> > > > build for firefoxos, you must remove the barcodescanner plugin (and
> > then
> > > > add it back when you build for supported platforms). Granted, this is
> > > > awkward, but I think it's worse to read the package.json file.
> >
ard, but I think it's worse to read the package.json file.
> > >
> > > Really the CLI should make the feature detection pattern work without
> > > having to exclude plugins on unsupported platforms. That is, if a
> plugin
> > > doesn't support a platform,
; > having to exclude plugins on unsupported platforms. That is, if a plugin
> > doesn't support a platform, then it should contribute nothing when you
> > build for that platform.
> >
> > Julian
> >
> > -Original Message-
> > From: Axel Ne
having to exclude plugins on unsupported platforms. That is, if a plugin
> doesn't support a platform, then it should contribute nothing when you
> build for that platform.
>
> Julian
>
> -----Original Message-
> From: Axel Nennker [mailto:ignisvul...@gma
I like it!
-Original Message-
From: agri...@google.com [mailto:agri...@google.com] On Behalf Of Andrew Grieve
Sent: Tuesday, February 10, 2015 3:52 PM
To: dev
Subject: Re: Does this plugin support the current platform?
Strawman:
If plugin.xml has *any* s, then only apply global tags to
the feature detection pattern work without
> having to exclude plugins on unsupported platforms. That is, if a plugin
> doesn't support a platform, then it should contribute nothing when you
> build for that platform.
>
> Julian
>
> -----Original Message-
> From:
t
having to exclude plugins on unsupported platforms. That is, if a plugin
doesn't support a platform, then it should contribute nothing when you
build for that platform.
Julian
-Original Message-
From: Axel Nennker [mailto:ignisvul...@gmail.com]
Sent: Tuesday, February 10, 201
is, if a plugin
> doesn't support a platform, then it should contribute nothing when you
> build for that platform.
>
> Julian
>
> -Original Message-
> From: Axel Nennker [mailto:ignisvul...@gmail.com]
> Sent: Tuesday, February 10, 2015 11:48 AM
> To: dev
&g
nothing when you build for that platform.
Julian
-Original Message-
From: Axel Nennker [mailto:ignisvul...@gmail.com]
Sent: Tuesday, February 10, 2015 11:48 AM
To: dev
Subject: Re: Does this plugin support the current platform?
And then the app has to load that package.json ?
On Feb 10, 20
And then the app has to load that package.json ?
On Feb 10, 2015 5:28 PM, "Steven Gill" wrote:
> Plugin.xml has a platforms tag for what platforms it supports. That info
> gets uploaded to the Cordova plugins registry when publishing.
>
> Soon this info will be available in package.json file each
Plugin.xml has a platforms tag for what platforms it supports. That info
gets uploaded to the Cordova plugins registry when publishing.
Soon this info will be available in package.json file each plugin has.
On Feb 10, 2015 7:25 AM, "Axel Nennker" wrote:
> Hi,
>
> is there a way how an app can de
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