Has anybody looked at this for the XO?
http://opensimulator.org/wiki/PhysicsEngines
The physics is not very realistic yet. Presumably we could manage
simple statics and dynamics, with graphs of position, velocity, and
acceleration.
I would like to have a simulation engine available for integrati
I have played with PyODE, but not on the XO. http://
pyode.sourceforge.net/
I suspect that the XO would not be able to handle a realistic 3D
simulation with a large number of objects. This is partially due to
the lack of GL for rendering.
Simpler things, like wireframe rendering, 2D simula
On Thu, Feb 14, 2008 at 1:12 PM, Joshua Minor <[EMAIL PROTECTED]> wrote:
> I have played with PyODE, but not on the XO. http://
> pyode.sourceforge.net/
>
> I suspect that the XO would not be able to handle a realistic 3D
> simulation with a large number of objects. This is partially due to
>
Edward Cherlin wrote:
> Has anybody looked at this for the XO?
>
> http://opensimulator.org/wiki/PhysicsEngines
>
> The physics is not very realistic yet. Presumably we could manage
> simple statics and dynamics, with graphs of position, velocity, and
> acceleration.
>
> I would like to have a s
On Feb 14, 2008, at 3:36 PM, Edward Cherlin wrote:
>
> Even point particles under gravity is good. I did some on the Apple ][
> using TutSIM in the 80s--elliptical comet orbits, chaotic 3-body
> orbits. My father worked on the famous bouncing ball program on the
> old MIT Whirlwind in vacuum tube d
Hi
I saw this some time ago:
http://www.youtube.com/watch?v=d7eGypGOlOc
It's called Physics Illustrator. I know, it is developed by Microsoft
but still it's really cool.
Source code is available at:
http://research.microsoft.com/research/downloads/Details/aeee3085-a219-47d6-88fc-a2501f00800d/Det
Edward Cherlin wrote:
> Has anybody looked at this for the XO?
>
> http://opensimulator.org/wiki/PhysicsEngines
>
> The physics is not very realistic yet. Presumably we could manage
> simple statics and dynamics, with graphs of position, velocity, and
> acceleration.
>
> I would like to have a simu
http://edu.kde.org/step/index.php
This was apparently finished during 2007 google summer of code
Description
Step is an interactive physical simulator. It works like this: you
place some bodies on the scene, add some forces such as gravity or
springs, then click "Simulate" and Step shows you how
Hi,
Just wanted to chip in with a thought of a simpler activity sim type
that could be a low hanging fruit to port or code for the XO. I do
love the idea of 'crayon physics' and all the other physics sim
spinoffs that are all the fashion just now, but a lot of fun/
exploration can be had wi
Oops, I sent the below off-list by mistake.
-- Forwarded message --
From: Jameson Chema Quinn <[EMAIL PROTECTED]>
Date: Fri, Feb 15, 2008 at 2:28 AM
Subject: Re: Open Simulator with Physics Engine
To: Joshua Minor <[EMAIL PROTECTED]>
Making a good learning simulat
Gary C Martin wrote:
> Just wanted to chip in with a thought of a simpler activity sim type
> that could be a low hanging fruit to port or code for the XO. I do
> love the idea of 'crayon physics' and all the other physics sim
> spinoffs that are all the fashion just now, but a lot of fun/
>
It is not something done with a physics engine, but there are a few
particle systems written in Etoys. For example, if you launch Etoys,
click on "Gallery of Projects", and click on the thumbnail third from
the left in the bottom row.
It is an ideal gas simulation (in 2D). You can modify the
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