Re: [crossfire] races, classes, and play style

2010-05-04 Thread Robert Brockway
On Sat, 1 May 2010, Mark Wedel wrote: I personally favor #3, #2, and #1 in that order (I like #3 the best). My I agree. Classs (or races) could have any combination of the following: * Exclusive skills * Skills with favourable XP tables * Skills with unfavourable XP tables * Prohibited

Re: [crossfire] races, classes, and play style

2010-05-04 Thread Nicolas Weeger
I'd like to see that also - it certainly provides some better aim than just wander around and kill things (and lets be honest, even some of the very simple games like nethack, wizardry I, ultima I, etc at least had some goal). I think that leveling up may be seen as what you do in

Re: [crossfire] races, classes, and play style

2010-05-04 Thread Nicolas Weeger
I personally favor #3, #2, and #1 in that order (I like #3 the best). My I agree. Classs (or races) could have any combination of the following: * Exclusive skills * Skills with favourable XP tables * Skills with unfavourable XP tables * Prohibited skills +1 for choice #2.

Re: [crossfire] races, classes, and play style

2010-05-04 Thread Mark Wedel
Having played guild wars a lot, and aside from the pvp combat aspect, another thing to do after completing the quests is to get titles. There are around 30-40 titles. For some titles, just completing all the quests will get you pretty close to maxing it out (most titles have different

Re: [crossfire] races, classes, and play style

2010-05-03 Thread Nicolas Weeger
Hello. As per note in thread about new login method, figuring out what classes/races should be present really comes down to what type of play we want to have. Related to gameplay, I'd like to propose a shift on the aim of the game. Currently, the aim is to level up or find the best

Re: [crossfire] races, classes, and play style

2010-05-03 Thread Mark Wedel
On 05/ 3/10 12:53 PM, Nicolas Weeger wrote: Hello. As per note in thread about new login method, figuring out what classes/races should be present really comes down to what type of play we want to have. Related to gameplay, I'd like to propose a shift on the aim of the game.

Re: [crossfire] races, classes, and play style

2010-05-02 Thread Mark Wedel
On 05/ 2/10 06:13 AM, Kevin Bulgrien wrote: But perhaps this also goes back to my playing ADD, and fact that most games have some for of class restriction. I also think that such a system may generate more player interaction - if I can do every class really well on one character, not as

[crossfire] races, classes, and play style

2010-05-01 Thread Mark Wedel
As per note in thread about new login method, figuring out what classes/races should be present really comes down to what type of play we want to have. I know this has been discussed before, but opinions change, so I thought I'd restart the conversation. This much more drives classes