Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Yann Chachkoff
> But relatively to players and developers, what do people see as the top > feature(s) that should be added (or things fixed) to make crossfire a better > game. Apart from the code cleanup idea, here's what I see as important: - Better visual appearance. On the coding side, it means adding thin

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-29 Thread Yann Chachkoff
> I am not opposed to porting crossedit to gtk however. > The current difficulty I see with crossedit is that it is rather heavily dependent on the server code. I think that the best would be at some point to get the editor - being GTK, Athena or whatever else - get its own codebase, alongside t

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Alex Schultz
Mark Wedel wrote: > With the current discussion regarding modularization, the topic of new >features also came up. > > Discussions do that :P > For 2.0, it was mentioned do a general code cleanup to removed old crufty > code >that is only there for compatibility reasons. Fair enough. >

Re: [crossfire] Negative Luck for

2006-01-29 Thread Brendan Lally
On 1/28/06, Miguel Ghobangieno <[EMAIL PROTECTED]> wrote: > Hi, I've asked for just that configuration option > before. I'll forward this mail to the mailing list so > the other devs may see that this is a wanted feature. Correction: it /was/ a wanted feature, about a year ago, which is roughly wh

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-29 Thread Brendan Lally
On 1/29/06, Yann Chachkoff <[EMAIL PROTECTED]> wrote: > But it definitely wouldn't work anymore if significant changes occur in the > server code - in particular, getting rid of the Athena Editor would allow to > remove the separation between the "common" and "server" subdirectories - > somethin

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Brendan Lally
On 1/29/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > but relatively to players and developers, what do people see as the top > feature(s) that should be added (or things fixed) to make crossfire a better > game. I'll split this into two parts, usability issues/improvements, and game issues/impro

[crossfire] crossedit and the Java editor (was: renaming binaries (was: Moving server towards a modularized system?))

2006-01-29 Thread Alex Schultz
Yann Chachkoff wrote: >>I am not opposed to porting crossedit to gtk however. >> >> >The current difficulty I see with crossedit is that it is rather heavily >dependent on the server code. I think that the best would be at some point to >get the editor - being GTK, Athena or whatever else -

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-29 Thread Brendan Lally
On 1/29/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > > I would suggest the following mappings (for both binaries and package names) > > crossedit -> crossedit > > Arguably, crossedit should just disappear. This, however, may become more > or > less an issue depending on other changes (if a code

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Andrew Fuchs
I have added a page to the wiki, where crossfire 2.0 features could be tracked. http://wiki.metalforge.net/doku.php/dev_todo/cf2.0 -- Andrew Fuchs ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossf

Re: [crossfire] renaming binaries (was: Moving server towards a modularized system?)

2006-01-29 Thread Miguel Ghobangieno
Understand this Yann. IF crossedit is removed I remove myself. Do you want to lose your biggest current media contributor? If so then remove crossedit. I think you need to fork off crossfire and make your own project where you can do whatever you want. Perhapse crossfire-awsome.sf.net? --- Yann C

Re: [crossfire] renaming binaries

2006-01-29 Thread todd
I suppose this would be a nice perk and a big incentive to remove crossedit, but you've quit so many times before that it just isn't a reliable enough promise to base a decision like this on ;) Miguel Ghobangieno wrote: >Understand this Yann. IF crossedit is removed I remove >myself. Do you wa

Re: [crossfire] crossedit and the Java editor (was: renaming binaries (was: Moving server towards a modularized system?))

