Hi,
The file src/network/ssl/qsslsocket_mac.cpp contains a nasty bug
preventing the use of setProtocol(QSsl::TlsV1_2OrLater):
bool QSslSocketBackendPrivate::verifySessionProtocol() const
{
bool protocolOk = false;
if (configuration.protocol == QSsl::AnyProtocol)
protocolOk = true;
27.01.2017, 19:41, "Oswald Buddenhagen" :
> On Fri, Jan 27, 2017 at 03:48:54PM +, Sean Harmer wrote:
>> Is there a way we can get a git-lfs repo set up as a submodule to be
>> referenced by the qt3d repo?
>
> sure. you just need to prototype a solution which i can
On Fri, Jan 27, 2017 at 03:48:54PM +, Sean Harmer wrote:
> Is there a way we can get a git-lfs repo set up as a submodule to be
> referenced by the qt3d repo?
>
sure. you just need to prototype a solution which i can deploy to our
server. as of now, you have gerrit 2.7 and apache at your
On Friday, January 27, 2017 4:49:15 PM CET Simon Hausmann wrote:
> Hi,
>
>
> Regarding the question about why the engine itself uses
> QQmlListProperty internally when populating list properties during
instantiation, I think you've already found the answer yourself: Because of
interface types
Hi,
Regarding the question about why the engine itself uses QQmlListProperty
internally when populating
list properties during instantiation, I think you've already found the answer
yourself: Because of interface types :)
I think it would be great if incorrectly used types could be reported
Hi,
we're adding in support for Physics Based Rendering to Qt 3D for much nicer
rendering results. To make this look good we need resources (environment maps)
that are large, typically many megabytes. See for e.g.
https://codereview.qt-project.org/#/c/183721/
Obviously putting these directly
Em sexta-feira, 27 de janeiro de 2017, às 10:10:45 PST, Konrad Rosenbaum
escreveu:
> I'm not sure whether this argument is persuasive for you: industry will
> stay on IPv4 private networks (192.168.*, 10.*, 172.16.*, etc.) for a LONG
> time. The networks are working, the infrastructure is known
27.01.2017, 12:11, "Konrad Rosenbaum" :
> Hi Thiago,
>
> On Fri, January 27, 2017 04:49, Thiago Macieira wrote:
>> If it is IPv4, the priority for your issue has just dropped to the floor.
>> I
>> won't debug IPv4 multicast on Windows, on principle.
>
>> I will review IPv4
2017-01-27 10:10 GMT+01:00 Konrad Rosenbaum :
> Hi Thiago,
>
> On Fri, January 27, 2017 04:49, Thiago Macieira wrote:
> > If it is IPv4, the priority for your issue has just dropped to the floor.
> > I
> > won't debug IPv4 multicast on Windows, on principle.
>
> > I will review
Hi Tiago
2017-01-27 4:49 GMT+01:00 Thiago Macieira :
> Em sexta-feira, 27 de janeiro de 2017, às 00:57:37 PST, David Callu
> escreveu:
> > Hi,
> >
> > I spend 3 day to search, fix and test my patch for this bug.
> > I finally found 3 Issue about it :
>
> First of all,
It seems that not every reviewer with approval rights is aware (or seems to
care, or just forgets) about stuff like this, though. It's a similar problem
with docs; no doc team member is added to patches and so you end up with lots
of doc issues that they then have to stumble upon after years of
Hi Thiago,
On Fri, January 27, 2017 04:49, Thiago Macieira wrote:
> If it is IPv4, the priority for your issue has just dropped to the floor.
> I
> won't debug IPv4 multicast on Windows, on principle.
> I will review IPv4 patches, but I will not lift a finger to test them.
I'm not sure whether
Hi,
From: Bernhard B
To:
Sent: 1/26/2017 8:09 PM
Subject: Re: [Development] Improve performance (listview +
onVerticalVelocityChanged)
I think I solved my problem. In case someone is interested, that's my solution:
//hide
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