On Tue, 25 Dec 2007 14:01:27 -0500
"Jeffrey Kesselman" <[EMAIL PROTECTED]> wrote:
> Someone have a virus?
>
> JK
>
> On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote:
> > Listen up there Geof, I know the difference between
> > consistent and complete and so do you. So
On Tue, 25 Dec 2007 14:01:27 -0500
"Jeffrey Kesselman" <[EMAIL PROTECTED]> wrote:
> Someone have a virus?
>
> JK
>
> On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote:
> > Listen up there Geof, I know the difference between
> > consistent and complete and so do you. So
On Dec 25, 2007 4:21 PM, M. Edward (Ed) Borasky <[EMAIL PROTECTED]> wrote:
> What I do think is a good idea is to specify a *minimum* screen size
> which activities must support. I'd guess 1024x768 is a fair choice at
> this point in time -- I don't see any reason why activity developers
> should
On Dec 25, 2007 6:28 PM, Bernardo Innocenti <[EMAIL PROTECTED]> wrote:
> Jeffrey Kesselman wrote:
>
> > Now this isnt to say that a minimum resolution cant work in the same
> > way it works on PCs... it works IF you can go full screen at that
> > resolution and if the game can request that resoluti
On Dec 25, 2007 6:28 PM, Bernardo Innocenti <[EMAIL PROTECTED]> wrote:
> Jeffrey Kesselman wrote:
>
> > Now this isnt to say that a minimum resolution cant work in the same
> > way it works on PCs... it works IF you can go full screen at that
> > resolution and if the game can request that resoluti
Jeffrey Kesselman wrote:
> Now this isnt to say that a minimum resolution cant work in the same
> way it works on PCs... it works IF you can go full screen at that
> resolution and if the game can request that resolution.
It is impossible to provide a resolution other than the
physical one on an
All these arguments are very logical... and go against the reality of
the game industry and its entire history. An industry I worked in for
15 years.
Yes you can dynamically scale art... and you lose visual fidelity.
Yes you can run on a "letterboxed" screen. And it looks like hell and
is distra
M. Edward (Ed) Borasky wrote:
> What I do think is a good idea is to specify a *minimum* screen size
> which activities must support. I'd guess 1024x768 is a fair choice at
> this point in time -- I don't see any reason why activity developers
> should be forced to run on 800x600.
I agree. Appli
Bernardo Innocenti wrote:
> Jeffrey Kesselman wrote:
>
>> Think VERY carefully about his. Your opening up a world of potential
>> hurt for 2D game developers and similar kinds of apps.
>
> I designed a few 2D arcade games myself and I've found that it
> only takes a minimal amount of thought to
Jeffrey Kesselman wrote:
> Think VERY carefully about his. Your opening up a world of potential
> hurt for 2D game developers and similar kinds of apps.
I designed a few 2D arcade games myself and I've found that it
only takes a minimal amount of thought to make them properly
scale within a reas
uh
Think VERY carefully about his. Your opening up a world of potential
hurt for 2D game developers and similar kinds of apps.
They generally design their apps to a specific display and specific
set of input options. The single biggest pain point for cell phone
game developers is that every
(cc sugar@, eben)
Jeffrey Kesselman wrote:
> On Dec 24, 2007 4:57 PM, C. Scott Ananian <[EMAIL PROTECTED]> wrote:
>> Bernie has the details to get a 1200x900 screen in the emulator on the
>> wiki somewhere (right?);
>
> All I could find was a "qemu cant do this" on the emulation page and a
> ver
Someone have a virus?
JK
On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote:
> Listen up there Geof, I know the difference between
> consistent and complete and so do you. So let's not
> bullshit each other too much, ok?
>
> Dhu
>
--
~~ Microsoft help desk says: repl
Listen up there Geof, I know the difference between
consistent and complete and so do you. So let's not
bullshit each other too much, ok?
Dhu
___
Devel mailing list
Devel@lists.laptop.org
http://lists.laptop.org/listinfo/devel
On Dec 24, 2007 4:57 PM, C. Scott Ananian <[EMAIL PROTECTED]> wrote:
> Bernie has the details to get a 1200x900 screen in the emulator on the
> wiki somewhere (right?);
All I could find was a "qemu cant do this" on the emulation page and a
very confusing discussion of multiple different drives on
On Dec 24, 2007 12:55 PM, Jeffrey Kesselman <[EMAIL PROTECTED]> wrote:
> Question: Should I summarize what I did to get Eric3 up and put it on
> the wiki somewhere?
>
> JK
Please do. That goes for all workarounds. In fact, I'm going to
create...I did create a Workarounds page for descriptions of
Bernie has the details to get a 1200x900 screen in the emulator on the
wiki somewhere (right?); since XOs may in the future have
differently-sized screens, Bernie's contention is that we are just
asking for trouble later if our applications don't scale to the
available space. Opinions differ on th
can I just hack an x-config file to reset this?
I have a big monitor 8)
JK
On Dec 24, 2007 4:03 PM, Albert Cahalan <[EMAIL PROTECTED]> wrote:
> Jeffrey Kesselman writes:
>
> > I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg
> > compressed so pardon for the artifacty-ness)
Jeffrey Kesselman writes:
> I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg
> compressed so pardon for the artifacty-ness) It all seems
> to work fine.
>
> It is however kind of cramped, which surprised me given the size of
> the OLPC's screen.
>
> I assume its either treat
, 2007 8:14 PM
> Subject: Re: Playing with IDEs
> To: Charles Durrett <[EMAIL PROTECTED]>
>
>
> Its up and working!
>
> I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg
> compressed so pardon for the artifacty-ness) It all seems
> to work fine.
&g
Jeffrey Kesselman wrote:
> Figured it was time for a new thread for this
>
> Idle is actually included on the olpc in /usr/lib/python2.5/idlelib
>
> However trying to invoke idle.py gives this error...
>
> ** IDLE can't import Tkinter. Your python may not be configured for Tk.
>
> Question
Figured it was time for a new thread for this
Idle is actually included on the olpc in /usr/lib/python2.5/idlelib
However trying to invoke idle.py gives this error...
** IDLE can't import Tkinter. Your python may not be configured for Tk.
Question for those more familiar with python on lin
22 matches
Mail list logo