Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread Michael Mayea
I have used nav_mark_walkable, but I only place a single one. I'm not sure how to use nav_generate_incremental, the default is set to 2000. I tried 500 and then generated a mesh and still crashed. Even reading the documentation, I'm still unsure as to what nav_generate_incremental does. On

Re: [Csgo_sdk] nav_generate crashing

2016-10-25 Thread ics
I've had some experience wth nav making in the past and i've never seen it lock up like that. Have you tried setting nav_mark and then do nav_generate or nav_generate_incremental? Func_detail should be obvious as optimization but i dont think it has affect on nav itself. After all,

[Csgo_sdk] nav_generate crashing

2016-10-25 Thread Michael Mayea
Hi everyone, I'm making a Day of Infamy map, it uses the CSGO SDK to my knowledge. When I nav_generate, the game completely freezes. In fact if I'm in fullscreen mode, my entire computer will lock up, I cannot open task manager, I am forced to hard reboot my PC. Now that is unusual! I also notice