Hello,
we can also confirm this and have the same problems on serveral boxes. We
checked everything in the network and in the servers and couldn't find
anything which is wrong.
We have lots of support tickets and complains because of this problem. Most
of the customers told us that it has started
We have the same problem with gentoo and Intel Xeon E5-2687W v2.
Date: Fri, 19 Sep 2014 15:29:07 +0200
From: t.wai...@googlemail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Linux server sv/var spikes
Hello,
we can also confirm this and have the same problems on servera
> Lots of customers tell us that it happens when there are 10 players on the
> server. But CPU and RAM usage is ok.
>
> We are using Debian stable with the kernel 3.0.89-ub-100hz on a dual Intel
> Xeon CPU E5-2640 v2 @ 2.00GHz with HT enabled (2x 8 cores + HT, the CPUs are
> only some month old
Thats is not the problem. Since the last two patches the servers have STARTED
to lag. It was fine BEFORE the patches.I think this lag might be the end of
CSGO because nobody seem to know what the problem is.
> From: ara...@gmail.com
> Date: Fri, 19 Sep 2014 16:24:51 +0200
> To: csgo_servers@list
Somebody always know what the problem is. Valve do. :)
Den 19-09-2014 kl. 17:10 skrev Ejziponken -:
Thats is not the problem. Since the last two patches the servers have
STARTED to lag. It was fine BEFORE the patches.
I think this lag might be the end of CSGO because nobody seem to know
what th
> Thats is not the problem. Since the last two patches the servers have STARTED
> to lag. It was fine BEFORE the patches.
> I think this lag might be the end of CSGO because nobody seem to know what
> the problem is.
Do you have some monitoring solution applied to your server?
(by monitoring i
Nope. But My servers are 3.5Ghz and we have lags on all 3 machines since the
last two CSGO updates.
> From: ara...@gmail.com
> Date: Fri, 19 Sep 2014 17:26:18 +0200
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Linux server sv/var spikes
>
> > Thats is not the problem.
To Valve:
The patch from 9/10/2014 (1.34.4.7) is causing huge problems for all servers
and players. Until now we tough it might have been Sourcemod causing the
problems, but its not.Even the Sourcemod-team is now saying that its CSGO that
has the problems and needs to fix it.
Ever since the up
2014-09-19 19:55 GMT+02:00 Ejziponken - :
> Also this is not just affecting a few servers, its most likely affecting
> everyone because on forums like Alliedmodders and other communities a lot
> of server owners and players have been complaining since this patch was
> released. This new problem ma
Well I don't know, do we really need a riot/boycott for anyone to acknowledge a
problem with CSGO?Maybe people are just tired of reporting stuff without
getting response back.I don't see that many threads about the "session is
full" either but we all know it happens many times a day.
People mig
Like all large communities, reddit is also filled with a large, vocal group
of people who know nothing about the game and care more about watching a
ninja defuse or a c4 themed birthday cake. The communities populated by
server operators who are heavily embedded in the development side of the
game
We have this problem too
Even on empty, naked servers without extensions or plugins
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He said it "most likely affects everyone and makes the game unplayable", if
it was true, we would here about it somewhere else than on a mailinglist. I
don't need to know anything about the game, if you can't play it, you can't
play it, simple.
About the "session is full" issue, it's simple, we kno
You do hear about it if you look around at something other than reddit.
Reddit is full of people who play exclusively on valve servers (which are
capped to a low enough player slot that they won't experience the issue)
combined with people who automatically downvote any thread about a
technical iss
@ FX BTR:
So am i right that u really think that there is - at the moment -
nothing weird with this linux-reserved lag-spikes? Maybe in some
countrys like the US or so there is a larger amount of windows-servers
which dont have these issues so u get not enough input about that or
whatever.
Bu
No you are wrong, read my first answer. If after doing so you still think
that's what I said, I'll stop wonder why Valve doesn't communicate much
here.
2014-09-19 21:04 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:
> @ FX BTR:
> So am i right that u really think tha
It is a gamebreaking issue. Just because it's not on /r/globaloffensive
doesn't mean it's not a real, widespread problem. NFO Servers, probably the
most reliable and one of the largest game hosting services in North
America, has specifically stated they are no longer offering hosted 128
tick Linux
Not answering you directly doesn't mean that they are not paying attention to
what all of us are reporting each day. I KNOW THAT for obvious reasons. Ido,
Matt, Vitaliy and the rest of that amazing team are working each day to solve
numerous issues. Also, there is a good reason why they don't st
You are absolutely right. There is no need for them to have active
conversations with us. But, just like what happened the other night when
Vitaliy stopped in to at least give us a word about the session error
problems, it wouldn't hurt Valve devs to give us meaningful short responses
that will let
Hello, Michael
I also agree with your arguments. From what I know they are working each day to
fix different types of issues. Note that not everything they fix is in the
Update Release notes. They can easily fix some buggy script and don’t event
bother to name it. Be sure that if you guys menti
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