Re: [crossfire] Buildable Land Plots

2005-09-28 Thread Nicolas Weeger
At some level, also have to decide how far this goes. IMO, at its heart, crossfire is an adventure type game, not a sim. The issue being that we probably can't be as good as a sim as a game dedicated for that purpose. I'd suggest getting the basics done first and worry about some of the

Re: [crossfire] Buildable Land Plots

2005-09-28 Thread Brendan Lally
On 9/28/05, Alex Schultz [EMAIL PROTECTED] wrote: would enhance crossfire as a MORPG, because: 1) It increases player interaction by giving customizable maps that one can invite others into without having to bother with guilds and their storage rooms and such. IMO increased player interaction

Re: [crossfire] Buildable Land Plots

2005-09-27 Thread Brendan Lally
On 9/28/05, Todd Mitchell [EMAIL PROTECTED] wrote: I believe if you ask people if the built maps are superior to the random maps, you would hear that players like the built maps better. I'm not quite sure your image of what is being described, and what is attempted to being described quite

Re: [crossfire] Buildable Land Plots

2005-09-27 Thread Anton Oussik
It seems there are two camps here: the Players should build their own as it is a fun thing to do and players should get a pre-built map as it will make their life easier. I will propose a third, contradictory method, which sits in between, and will probably get ignored, as it will be more

Re: [crossfire] Buildable Land Plots

2005-09-27 Thread Brendan Lally
On 9/28/05, Anton Oussik [EMAIL PROTECTED] wrote: A player buys a plot, and it starts off randomly generated. They can build the house themselves, or get themselves a house by contracting another player to build it. Something like construction skill would need to be introduced, so people can

Re: [crossfire] Buildable Land Plots

2005-09-27 Thread Alex Schultz
Anton Oussik wrote: I will propose a third, contradictory method, which sits in between, and will probably get ignored, as it will be more difficult to implement, but here we go anyways. A player buys a plot, and it starts off randomly generated. They can build the house themselves, or get

Re: [crossfire] Buildable Land Plots

2005-09-27 Thread Alex Schultz
Mark Wedel wrote: Well, I'd be in the camp that I want to buy my house prebuilt - I don't want to have to fiddle with putting walls down, doors, etc. But having a spot as a starting point could be nice. OTOH, I suppose the counter to that could why not just the scorn apartments or

Re: [crossfire] Buildable Land Plots

2005-09-26 Thread Alex Schultz
Todd Mitchell wrote: What is the difference here? - a 'house in a box' would be a blueprint too, no? The point being made is that the store would sell a 'token' representing a building template the player would like to be built on site - the templates tells the apply invocation which maps to