On Sat, 1 May 2010, Mark Wedel wrote:
I personally favor #3, #2, and #1 in that order (I like #3 the best). My
I agree. Classs (or races) could have any combination of the following:
* Exclusive skills
* Skills with favourable XP tables
* Skills with unfavourable XP tables
* Prohibited
I'd like to see that also - it certainly provides some better aim than
just wander around and kill things (and lets be honest, even some of the
very simple games like nethack, wizardry I, ultima I, etc at least had
some goal).
I think that leveling up may be seen as what you do in
I personally favor #3, #2, and #1 in that order (I like #3 the best).
My
I agree. Classs (or races) could have any combination of the following:
* Exclusive skills
* Skills with favourable XP tables
* Skills with unfavourable XP tables
* Prohibited skills
+1 for choice #2.
Having played guild wars a lot, and aside from the pvp combat aspect, another
thing to do after completing the quests is to get titles.
There are around 30-40 titles. For some titles, just completing all the
quests will get you pretty close to maxing it out (most titles have different
Hello.
As per note in thread about new login method, figuring out what
classes/races should be present really comes down to what type of play we
want to have.
Related to gameplay, I'd like to propose a shift on the aim of the game.
Currently, the aim is to level up or find the best
On 05/ 3/10 12:53 PM, Nicolas Weeger wrote:
Hello.
As per note in thread about new login method, figuring out what
classes/races should be present really comes down to what type of play we
want to have.
Related to gameplay, I'd like to propose a shift on the aim of the game.
On 05/ 2/10 06:13 AM, Kevin Bulgrien wrote:
But perhaps this also goes back to my playing ADD, and fact that most
games
have some for of class restriction. I also think that such a system may
generate more player interaction - if I can do every class really well on one
character, not as
As per note in thread about new login method, figuring out what classes/races
should be present really comes down to what type of play we want to have.
I know this has been discussed before, but opinions change, so I thought I'd
restart the conversation.
This much more drives classes
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