On 04/03/2013 10:33 PM, Florent Kermarrec wrote:
do you plan to use tmu, pfpu on milkymist-ng? maybe recode it entirely
using migen?
Besides experimenting, my main plan for milkymist-ng is to use it in the
video mixer, which will not need a PFPU or TMU. It will have a picture
scaling core tha
Good to know that ng could improve bus speed issues compared to previous SoC,
Great work !
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Really nice!
but poor LM32, it must feel very lonely without hardware acceleration at
this resolution...
do you plan to use tmu, pfpu on milkymist-ng? maybe recode it entirely
using migen?
Florent
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Sébastien,
Really awesome work!
Thank you for pushing again further away the limits of Open Source SoC
design (and M1 performances).
Cheers!
2013/4/3
> Hi,
>
> this is old news if you follow IRC or Twitter, but it appears possible to
> crank up the framebuffer resolution to "full HD" 1920x10
On Wed, 3 Apr 2013 09:26:46 -0300, Werner Almesberger wrote:
sebastien.bourdeaud...@lekernel.net wrote:
this is old news if you follow IRC or Twitter, but it appears
possible to crank up the framebuffer resolution to "full HD"
1920x1080 32bpp on M1 using milkymist-ng:
Even if it's old news, it
sebastien.bourdeaud...@lekernel.net wrote:
> this is old news if you follow IRC or Twitter, but it appears
> possible to crank up the framebuffer resolution to "full HD"
> 1920x1080 32bpp on M1 using milkymist-ng:
Even if it's old news, it's still awesome :-)
That's almost three times the resolut
Hi,
this is old news if you follow IRC or Twitter, but it appears possible
to crank up the framebuffer resolution to "full HD" 1920x1080 32bpp on
M1 using milkymist-ng:
https://pbs.twimg.com/media/BGhInDvCQAAXfI8.jpg:large
(The software drawing the bars and circles is the Antigrain Geometry
L