it will come... Too much teaching currently
>
> On 19/03/2018 14:
Dear All,
I managed to solve the problem (at least for now) by removing and
reinstalling the current NVIDIA display driver (using the "Clean
Install" in the custom install menu), followed by a reboot.
Latest Coot now runs OK.
Best regards,
Pedro
Às 09:43 de 20/11/2017, Pedro Matia
do the trick.
>
> Bernhard
>
> On 20/11/2017 11:30, Pedro Matias wrote:
>> Dear Bernhard,
>>
>> I don't use stereo in Windows. The graphics card is a GTX 1050. Which
>> item in the list are you specifically referring to?
>>
>> Also, this happened only recen
:
>
>
> Dear Pedro,
>
> probably related to:
>
> http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId910462
>
> please try this. It should solve your problem. Otherwise please get
> back to me.
>
> Bernhard
>
> On 20/11/2017 10:43, Pedro Matias wrote:
&
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