On Mon, 13 Sep 2021, Nathaniel Kipps wrote:
Per Leaf, my original email was oversize, and so silently quarantined.
You can of course read it below, and here's a link to the image I
originally attached:
https://i.imgur.com/xwckXf3.png
Ah cool. I was wondering why I didn't receive your
On Fri, 23 Jul 2021, Nicolas Weeger wrote:
I was thinking of removing it, to allow players to exchange easily stuff
between their characters...
This limitation has long annoyed me and I'd be in favour of removing it as
long as there were not unintended consequences such as character
On Tue, 6 Apr 2021, nicolas.wee...@laposte.net wrote:
The problem, as I see it, is that there is a need for scripting on the
client in the first place...
CF is, for me at least, a RPG game, not a script-making game...
So let's figure WHY we need scripting, to fix that, instead of fixing
On Sat, 27 Mar 2021, Nathaniel Kipps wrote:
Case in point, I've played the game off and on for years, and still
haven't figured out how to script properly.
This is the problem. Even experienced players have issues with Crossfire
scripting.
My concern is that scripting is under-documented.
On Wed, 24 Mar 2021, Nathaniel Kipps wrote:
This is definitely a very blunt fix, and thus has blunt consequences.
For example, let's say a player *did* need to pick up 1000 items. If
they're limited to 10 items per tick, and the operation returns after
those ten items, they'll have to issue
On Wed, 13 Jan 2021, Kevin Zheng wrote:
Based on IRC and private conversations, it seems that many current developers
and contributors would prefer to use Git. Therefore, I'm proposing to migrate
the arch, maps, and server to Git.
I think it is a great idea.
Please consider these
On Mon, 11 Jan 2021, Nicolas Weeger wrote:
Hello.
I've been playing a Valkyrie follower, so I wanted to share some points & fun
things - everything is my personal opinion of course :p
I've got a regular character that's a follower of Valkyrie.
Fun fact: even if all magic is forbidden,
On Mon, 17 Aug 2020, Preston Crow wrote:
When you earn experience, it gets added to your regular experience (up
to the maximum), and some percentage (default 50%) added to your
permanent experience. When you die or are drained, your current
experience never drops below the permanent
On Sat, 9 May 2020, Nicolas Weeger wrote:
Hello.
Totally true. I tried to balance them somewhat at one point, but it is a
big task, and hard to get right. Also, because some monsters have
vulnerabilities, they still become easy to kill if the players know to use
the right spell/weapon
On Fri, 8 May 2020, Kevin Zheng wrote:
I'm currently exploring the least painful way to resurrect can_use_range
without leaving a large portion of the population unable to use wands
and rods.
Fantastic thanks. Anyone with can_use_range=1 in the character file would
presumably be safe right?
On Fri, 8 May 2020, Kevin Zheng wrote:
Allowing only the turning path doesn't block non-turning magic items,
correct?
Exactly.
Weapon restrictions aren't new and if I remember correctly, work for
other gods. If you'd like, I can take help you take a look at why
can_use_range isn't being
Hi all. Let me start with a story.
Throth is a troll barbarian. He had humble beginnings. He was illiterate
and had learning difficulties. All he knew how to do was hit things real
hard. As time went on Throth became smarter and wiser. Eventually he
learnt to read. As one would expect
Hi all. Just occured to me that this might be a fun question to ask.
I have a character that I started playing in 1995, Lars the Northman.
Lars still survives on my server although he's been a dedicated DM
character for a long time.
FWIW Lars has progressed through various changes in the
On Fri, 23 Jun 2017, Kevin Zheng wrote:
As much as possible I've been automating the world building. I hope it
offers different game play to keep people interested.
I think this could offer something to players who want to try something
new. Is the new world compatible with the standard
I use Gridarta on Linux. TBH I thought that was the only option now.
I've increasingly taken to hand editing maps I'm working on (using vi on
Linux). I do this as it is faster. I have also considered writing
scripts to produce patterned maps.
Cheers,
Rob
On Sun, 30 Jul 2017, Preston
Sounds exciting.