2006-01-29 Thread Mark Wedel
Crossedit still works to some degree. However, when new things are added, it does break and fixes are needed. Anyone remember regions? Also, I haven't looked lately, but I'm not sure sure if crossedit actually supports all needed features - is there an interface to map tiling information

Re: [crossfire] renaming binaries

2006-01-29 Thread Mark Wedel
Miguel Ghobangieno wrote: > Understand this Yann. IF crossedit is removed I remove > myself. Do you want to lose your biggest current media > contributor? If so then remove crossedit. I seem to see this ultimatum almost once a week now (do this or I leave) This carries no weight for me. I'm

Re: [crossfire] renaming binaries

2006-01-29 Thread Mark Wedel
Brendan Lally wrote: > On 1/29/06, Mark Wedel <[EMAIL PROTECTED]> wrote: >>> I would suggest the following mappings (for both binaries and package names) >>> crossedit -> crossedit >> Arguably, crossedit should just disappear. This, however, may become more >> or >> less an issue depending on o

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Mark Wedel
Yann Chachkoff wrote: > - Friendlier client. The currently available clients are intimidating for > newcomers: the cfclient looks rather primitive while gcfclient is crowded > with options bars, icons and menus and leaves only a small patch in the > middle to display the game playfield itself. I t

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Mark Wedel
Brendan Lally wrote: > I would suggest then, in no particular order: > > * client side display of parties (so that they can present an > interface more like gcfclient2 has for the metaserver, removing the > need for using the rather complex party commands directly). > Yes - that sounds like a

Re: [crossfire] renaming binaries

2006-01-29 Thread Miguel Ghobangieno
Check the CVS logs. I have stopped committing about a week ago. If you remove crossedit I will not restart. --- Mark Wedel <[EMAIL PROTECTED]> wrote: > Miguel Ghobangieno wrote: > > Understand this Yann. IF crossedit is removed I > remove > > myself. Do you want to lose your biggest current > med

Re: [crossfire] renaming binaries

2006-01-29 Thread Miguel Ghobangieno
Lol. --- todd <[EMAIL PROTECTED]> wrote: > I suppose this would be a nice perk and a big > incentive to remove > crossedit, but you've quit so many times before that > it just isn't a > reliable enough promise to base a decision like this > on ;) > > > Miguel Ghobangieno wrote: > > >Underst

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
One of the things we should do for 2.0 (note: we are not yet at 1.9) is try to decrease bandwith usage. For instance, some animations are cylical, and the server knows which ones these are currently IIRC. The server shouldn't have to send a update for every tile every time for cylical animations, t

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
Brace is used, as Leaf said before, to make it easier to swich deities without being pushed off the alter... this was allready discussed! We shouldn't do things that increase bandwidth usage... /me watches the bandwith usage skyrocket just to spite him. --- Mark Wedel <[EMAIL PROTECTED]> wrote:

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Brendan Lally
On 1/29/06, Miguel Ghobangieno <[EMAIL PROTECTED]> wrote: > Brace is used, as Leaf said before, to make it easier > to swich deities without being pushed off the alter... > this was allready discussed! But since being pushed off the square is an intended effect, being able to brace to avoid that i

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Miguel Ghobangieno
Well Leaf said that it was so that if someone really wanted to recant their diety that they could, but they would have to mean it (not by accident, or by mere trifiling whim) and thus brace. A question I have is does brace have any ill effects. EX: if you are on a mover, and brace, does that stop y

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Mark Wedel
Miguel Ghobangieno wrote: > Well Leaf said that it was so that if someone really > wanted to recant their diety that they could, but they > would have to mean it (not by accident, or by mere > trifiling whim) and thus brace. A question I have is > does brace have any ill effects. EX: if you are on

Re: [crossfire] Crossfire 2.0+ features/priorities

2006-01-29 Thread Mark Wedel
Miguel Ghobangieno wrote: > One of the things we should do for 2.0 (note: we are > not yet at 1.9) is try to decrease bandwith usage. For > instance, some animations are cylical, and the server > knows which ones these are currently IIRC. The server > shouldn't have to send a update for every tile

[crossfire] move_allow attribute

2006-01-29 Thread Mark Wedel
Thinking a little little about transportation objects (boats, horses, etc) and came to the realization that at some level, a move_allow field is needed. The basic idea is that move_allow would override any move_block. The case I'm thinking about here is boats - players normally can't mov