ff is a ratio and not an angle.
So, all I want to know is that are innerFalloff and outerFalloff angles or
ratios, and if ratios, them of what?
P.S: Photon mapping doesnt supports spotlight falloff.
Regards,
Mohit Taneja
---
And 'specular'
> lightmaps?
>
>
I dont have an idea about this, probably Scott would be having a better
idea about this.
Regards,
Mohit Taneja
> -f.r.
> --
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Hi Mike,
The following things work :
- Basic photon mapping: for point lights, spotlights (without falloff).
- Ir radiance cache while gathering stage.
- Photon coloring.
- Caustics (I am working on them currently).
Regards,
Mohit Taneja
On Wed, Jul 21, 2010 at 10:52 PM, Mike
gured out that this task would be a little difficult
and might not be able to complete during the GSoC period but I am personally
very much willing to work on it after that too. It would be great if you
guys could give your opinion about changing the priorities of the project.
Thanks and Regards,
the average of all three color components on the color
of the point where the photon hits a surface, and diffuse reflection for all
cases.
Regards,
Mohit Taneja
On Fri, Jun 18, 2010 at 11:55 PM, Eduardo Poyart wrote:
> If by reflectivity you mean diffuse reflectivity, there's no such
the specularity and diffussability (i hope such a term exists), it would
be much easier to decide about whether to reflect the photon or not, and in
what direction to reflect it.
Regards,
Mohit Taneja
On Fri, Jun 18, 2010 at 11:19 PM, Scott Johnson wrote:
> Well, but I'm not sure t
se reflection for majority of photons. As
of now the photons are reflected using diffuse reflection (lambert's law).
Any ideas about how to solve these issues would be great!!
Regards,
Mohit Taneja
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Regards,
Mohit Taneja
On Fri, Jun 18, 2010 at 2:40 AM, res wrote:
> ld you quickly point somewhere where that ‘reflectivity’ is
> described? (Or describe it yourself, if so inclined...) I'm just not
> sure right now what t
lated while
parsing the scene.
The material parser is able to get the shader property of a particular
material but it needs to know the name of that property (ShaderVarStringID
name). Any ideas about what is the name for getting the reflectivity??
Regards,
Mohit T
Btw, would debugging walktest would be of any help?? As I am not getting any
errors or warnings on command line.
Regards,
Mohit Taneja
On Mon, Jun 7, 2010 at 7:00 PM, Scott Johnson wrote:
> Hi Folks:
>
> I am not sure this is the issue. Mohit and I tried to work through this
>
cornell map, it just
shows a black screen with the crystalspace logo. There isn't any error
message produced on command line, too.
Any method to debug it, or any known issue with the cornell map, I am using
the cornell map in the data folder of trunk.
Regards,
Mohit Taneja
On Sat, May 29,
, thanks for the help.
Regards,
Mohit Taneja
On Sat, May 29, 2010 at 12:50 AM, Mohit Taneja wrote:
> Hi,
>
> I downloaded the source of mesa 7.8 (it contains the library i915_dri.so) ,
> earlier version which I was using was mesa 7.4. I compiled it from source
> and installed but but s
available
on Ubuntu).
I will try to fix that out by reverting it to previous version and would
keep you updated of any progress.
Regards,
Mohit Taneja
On Fri, May 28, 2010 at 4:29 AM, res wrote:
> On 28.05.2010 12:08, Mohit Taneja wrote:
> > I am attaching the logs of the error I
great.
Regards,
Mohit Taneja
walktest
Description: Binary data
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are not
enough for a GSoC project, and it is expected to accomplish much more than
this in 11 weeks time, then I would probably think of working on
parallelization.
Regards,
Mohit Taneja
> But anyway, I agree with everyone that parallelism here is a project in
> itself, better to concentrate
application appropriately.
Regards,
Mohit Taneja
On Tue, Mar 23, 2010 at 10:00 PM, res wrote:
> On 23.03.2010 16:15, Christian Van Brussel wrote:
> > - you are talking about multi-threading the lighting process. It seems to
> > me that it is better to parallelize the process on the GPU
previously on lighter2
on his blog at CS. I am still juggling through the code in gsoc2009 branch
to estimate the current state of the photon mapping code.
I am attaching a rough draft of my application. Any
comments/criticism/suggestions are welcomed.
Regards,
Mohit Taneja
About Me
I am a Computer
ores and multiple processors. I am not sure but I guess
multi-threading is the way to go, for taking advantage of multi-cores or
multiple processors.
Regards,
Mohit Taneja
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