Arc Riley [EMAIL PROTECTED] wrote:
On Wed, Sep 17, 2008 at 7:56 PM, Karl Goetz [EMAIL PROTECTED] wrote:
I'm pretty sure at Linux.conf.au this year in the games miniconf,
someone from CC Australia was recomending the use of CC (-SA i think)
for game data, and said it didnt conflict with the
On Wed, Sep 17, 2008 at 10:36:12PM -0400, Barry deFreese wrote:
3. You may otherwise modify your copy of this Package in any way,
provided that you insert a prominent notice in each changed script,
suite, or file stating how and when you changed that script, suite,
or file, and provided that
Barry deFreese [EMAIL PROTECTED] wrote:
While working on liquidwar for the games team I came across some code
that appears to be under the Frontier Artistic License. It seems that
there are packages using it. Here is a copy of the text:
[...]
4. You may distribute the programs of this
(Please note I'm only subscribed to debian-devel-games)
On Wed, 2008-09-17 at 15:43 -0400, Arc Riley wrote:
On Wed, Sep 17, 2008 at 3:21 PM, Miriam Ruiz [EMAIL PROTECTED]
wrote:
This might be really relevant for us, the Games Team, as there
seem to
be quite a lot of
2008/9/18 Jamie Jones [EMAIL PROTECTED]:
Multiple tar.gz files could probably fix that - or requiring users to
checkout from the revision control system. That may very well mean the
data will be in non-free and the game in contrib, but that is not unlike
GFDL licensed documentation that isn't
On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones [EMAIL PROTECTED]wrote:
Multiple tar.gz files could probably fix that - or requiring users to
checkout from the revision control system.
GPLv3 section 5c (note bold text):
c) You must license the entire work, as a whole, under this
On Thu, 18 Sep 2008 23:38:38 +1000 Jamie Jones wrote:
[...]
2) We may not wish the data to be as free as the code.
Perhaps we want to have our names attributed to our work on a prominent
place (eg it could help with our careers to be known for awesome game
data in cool opensource game),
On Thu, 2008-09-18 at 16:15 +0200, Miriam Ruiz wrote:
2008/9/18 Jamie Jones [EMAIL PROTECTED]:
Multiple tar.gz files could probably fix that - or requiring users to
checkout from the revision control system. That may very well mean the
data will be in non-free and the game in contrib, but
On Thu, 2008-09-18 at 10:34 -0400, Arc Riley wrote:
On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones
[EMAIL PROTECTED] wrote:
Multiple tar.gz files could probably fix that - or requiring
users to
checkout from the revision control system.
GPLv3 section 5c
On Thu, 18 Sep 2008, Arc Riley wrote:
Clearly you cannot escape the terms of the GPL by splitting the work into
different packages, otherwise everyone would do this.
There are many cases where you can, actually.
game+working sample data, with more complex data distributed
separately is a
On Thu, Sep 18, 2008 at 10:34:03AM -0400, Arc Riley wrote:
On Thu, Sep 18, 2008 at 9:38 AM, Jamie Jones [EMAIL PROTECTED]wrote:
Multiple tar.gz files could probably fix that - or requiring users to
checkout from the revision control system.
GPLv3 section 5c (note bold text):
c) You
IANAL and am not presenting a legal opinion. What I am speaking about here
is based on numerous conversations I've had with lawyers in the IP (sic)
field.
On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones [EMAIL PROTECTED]wrote:
How do you define an entire work?
I've been told repeatedly that one
On Wed, 17 Sep 2008, Arc Riley wrote:
There is absolutely no issue licensing game data under the (L/A)GPL. In
fact, this is required for at least the GPLv3 in that the license applies to
the whole of the work, and all it's parts, regardless of how they are
packaged. Thus if the game code or
On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee [EMAIL PROTECTED] wrote:
In order to release it under the GPL (at least if you want people to be
able to distribute it), you have to release the uncompressed audio or video
Says who? You have to distribute the it in a form that's ready for
On Thu, 2008-09-18 at 14:35 -0400, Arc Riley wrote:
IANAL and am not presenting a legal opinion. What I am speaking about
here is based on numerous conversations I've had with lawyers in the
IP (sic) field.
On Thu, Sep 18, 2008 at 1:13 PM, Jamie Jones
[EMAIL PROTECTED] wrote:
How
Arc Riley [EMAIL PROTECTED] writes:
On Thu, Sep 18, 2008 at 6:05 PM, Ken Arromdee [EMAIL PROTECTED] wrote:
In order to release it under the GPL (at least if you want people
to be able to distribute it), you have to release the uncompressed
audio or video
Says who? You have to
Arc Riley [EMAIL PROTECTED] writes:
IANAL and am not presenting a legal opinion. What I am speaking
about here is based on numerous conversations I've had with lawyers
in the IP (sic) field.
Such a field doesn't really exist. I think the only relevant field
for this discussion is copyright
On Thu, Sep 18, 2008 at 9:56 PM, Ben Finney
[EMAIL PROTECTED][EMAIL PROTECTED]
wrote:
Arc Riley [EMAIL PROTECTED] writes:
IANAL and am not presenting a legal opinion. What I am speaking
about here is based on numerous conversations I've had with lawyers
in the IP (sic) field.
Such a
On Thu, Sep 18, 2008 at 9:04 PM, Jamie Jones [EMAIL PROTECTED]wrote:
That is your belief. I could release content (textures and level
geometry) that I have been creating for my game right now, and it could
be used by at least 6 other game engines, and a variety of utility
programs.
They
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