I have used nav_mark_walkable, but I only place a single one.
I'm not sure how to use nav_generate_incremental, the default is set to
2000. I tried 500 and then generated a mesh and still crashed. Even reading
the documentation, I'm still unsure as to what nav_generate_incremental
does.
On
I've had some experience wth nav making in the past and i've never seen
it lock up like that. Have you tried setting nav_mark and then do
nav_generate or nav_generate_incremental? Func_detail should be obvious
as optimization but i dont think it has affect on nav itself. After all,
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my
knowledge.
When I nav_generate, the game completely freezes. In fact if I'm in
fullscreen mode, my entire computer will lock up, I cannot open task
manager, I am forced to hard reboot my PC. Now that is unusual! I also
notice