Re: Alternatives to Creative Commons

2008-09-18 Thread MJ Ray
Arc Riley [EMAIL PROTECTED] wrote: On Wed, Sep 17, 2008 at 7:56 PM, Karl Goetz [EMAIL PROTECTED] wrote: I'm pretty sure at Linux.conf.au this year in the games miniconf, someone from CC Australia was recomending the use of CC (-SA i think) for game data, and said it didnt conflict with the

Re: Frontier Artistic License

2008-09-18 Thread Benjamin M. A'Lee
On Wed, Sep 17, 2008 at 10:36:12PM -0400, Barry deFreese wrote: 3. You may otherwise modify your copy of this Package in any way, provided that you insert a prominent notice in each changed script, suite, or file stating how and when you changed that script, suite, or file, and provided that

Re: Frontier Artistic License

2008-09-18 Thread MJ Ray
Barry deFreese [EMAIL PROTECTED] wrote: While working on liquidwar for the games team I came across some code that appears to be under the Frontier Artistic License. It seems that there are packages using it. Here is a copy of the text: [...] 4. You may distribute the programs of this

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
(Please note I'm only subscribed to debian-devel-games) On Wed, 2008-09-17 at 15:43 -0400, Arc Riley wrote: On Wed, Sep 17, 2008 at 3:21 PM, Miriam Ruiz [EMAIL PROTECTED] wrote: This might be really relevant for us, the Games Team, as there seem to be quite a lot of

Re: Alternatives to Creative Commons

2008-09-18 Thread Miriam Ruiz
2008/9/18 Jamie Jones [EMAIL PROTECTED]: Multiple tar.gz files could probably fix that - or requiring users to checkout from the revision control system. That may very well mean the data will be in non-free and the game in contrib, but that is not unlike GFDL licensed documentation that isn't

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones [EMAIL PROTECTED]wrote: Multiple tar.gz files could probably fix that - or requiring users to checkout from the revision control system. GPLv3 section 5c (note bold text): c) You must license the entire work, as a whole, under this

Re: Alternatives to Creative Commons

2008-09-18 Thread Francesco Poli
On Thu, 18 Sep 2008 23:38:38 +1000 Jamie Jones wrote: [...] 2) We may not wish the data to be as free as the code. Perhaps we want to have our names attributed to our work on a prominent place (eg it could help with our careers to be known for awesome game data in cool opensource game),

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 16:15 +0200, Miriam Ruiz wrote: 2008/9/18 Jamie Jones [EMAIL PROTECTED]: Multiple tar.gz files could probably fix that - or requiring users to checkout from the revision control system. That may very well mean the data will be in non-free and the game in contrib, but

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 10:34 -0400, Arc Riley wrote: On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones [EMAIL PROTECTED] wrote: Multiple tar.gz files could probably fix that - or requiring users to checkout from the revision control system. GPLv3 section 5c

Re: Alternatives to Creative Commons

2008-09-18 Thread Don Armstrong
On Thu, 18 Sep 2008, Arc Riley wrote: Clearly you cannot escape the terms of the GPL by splitting the work into different packages, otherwise everyone would do this. There are many cases where you can, actually. game+working sample data, with more complex data distributed separately is a

Re: Alternatives to Creative Commons

2008-09-18 Thread Steve Langasek
On Thu, Sep 18, 2008 at 10:34:03AM -0400, Arc Riley wrote: On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones [EMAIL PROTECTED]wrote: Multiple tar.gz files could probably fix that - or requiring users to checkout from the revision control system. GPLv3 section 5c (note bold text): c) You

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
IANAL and am not presenting a legal opinion. What I am speaking about here is based on numerous conversations I've had with lawyers in the IP (sic) field. On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones [EMAIL PROTECTED]wrote: How do you define an entire work? I've been told repeatedly that one

Re: Alternatives to Creative Commons

2008-09-18 Thread Ken Arromdee
On Wed, 17 Sep 2008, Arc Riley wrote: There is absolutely no issue licensing game data under the (L/A)GPL. In fact, this is required for at least the GPLv3 in that the license applies to the whole of the work, and all it's parts, regardless of how they are packaged. Thus if the game code or

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee [EMAIL PROTECTED] wrote: In order to release it under the GPL (at least if you want people to be able to distribute it), you have to release the uncompressed audio or video Says who? You have to distribute the it in a form that's ready for

Re: Alternatives to Creative Commons

2008-09-18 Thread Jamie Jones
On Thu, 2008-09-18 at 14:35 -0400, Arc Riley wrote: IANAL and am not presenting a legal opinion. What I am speaking about here is based on numerous conversations I've had with lawyers in the IP (sic) field. On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones [EMAIL PROTECTED] wrote: How

Re: Alternatives to Creative Commons

2008-09-18 Thread Ben Finney
Arc Riley [EMAIL PROTECTED] writes: On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee [EMAIL PROTECTED] wrote: In order to release it under the GPL (at least if you want people to be able to distribute it), you have to release the uncompressed audio or video Says who? You have to

Re: Alternatives to Creative Commons

2008-09-18 Thread Ben Finney
Arc Riley [EMAIL PROTECTED] writes: IANAL and am not presenting a legal opinion. What I am speaking about here is based on numerous conversations I've had with lawyers in the IP (sic) field. Such a field doesn't really exist. I think the only relevant field for this discussion is copyright

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:56 PM, Ben Finney [EMAIL PROTECTED][EMAIL PROTECTED] wrote: Arc Riley [EMAIL PROTECTED] writes: IANAL and am not presenting a legal opinion. What I am speaking about here is based on numerous conversations I've had with lawyers in the IP (sic) field. Such a

Re: Alternatives to Creative Commons

2008-09-18 Thread Arc Riley
On Thu, Sep 18, 2008 at 9:04 PM, Jamie Jones [EMAIL PROTECTED]wrote: That is your belief. I could release content (textures and level geometry) that I have been creating for my game right now, and it could be used by at least 6 other game engines, and a variety of utility programs. They