Re: FXG support in FlexJS

2013-03-14 Thread jude
saying that we dont want to support FXG in FlexJS? Spark skinning paradigm is one of the best out there. Are we willing to throw it out because HTML/JS cant support it? That is not a vision of Flex that existing developers would like (including me) At the very minimum, we should support

Re: FXG support in FlexJS

2013-03-14 Thread Alex Harui
want to support FXG in FlexJS? I eventually want to support everything, but time is of the essence, and I am going to prioritize stuff that we can get done quickly and that performs well. I'm not an expert, but I'm told that bitmaps work better in the GPU than vectors. Spark skinning paradigm

Re: FXG support in FlexJS

2013-03-14 Thread Om
skinned in html/js/css This really worries me. Are you saying that we dont want to support FXG in FlexJS? I eventually want to support everything, but time is of the essence, and I am going to prioritize stuff that we can get done quickly and that performs well. I'm not an expert, but I'm

Re: FXG support in FlexJS

2013-03-14 Thread Alex Harui
on bitmaps since I think bitmaps are how most things get skinned in html/js/css This really worries me. Are you saying that we dont want to support FXG in FlexJS? I eventually want to support everything, but time is of the essence, and I am going to prioritize stuff that we can get done

Re: FXG support in FlexJS

2013-03-14 Thread Jeffry Houser
vector graphic oriented and rely on bitmaps since I think bitmaps are how most things get skinned in html/js/css This really worries me. Are you saying that we dont want to support FXG in FlexJS? I eventually want to support everything, but time is of the essence, and I am going to prioritize

Re: FXG support in FlexJS

2013-03-14 Thread Om
wrote: FWIW, the new framework I'm working on is probably going to be less vector graphic oriented and rely on bitmaps since I think bitmaps are how most things get skinned in html/js/css This really worries me. Are you saying that we dont want to support FXG in FlexJS? I eventually