An article today about the garbage collector and the ensuing
discussion from it
http://pointersgonewild.wordpress.com/2014/09/09/ds-garbage-collector-problem/
https://news.ycombinator.com/item?id=8297091
http://www.reddit.com/r/programming/comments/2g03af/ds_garbage_collector_problem/
On Thursday, 10 April 2014 at 09:46:15 UTC, John Colvin wrote:
To clarify: Tango builds fine, Yage does not.
This is no longer the case now. It builds fine and you can build
the first demo with DMD (it runs into bzip2 errors with GDC for
me right now). The demo doesn't run yet but it does
On Thursday, 10 April 2014 at 10:52:42 UTC, Andrej Mitrovic wrote:
On 4/10/14, John Colvin wrote:
Is your tango package out of date perhaps?
All I'm doing is calling 'dub --force'. Tried with git-head and
getting the same results. Oh well..
Try wiping out your ~/.dub/ directory (move it out
On Sunday, 6 April 2014 at 14:33:38 UTC, Andrej Mitrovic wrote:
On 4/4/14, Ryan Voots wrote:
I
started updating things so that the demos build seperately with
dub but can't confirm anything about them building as expected
yet.
Yeah I've tried running "dub --config=demo1&
On Monday, 31 March 2014 at 20:22:57 UTC, Andrej Mitrovic wrote:
On 1/29/14, Ryan Voots wrote:
I've started a fork of YAGE in an attempt to revive it. So far
I'm still working on porting it to build with dub and D2, but
it's coming along faster than I had expected. I figured
On Wednesday, 5 February 2014 at 21:37:22 UTC, Benjamin Thaut
wrote:
If you didn't deal with GC pause times, you will have quite
some fun with it. I wrote a small game engine in D, and I ended
up running the garbage collector every frame to get stable
framerates. Not doing it resultet in 3-10 s
On Wednesday, 5 February 2014 at 09:27:50 UTC, Benjamin Thaut
wrote:
Am 29.01.2014 19:07, schrieb Ryan Voots:
I've started a fork of YAGE in an attempt to revive it. So
far I'm
still working on porting it to build with dub and D2, but it's
coming
along faster than I had expecte
On Thursday, 30 January 2014 at 20:17:54 UTC, JoeCoder wrote:
On 1/29/2014 4:05 PM, Andrej Mitrovic wrote:
Most of the links on the yage homepage seem to be dead. But I'm
wondering whether any games were made that used Yage?
None worth mentioning. It had too many missing features and I
nev
On Wednesday, 29 January 2014 at 21:03:00 UTC, Andrej Mitrovic
wrote:
On 1/29/14, Andrej Mitrovic wrote:
On 1/29/14, Ryan Voots wrote:
https://bitbucket.org/simcop2387/yage
Hmm.. 70MB repository. I think those binary files or whatever
is
making the repo big should be moved elsewhere
On Wednesday, 29 January 2014 at 18:15:57 UTC, Andrej Mitrovic
wrote:
On 1/29/14, Ryan Voots wrote:
but it's coming along faster than I had expected.
Is it already buildable? Any samples work? Nice that you're
working on it.
Not buildable yet, but i've managed to get it s
I've started a fork of YAGE in an attempt to revive it. So far
I'm still working on porting it to build with dub and D2, but
it's coming along faster than I had expected. I figured I should
let people know in case anyone wants to help.
https://bitbucket.org/simcop2387/yage
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