I saw yesterday, playing at Metalforge server, a kind of corpse, not
from a monster, which was a container. I haven't take a screenshot,
but that corpse was gray and small. Not like corpses like monsters
leave when die.
I don't know i you have seen this before, you ca use the code of this
to work
The problem is that either you make the reagents common enough that finding
them isn't much an issue, or they are so rare that finding them becomes a real
pain, basically making some spells uncastable.
Yes, i think that Ultimate spells reagents, must be hard to fing, but
not impossible. For
Alberto,
Your not by chance the person from IRC who was asking about having
played UO (Ultima Online) are you?
Both the reagents and the loot in corpse ideas reminds me of UO.
Josh
Yes, at IRC I'm Amra :)
And yes, I have played UO many time, and I liked those two details
much, but now I
Currently there is a dirth of monsters that are
challenging for level 115 players, thus there is not a
massive amount of things for such players to do, they
have finished the game basically. This does not have
to be the case, however, as it is in our capacity to
create higher level monsters to
It's just recently been made vastly easier with some new monsters (I
hate to spoil even on this last, so if you don't know what I mean ask me).
woo was able to get his last ~10 resistance bumps in a few days as
opposed to spending a few days hunting for a few body parts that may or
may not
So the solution is that once you are lvl 115 you can
charm everything, yay, game is over.
The new monsters are rather difficult to kill btw, and
are only found in certain areas (namely certain areas
in mlab).
There is a possible solution, how about a new variable
bodypartslevel
If it is not set
On 10/17/05, Joshua Wilson [EMAIL PROTECTED] wrote:
Brendan Lally wrote:
The following are IMHO only.
IMHO is good enough for around here :-)
On 10/17/05, Joshua Wilson [EMAIL PROTECTED] wrote:
Do the undead (Devourer) breathe?
And if not, can they simple sink to the bottom anyway
While I agree that more higher level activities would be fun, I don't
know that swimming is that hard to learn. :-)
Mitch Obrian wrote:
Perhapse we should make a quest to aquire the swimming
skill (and only have said scroll appear 1/16 times or
1/32 times (easily done with boulders :) )).
Brendan Lally wrote:
Gameplay is to me the key point, If there is drowning, then there is
no need to have massive alterations to world maps that have open
bodies of water (and illogical limits on where a player can and can't
swim). If some characters are not guarenteed to be able to drown,
I would think that serpentmen would be able to swim by default. Perhaps some
classes as well like the swashbuckler?
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Wait... since when are they her children?
Gaia is a diety who has it's own lore, other dieties
have other lore. We should not make one lore primacy
above other (_especially_ gaia's).
--- [EMAIL PROTECTED] wrote:
When hugging trees, remember that Gaia handed off
certain tasks to her children,
Remeber this is the mideval/ancient world.
Not many people could read, write, or swim. They
could, however, murder eachother... and thus they
did!11
--- Joshua Wilson [EMAIL PROTECTED] wrote:
While I agree that more higher level activities
would be fun, I don't
know that swimming is that
We don't have the artists to create corpses for the
diffrent monsters.
A chinese dragon dropping a corpse of a man would be
dumb and cheap IMHO.
It is best to keep it as is unless the artists appear.
As we have it now it works fine, making monsters drop
corpses (when we don't have the artwork
On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote:
Gaia is a diety who has it's own lore, other dieties
have other lore. We should not make one lore primacy
above other (_especially_ gaia's).
Is there actually a proper set of lore for the various gods in crossfire?
If so, where is it?
And so says Brendan Lally on 10/18/2005 09:19 AM...
On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote:
Gaia is a diety who has it's own lore, other dieties
have other lore. We should not make one lore primacy
above other (_especially_ gaia's).
Is there actually a proper set of lore for the
On 10/18/05, Lalo Martins [EMAIL PROTECTED] wrote:
And so says Brendan Lally on 10/18/2005 09:19 AM...
Is there actually a proper set of lore for the various gods in crossfire?
If so, where is it?
It was a pet project I was working on, many, many years ago. It's on
the wiki. It's not
I've found the lore very interesting. More would be
wonderful! Once it's in we'll add it to the ingame
random reading materials.
--- Lalo Martins [EMAIL PROTECTED] wrote:
And so says Brendan Lally on 10/18/2005 09:19 AM...
On 10/17/05, Mitch Obrian [EMAIL PROTECTED]
wrote:
Gaia is a
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