Re: Playing with IDEs

2007-12-26 Thread Duncan Patton a Campbell
On Tue, 25 Dec 2007 14:01:27 -0500 "Jeffrey Kesselman" <[EMAIL PROTECTED]> wrote: > Someone have a virus? > > JK > > On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote: > > Listen up there Geof, I know the difference between > > consistent and complete and so do you. So

Re: Playing with IDEs

2007-12-26 Thread Duncan Patton a Campbell
On Tue, 25 Dec 2007 14:01:27 -0500 "Jeffrey Kesselman" <[EMAIL PROTECTED]> wrote: > Someone have a virus? > > JK > > On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote: > > Listen up there Geof, I know the difference between > > consistent and complete and so do you. So

Re: Playing with IDEs

2007-12-25 Thread Albert Cahalan
On Dec 25, 2007 4:21 PM, M. Edward (Ed) Borasky <[EMAIL PROTECTED]> wrote: > What I do think is a good idea is to specify a *minimum* screen size > which activities must support. I'd guess 1024x768 is a fair choice at > this point in time -- I don't see any reason why activity developers > should

Re: Playing with IDEs

2007-12-25 Thread Albert Cahalan
On Dec 25, 2007 6:28 PM, Bernardo Innocenti <[EMAIL PROTECTED]> wrote: > Jeffrey Kesselman wrote: > > > Now this isnt to say that a minimum resolution cant work in the same > > way it works on PCs... it works IF you can go full screen at that > > resolution and if the game can request that resoluti

Re: Playing with IDEs

2007-12-25 Thread Jeffrey Kesselman
On Dec 25, 2007 6:28 PM, Bernardo Innocenti <[EMAIL PROTECTED]> wrote: > Jeffrey Kesselman wrote: > > > Now this isnt to say that a minimum resolution cant work in the same > > way it works on PCs... it works IF you can go full screen at that > > resolution and if the game can request that resoluti

Re: Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
Jeffrey Kesselman wrote: > Now this isnt to say that a minimum resolution cant work in the same > way it works on PCs... it works IF you can go full screen at that > resolution and if the game can request that resolution. It is impossible to provide a resolution other than the physical one on an

Re: Playing with IDEs

2007-12-25 Thread Jeffrey Kesselman
All these arguments are very logical... and go against the reality of the game industry and its entire history. An industry I worked in for 15 years. Yes you can dynamically scale art... and you lose visual fidelity. Yes you can run on a "letterboxed" screen. And it looks like hell and is distra

Re: Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
M. Edward (Ed) Borasky wrote: > What I do think is a good idea is to specify a *minimum* screen size > which activities must support. I'd guess 1024x768 is a fair choice at > this point in time -- I don't see any reason why activity developers > should be forced to run on 800x600. I agree. Appli

Re: Playing with IDEs

2007-12-25 Thread M. Edward (Ed) Borasky
Bernardo Innocenti wrote: > Jeffrey Kesselman wrote: > >> Think VERY carefully about his. Your opening up a world of potential >> hurt for 2D game developers and similar kinds of apps. > > I designed a few 2D arcade games myself and I've found that it > only takes a minimal amount of thought to

Re: Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
Jeffrey Kesselman wrote: > Think VERY carefully about his. Your opening up a world of potential > hurt for 2D game developers and similar kinds of apps. I designed a few 2D arcade games myself and I've found that it only takes a minimal amount of thought to make them properly scale within a reas

Re: Playing with IDEs

2007-12-25 Thread Jeffrey Kesselman
uh Think VERY carefully about his. Your opening up a world of potential hurt for 2D game developers and similar kinds of apps. They generally design their apps to a specific display and specific set of input options. The single biggest pain point for cell phone game developers is that every

