Spotted on twitter: Packt blog post about some compile-time features of D

2016-12-21 Thread Joakim via Digitalmars-d
https://www.packtpub.com/books/content/modelling-rpg-d/ Maybe worth linking on reddit etc.?

Re: Compile time features

2015-10-29 Thread qsdf via Digitalmars-d
On Thursday, 29 October 2015 at 15:14:13 UTC, Shammah Chancellor wrote: On Thursday, 29 October 2015 at 06:02:05 UTC, qsdf wrote: On Thursday, 29 October 2015 at 02:43:59 UTC, Shammah Chancellor wrote: I agree with you on an aspect: writing code with __traits() often leads to a cascade

Re: Compile time features

2015-10-29 Thread Shammah Chancellor via Digitalmars-d
On Thursday, 29 October 2015 at 06:02:05 UTC, qsdf wrote: On Thursday, 29 October 2015 at 02:43:59 UTC, Shammah Chancellor wrote: I agree with you on an aspect: writing code with __traits() often leads to a cascade of "unfriendly", "cryptic", "undigest", static if and loops. However

Re: Compile time features

2015-10-28 Thread qsdf via Digitalmars-d
On Thursday, 29 October 2015 at 02:43:59 UTC, Shammah Chancellor wrote: Currently D has some very very powerful compile time features, but they can get unwieldily quickly when doing compile time reflection with mildly complicated logic. It's pretty disappointing. I'd like

Compile time features

2015-10-28 Thread Shammah Chancellor via Digitalmars-d
Currently D has some very very powerful compile time features, but they can get unwieldily quickly when doing compile time reflection with mildly complicated logic. It's pretty disappointing. I'd like to start a discussion around some of the problems I've ran into using thes

Compile-time features (was: generative programming and debugging)

2011-10-19 Thread Gor Gyolchanyan
eature directly is difficult and tedious, since you'll need to parse D code, which makes this feature even better, since you should resort to this feature only when absolutely nothing else can be used instead. Here are some compile-time features i really miss currently. * Be able to obtain al