Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Christian Van Brussel
> I'm largely ignorant of the technical details, which leaves me free to > throw out possibly stupid or insane questions, such as: > > Would it be possible to tag the vertices and bones to provide "hints" > for retargeting. Something along the lines of creating a vertex group > "knee" that would be

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Christian Van Brussel
> Sure like you were saying everything should be done in blender then > imported > into ares, really what is needed is a better blender exporter not a > makehuman importer in ares, I cant think of any task that should go direct > from makehuman to ares, except maby the model but is it really that m

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Ulf the Moose
>> The animation retargeting tools mentioned below, would be able to map >> the mesh, animation and skeleton when the artist makes changes? >> >> I would love to be able to "morph" the bones of the skeleton, such >> that you could make a tall man and a short man with the same skeleton >> that could

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Matthew Lagoe
Sure like you were saying everything should be done in blender then imported into ares, really what is needed is a better blender exporter not a makehuman importer in ares, I cant think of any task that should go direct from makehuman to ares, except maby the model but is it really that much less w

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Christian Van Brussel
> The animation retargeting tools mentioned below, would be able to map > the mesh, animation and skeleton when the artist makes changes? > > I would love to be able to "morph" the bones of the skeleton, such > that you could make a tall man and a short man with the same skeleton > that could use a

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Ulf the Moose
>> you dont really want to make a full on animation >> program prolly :) > > Well, actually, yes. We plan to load directly the data from > MakeHuman in > order to be able to generate dynamically a huge set of characters. > This > would allow a complete in-game customization of the characters.

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Christian Van Brussel
> you dont really want to make a full on animation > program prolly :) Well, actually, yes. We plan to load directly the data from MakeHuman in order to be able to generate dynamically a huge set of characters. This would allow a complete in-game customization of the characters. ---

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Christian Van Brussel
> Would it be possible to pull Makehuman into CS, as you are discussing, > and then make the animations/morphs in Blender and just export the > animation data from Blender and apply it to Makehuman already in CS. > That way there is no need to export all of Makehuman every time. This depends of th

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Matthew Lagoe
Its a moot point, the animations are the only complex part regardless... static 3d object data is the simplest thing out there On Tue, Oct 18, 2011 at 1:01 PM, Ulf the Moose wrote: > Would it be possible to pull Makehuman into CS, as you are discussing, and > then make the animations/morphs in Bl

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Ulf the Moose
Would it be possible to pull Makehuman into CS, as you are discussing, and then make the animations/morphs in Blender and just export the animation data from Blender and apply it to Makehuman already in CS. That way there is no need to export all of Makehuman every time. On Oct 18, 2011, a

Re: [CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Matthew Lagoe
Makehuman is great however I would say its better to get it into blender and from blender into ares, you dont really want to make a full on animation program prolly :) On Tue, Oct 18, 2011 at 7:09 AM, Jorrit Tyberghein < jorrit.tybergh...@gmail.com> wrote: > Hi, I'm looking for developers who wan

[CsMain] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Jorrit Tyberghein
Hi, I'm looking for developers who want to help us integrate MakeHuman ( http://www.makehuman.org/) with Crystal Space. A very short description of this task was made by Christian and can be found here: http://code.google.com/p/ares/wiki/AresTaskMakeHuman Feel free to ask more details here in thi