Re: [crossfire] More server speed reducing the objects number

2005-10-17 Thread Alberto Sáez Lodeiros
I saw yesterday, playing at Metalforge server, a kind of corpse, not from a monster, which was a container. I haven't take a screenshot, but that corpse was gray and small. Not like corpses like monsters leave when die. I don't know i you have seen this before, you ca use the code of this to work

Re: [crossfire] [IDEA] Reagents for cast magic

2005-10-17 Thread Alberto Sáez Lodeiros
The problem is that either you make the reagents common enough that finding them isn't much an issue, or they are so rare that finding them becomes a real pain, basically making some spells uncastable. Yes, i think that Ultimate spells reagents, must be hard to fing, but not impossible. For

Re: [crossfire] [IDEA] Reagents for cast magic

2005-10-17 Thread Alberto Sáez Lodeiros
Alberto, Your not by chance the person from IRC who was asking about having played UO (Ultima Online) are you? Both the reagents and the loot in corpse ideas reminds me of UO. Josh Yes, at IRC I'm Amra :) And yes, I have played UO many time, and I liked those two details much, but now I

[crossfire] Call for (new) high level (115+) monsters.

2005-10-17 Thread Mitch Obrian
Currently there is a dirth of monsters that are challenging for level 115 players, thus there is not a massive amount of things for such players to do, they have finished the game basically. This does not have to be the case, however, as it is in our capacity to create higher level monsters to

Re: [crossfire] Call for (new) high level (115+) monsters.

2005-10-17 Thread Joshua Wilson
It's just recently been made vastly easier with some new monsters (I hate to spoil even on this last, so if you don't know what I mean ask me). woo was able to get his last ~10 resistance bumps in a few days as opposed to spending a few days hunting for a few body parts that may or may not

Re: [crossfire] Call for (new) high level (115+) monsters.

2005-10-17 Thread Mitch Obrian
So the solution is that once you are lvl 115 you can charm everything, yay, game is over. The new monsters are rather difficult to kill btw, and are only found in certain areas (namely certain areas in mlab). There is a possible solution, how about a new variable bodypartslevel If it is not set

Re: [crossfire] New movement code.

2005-10-17 Thread Brendan Lally
On 10/17/05, Joshua Wilson [EMAIL PROTECTED] wrote: Brendan Lally wrote: The following are IMHO only. IMHO is good enough for around here :-) On 10/17/05, Joshua Wilson [EMAIL PROTECTED] wrote: Do the undead (Devourer) breathe? And if not, can they simple sink to the bottom anyway

[crossfire] Re: Quest to aquire swimming skill (should be lvl 80+)

2005-10-17 Thread Joshua Wilson
While I agree that more higher level activities would be fun, I don't know that swimming is that hard to learn. :-) Mitch Obrian wrote: Perhapse we should make a quest to aquire the swimming skill (and only have said scroll appear 1/16 times or 1/32 times (easily done with boulders :) )).

Re: [crossfire] New movement code.

2005-10-17 Thread Joshua Wilson
Brendan Lally wrote: Gameplay is to me the key point, If there is drowning, then there is no need to have massive alterations to world maps that have open bodies of water (and illogical limits on where a player can and can't swim). If some characters are not guarenteed to be able to drown,

Re: [crossfire] Re: Quest to aquire swimming skill (should be lvl 80+)

2005-10-17 Thread temitchell
I would think that serpentmen would be able to swim by default. Perhaps some classes as well like the swashbuckler? ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire

Re: Re: [crossfire] New movement code.

2005-10-17 Thread Mitch Obrian
Wait... since when are they her children? Gaia is a diety who has it's own lore, other dieties have other lore. We should not make one lore primacy above other (_especially_ gaia's). --- [EMAIL PROTECTED] wrote: When hugging trees, remember that Gaia handed off certain tasks to her children,

Re: [crossfire] Re: Quest to aquire swimming skill (should be lvl 80+)

2005-10-17 Thread Mitch Obrian
Remeber this is the mideval/ancient world. Not many people could read, write, or swim. They could, however, murder eachother... and thus they did!11 --- Joshua Wilson [EMAIL PROTECTED] wrote: While I agree that more higher level activities would be fun, I don't know that swimming is that

Re: [crossfire] burned or charred objects (was: More server speed reducing the objects number)

2005-10-17 Thread Mitch Obrian
We don't have the artists to create corpses for the diffrent monsters. A chinese dragon dropping a corpse of a man would be dumb and cheap IMHO. It is best to keep it as is unless the artists appear. As we have it now it works fine, making monsters drop corpses (when we don't have the artwork

Re: Re: [crossfire] New movement code.

2005-10-17 Thread Brendan Lally
On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote: Gaia is a diety who has it's own lore, other dieties have other lore. We should not make one lore primacy above other (_especially_ gaia's). Is there actually a proper set of lore for the various gods in crossfire? If so, where is it?

[crossfire] Re: New movement code.

2005-10-17 Thread Lalo Martins
And so says Brendan Lally on 10/18/2005 09:19 AM... On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote: Gaia is a diety who has it's own lore, other dieties have other lore. We should not make one lore primacy above other (_especially_ gaia's). Is there actually a proper set of lore for the

Re: [crossfire] Re: New movement code.

2005-10-17 Thread Brendan Lally
On 10/18/05, Lalo Martins [EMAIL PROTECTED] wrote: And so says Brendan Lally on 10/18/2005 09:19 AM... Is there actually a proper set of lore for the various gods in crossfire? If so, where is it? It was a pet project I was working on, many, many years ago. It's on the wiki. It's not

Re: [crossfire] Re: New movement code.

2005-10-17 Thread Mitch Obrian
I've found the lore very interesting. More would be wonderful! Once it's in we'll add it to the ingame random reading materials. --- Lalo Martins [EMAIL PROTECTED] wrote: And so says Brendan Lally on 10/18/2005 09:19 AM... On 10/17/05, Mitch Obrian [EMAIL PROTECTED] wrote: Gaia is a