Re: Playing with IDEs

2007-12-25 Thread Bernardo Innocenti
(cc sugar@, eben) Jeffrey Kesselman wrote: > On Dec 24, 2007 4:57 PM, C. Scott Ananian <[EMAIL PROTECTED]> wrote: >> Bernie has the details to get a 1200x900 screen in the emulator on the >> wiki somewhere (right?); > > All I could find was a "qemu cant do this" on the emulation page and a > ver

Re: Playing with IDEs

2007-12-25 Thread Jeffrey Kesselman
Someone have a virus? JK On Dec 25, 2007 6:35 AM, Duncan Patton a Campbell <[EMAIL PROTECTED]> wrote: > Listen up there Geof, I know the difference between > consistent and complete and so do you. So let's not > bullshit each other too much, ok? > > Dhu > -- ~~ Microsoft help desk says: repl

Re: Playing with IDEs

2007-12-25 Thread Duncan Patton a Campbell
Listen up there Geof, I know the difference between consistent and complete and so do you. So let's not bullshit each other too much, ok? Dhu ___ Devel mailing list Devel@lists.laptop.org http://lists.laptop.org/listinfo/devel

Re: Playing with IDEs

2007-12-24 Thread Jeffrey Kesselman
On Dec 24, 2007 4:57 PM, C. Scott Ananian <[EMAIL PROTECTED]> wrote: > Bernie has the details to get a 1200x900 screen in the emulator on the > wiki somewhere (right?); All I could find was a "qemu cant do this" on the emulation page and a very confusing discussion of multiple different drives on

Re: Playing with IDEs

2007-12-24 Thread Edward Cherlin
On Dec 24, 2007 12:55 PM, Jeffrey Kesselman <[EMAIL PROTECTED]> wrote: > Question: Should I summarize what I did to get Eric3 up and put it on > the wiki somewhere? > > JK Please do. That goes for all workarounds. In fact, I'm going to create...I did create a Workarounds page for descriptions of

Re: Playing with IDEs

2007-12-24 Thread C. Scott Ananian
Bernie has the details to get a 1200x900 screen in the emulator on the wiki somewhere (right?); since XOs may in the future have differently-sized screens, Bernie's contention is that we are just asking for trouble later if our applications don't scale to the available space. Opinions differ on th

Re: Playing with IDEs

2007-12-24 Thread Jeffrey Kesselman
can I just hack an x-config file to reset this? I have a big monitor 8) JK On Dec 24, 2007 4:03 PM, Albert Cahalan <[EMAIL PROTECTED]> wrote: > Jeffrey Kesselman writes: > > > I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg > > compressed so pardon for the artifacty-ness)

Re: Playing with IDEs

2007-12-24 Thread Albert Cahalan
Jeffrey Kesselman writes: > I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg > compressed so pardon for the artifacty-ness) It all seems > to work fine. > > It is however kind of cramped, which surprised me given the size of > the OLPC's screen. > > I assume its either treat

Re: Playing with IDEs

2007-12-24 Thread Jeffrey Kesselman
, 2007 8:14 PM > Subject: Re: Playing with IDEs > To: Charles Durrett <[EMAIL PROTECTED]> > > > Its up and working! > > I have an image of eric3 on VMWare emulation attached. (Majorly Jpeg > compressed so pardon for the artifacty-ness) It all seems > to work fine. &g

Re: Playing with IDEs

2007-12-23 Thread M. Edward (Ed) Borasky
Jeffrey Kesselman wrote: > Figured it was time for a new thread for this > > Idle is actually included on the olpc in /usr/lib/python2.5/idlelib > > However trying to invoke idle.py gives this error... > > ** IDLE can't import Tkinter. Your python may not be configured for Tk. > > Question

Playing with IDEs

2007-12-23 Thread Jeffrey Kesselman
Figured it was time for a new thread for this Idle is actually included on the olpc in /usr/lib/python2.5/idlelib However trying to invoke idle.py gives this error... ** IDLE can't import Tkinter. Your python may not be configured for Tk. Question for those more familiar with python on lin