About 18 months ago I sparked a discussion about an expanded Crossfire
world I was developing. Well I went away and did that but wasn't willing
to host it on a VPS (Linode, Digital Ocean) as the size of the world made
this quite expensive. So I decided to wait until until
On Mon, 16 May 2016, Mark Wedel wrote:
It also looks (via a quick grep of 'skill *.README') that the skill code
first appeared in 0.92.1. Before that time, each character just had a single
experience total and level, and that overall level determined things like
ability to cast spells,
Hi all. I was looking at doing more with client side scripts, in
particular in bash. While Googling for 'crossfire script items actv' (no
quotes) I came across some great examples. The author apparently had
issues posting them to the Metalforge forums so it isn't clear if they
were ever
On Sat, 2 Apr 2016, Mark Wedel wrote:
I would hope that there are not any such assumptions (the relevant sections
of code could just look at the maps and see how big they are), but that of
It was several months ago that I had a look at a lot of that code. I
thought I saw potential issues
On Sat, 2 Apr 2016, Mark Wedel wrote:
I presume the 1000x1000 maps are 50 (or some other size) spaces/side? Or is
each map 1000x1000, but you have some smaller set of maps being tiled
together?
Yes I'm using 1000x1000 maps, with each map being 50x50. While I'd been
reading C and Python
I hope no one minds me inline replying. I'm oldskool :p
On Sat, 2 Apr 2016, Matthew Giassa wrote:
It would be pretty cool. Reminds me of the AliceBot experiment
(http://blogs.discovermagazine.com/80beats/2011/05/05/nice-robots-finish-first-simulation-shows-how-altruism-can-evolve/).
On Fri, 1 Apr 2016, Kevin Zheng wrote:
Sounds interesting. Any chance your server is online so I can take a
look at your new maps? I'd love to hear more about your 'interesting'
game dynamics with a big world (and lots of mice).
I am looking at opening it up. I was considering relocating it
Hi all. I'm a long time CF player who has mostly lurked. I've played on
and off since 94 or so. I did some map work ages ago but never submitted
any.
Anyway recently I've been focussing on doing work on CF. Since I'm not
great at C I have been playing mostly with plugins and maps.
On Sat, 1 May 2010, Mark Wedel wrote:
I personally favor #3, #2, and #1 in that order (I like #3 the best). My
I agree. Classs (or races) could have any combination of the following:
* Exclusive skills
* Skills with favourable XP tables
* Skills with unfavourable XP tables
* Prohibited
On Sun, 21 Mar 2010, Mark Wedel wrote:
Rules/motd/news files: Aside from the fact that having 3 different
files to display at login seems excessive (and one could argue that motd
is a subset of news since motd is Message Of The Day, not that it is
used for that), my login method will
On Sun, 3 Feb 2008, Nicolas Weeger wrote:
Character creation mechanism is mostly moved to client, where the player can
select race and statistics.
Hi Nicholas. Presumably the info generated in the client is checked
somehow on the server to prevent hacked clients becoming a problem? Eg, a
used Crossfire as
a vehicle for his kids to have fun and be creative at the same time. I
think it was an excellent idea.
Cheers,
Rob
--
Robert Brockway B.Sc.Phone: +1-905-821-2327
Senior Technical Consultant Urgent Support: +1-416-669-3073
OpenTrend Solutions Ltd Email
heard of CF+. With a name
like that it did not immediately appear to be a fork. I really think a
distinct name is better - and besides it lets the new fork grow in its own
direction.
Cheers,
Rob
--
Robert Brockway B.Sc.Phone: +1-905-821-2327
Senior Technical Consultant
built
into Debian. I always compile from source. I think the Crossfire package
in Debian would be fine for someone seeing if they like the game but once
you get into it I highly recommend building from the latest stable source
tree.
Cheers,
Rob
--
Robert Brockway B.Sc.Phone
without further qualification. I avoid relying on any
pre-production distro, even for getting a games fix.
Cheers,
Rob
--
Robert Brockway B.Sc.Phone: +1-905-821-2327
Senior Technical Consultant Urgent Support: +1-416-669-3073
OpenTrend Solutions Ltd Email: [EMAIL
about the Stable branch rather than the Testing
or Unstable branch :)
It does seem that while I interpret the term Debian to refer to Debian
Stable a lot of others do not, so I'll certainly be qualifying this from
now on.
Rob
--
Robert Brockway B.Sc.Phone: +1-905-821-2327
Senior
way to make it legible
(unless the s/w in use does include this). The Wikipedia approach works
well - a big spoiler warning :)
Cheers,
Rob
--
Robert Brockway B.Sc. Phone: +1-416-669-3073
Senior Technical Consultant Email: [EMAIL PROTECTED]
OpenTrend Solutions Ltd.Web
for helping to flesh them out. I
suppose we could have sexist shopkeepers too (both ways) although this may
get annoying :)
Rob
--
Robert Brockway B.Sc. Phone: +1-416-669-3073
Senior Technical Consultant Email: [EMAIL PROTECTED]
OpenTrend Solutions Ltd.Web:www.opentrend.net
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