At some level, also have to decide how far this goes.
IMO, at its heart,
crossfire is an adventure type game, not a sim. The issue
being that we
probably can't be as good as a sim as a game dedicated for
that purpose. I'd
suggest getting the basics done first and worry about some
of the
On 9/28/05, Alex Schultz [EMAIL PROTECTED] wrote:
would enhance crossfire as a MORPG, because:
1) It increases player interaction by giving customizable maps that one
can invite others into without having to bother with guilds and their
storage rooms and such. IMO increased player interaction
On 9/28/05, Todd Mitchell [EMAIL PROTECTED] wrote:
I believe if you ask people if the built maps are
superior to the random maps, you would hear that players like the built
maps better.
I'm not quite sure your image of what is being described, and what is
attempted to being described quite
It seems there are two camps here: the Players should build their own
as it is a fun thing to do and players should get a pre-built map
as it will make their life easier.
I will propose a third, contradictory method, which sits in between,
and will probably get ignored, as it will be more
On 9/28/05, Anton Oussik [EMAIL PROTECTED] wrote:
A player buys a plot, and it starts off randomly generated. They can
build the house themselves, or get themselves a house by contracting
another player to build it. Something like construction skill would
need to be introduced, so people can
Anton Oussik wrote:
I will propose a third, contradictory method, which sits in between,
and will probably get ignored, as it will be more difficult to
implement, but here we go anyways.
A player buys a plot, and it starts off randomly generated. They can
build the house themselves, or get
Mark Wedel wrote:
Well, I'd be in the camp that I want to buy my house prebuilt - I
don't want to have to fiddle with putting walls down, doors, etc. But
having a spot as a starting point could be nice.
OTOH, I suppose the counter to that could why not just the scorn
apartments or
Todd Mitchell wrote:
What is the difference here? - a 'house in a box' would be a blueprint
too, no? The point being made is that the store would sell a 'token'
representing a building template the player would like to be built on
site - the templates tells the apply invocation which maps to
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