Hi gang.
Please read this all the way through - it probably affects _you_. :)
I reworked a lot of the scenario stuff over the last few days. Mostly it
comes down to this:
1. A MultiStepScenario is made up of a bunch of Steps, defined in an
assemble() method.
2. A Given, Event or Outcome is c
Title: [jbehave] [610] trunk/examples/hellbound/src/java/com/sirenian/hellbound/gui: [EK] Removed the duplication from 6 different ways of moving glyphs.
Revision 610
Author sirenian
Date 2006-12-04 11:13:30 -0600 (Mon, 04 Dec 2006)
Log Message
[EK] Removed the duplication from 6 different
Title: [jbehave] [609] trunk/examples/hellbound/src/java/com/sirenian/hellbound/engine/Game.java: [EK] minor tidy up of game
Revision 609
Author sirenian
Date 2006-12-04 10:25:01 -0600 (Mon, 04 Dec 2006)
Log Message
[EK] minor tidy up of game
Modified Paths
trunk/examples/hellbound/src/j
Hi all,
I have put the Swing extension behaviours back into the default build.
I feel strongly that we should by default verify anything we put into the
jar; if this includes the Swing harness then that should go in as well. I
was taking advantage of the BehaviourLoader's weird behaviour to run
Stubbing is great, unless you're using a 3rd party library (Swing) which
is calling a method (isEnabled) on your mock (Action) that you don't know
about, so you spend half a day wondering why your behaviours are all
broken and eventually have to look in the 3rd party source code to find
out wha
Dan North <[EMAIL PROTECTED]> wrote on 01/12/2006 19:26:07:
> I've found that the AllBehaviours were easy enough to maintain because
> in general you are only adding one new Behaviour class at a time.
Hmm, I'm useless at maintaining my AllBehaviours list (you found some I
wasn't running on Fri
Hi Dan,
I notice we've lost the ability to set expectations in the outcomes...
Does that mean no more mocks? I know I never used them, but I liked having
the option. I can also see non-mock situations in which I want to find out
what the state of the world is before the event happens, in order
Hi Dan,
I'm interested in investigating. Any chance you could narrow it down to
either Swing itself behaving weirdly or the Swing harness being odd by
running Hellbound? The drop (space) and left, right and down (arrow) keys
work. You may see other oddnesses (can't rotate yet, the glyph moves