On Wed, 2017-05-03 at 00:05 +0200, Dmitry Olshansky via Digitalmars-d
wrote:
>
[…]
> I've come to like SCons for my C++ projects. Way more so than say
> CMake.
> It would be awesome to have full-fledged support for D there esp. in
> mixed C++ with D setup.
I had been using SCons, SConsolidator,
On Tue, 2017-05-02 at 15:39 -0700, H. S. Teoh via Digitalmars-d wrote:
>
[…]
> However, I have to confess that I found Russel's D tooling (the last
> time I tried it anyway, which was a while back) not quite up to what
> I'd
> like it to do. As a result, in my recent projects I've resorted
> simp
On 5/3/17 12:39 AM, H. S. Teoh via Digitalmars-d wrote:
On Wed, May 03, 2017 at 12:05:48AM +0200, Dmitry Olshansky via Digitalmars-d
wrote:
On 5/2/17 2:20 PM, Russel Winder via Digitalmars-d wrote:
Hi,
Prompted by Bill Deegan (*), I have started a SCons wiki page on D
support. Even if you do
On Wed, May 03, 2017 at 12:05:48AM +0200, Dmitry Olshansky via Digitalmars-d
wrote:
> On 5/2/17 2:20 PM, Russel Winder via Digitalmars-d wrote:
> > Hi,
> >
> > Prompted by Bill Deegan (*), I have started a SCons wiki page on D
> > support. Even if you do not actually use SCons for D code, if you
t did a quick look on the text. The compiler
section and "Some general thoughts" feels a bit copy-pasty. I would also
replace "to create the system" with "to create the compiler" or some such.
2. Add new good SCons and D related stuff that puts D (and SCons
obvio
veracity, or at
least verisimilitude.
2. Add new good SCons and D related stuff that puts D (and SCons
obviously) in a good light.
3. Think of how to add some icons and images to the text to make the
page look less a dry academic treatise.
OK, off-by-one error. No error in the URL though. Please go
On Sat, 2012-09-15 at 00:30 +0200, Rob T wrote:
> On Friday, 14 September 2012 at 05:51:24 UTC, Russel Winder wrote:
> > Issues associated with the SCons code base should be reported
> > through
> > the Tigris issue tracker:
> > http://scons.tigris.org/bug-submission.html
> >
>
> So this is to
On Friday, 14 September 2012 at 05:51:24 UTC, Russel Winder wrote:
Issues associated with the SCons code base should be reported
through
the Tigris issue tracker:
http://scons.tigris.org/bug-submission.html
So this is to report any scons problem, including the changes
relating to D support
On Fri, 2012-09-14 at 06:51 +0100, Russel Winder wrote:
[…]
> Issues associated with the SCons code base should be reported through
> the Tigris issue tracker: http://scons.tigris.org/bug-submission.html
And if you could make sure you put D-Lang or some such in the issue
title when submitting it
On Fri, 2012-09-14 at 00:39 +0200, Rob T wrote:
> On Thursday, 13 September 2012 at 22:36:23 UTC, Rob T wrote:
> > I just started using your fork of scons and I appreciate the
> > effort.
> >
> > There are a few issues I will report.
>
>
> https://bitbucket.org/russel/scons_d_tooling/issues
> "Th
On Thursday, 13 September 2012 at 22:36:23 UTC, Rob T wrote:
I just started using your fork of scons and I appreciate the
effort.
There are a few issues I will report.
https://bitbucket.org/russel/scons_d_tooling/issues
"This repository does not have issue tracking enabled."
Is there another
I just started using your fork of scons and I appreciate the
effort.
There are a few issues I will report.
I definitely would like to see scons build and link both c/c++
objects files together with D, so for that reason alone
integration is a good idea imo.
Integration is also a good idea for a
On Thu, 2012-09-06 at 09:14 -0700, William Deegan wrote:
[…]
> Are you dropping any existing tools?
No. The dmd tool remains but has been revamped significantly. the gdc
and ldc tools are additions. Currently they are close to copies of each
other. More refactoring is needed to pull out common mat
On Monday, 3 September 2012 at 07:19:06 UTC, Russel Winder wrote:
Hi,
Is there anyone out there using SCons to build D code? If so it
would be
good to get some alpha and beta testers for the evolution of D
support
in SCons.
I appreciate that other build frameworks may be the preferred
ones
I have a first cut at a second generation D support in SCons. There are
separate dmd, gdc and ldc tools all of which appear to work, well they
pass the few tests there are just now, there needs to be more. Further
the tools are integrated into the SCons defaulting and selection scheme
so you should
On 04/09/2012 17:01, H. S. Teoh wrote:
On Tue, Sep 04, 2012 at 09:06:56AM +0100, Russel Winder wrote:
[...]
What is comes down to is whether people testing the evolution of D
tooling would be happy to work with a fork of SCons or whether it is
necessary to work with a separate package and a dist
On Tue, Sep 04, 2012 at 09:06:56AM +0100, Russel Winder wrote:
[...]
> What is comes down to is whether people testing the evolution of D
> tooling would be happy to work with a fork of SCons or whether it is
> necessary to work with a separate package and a distributed SCons.
[...]
I'm OK to use
Chris, (and T),
> I'm using Scons for a couple of toy D projects. What's the best channel
> for feedback/bug reports?
Thanks for getting back to me. The reasons for calling for the attention
of people using SCons for D building is because I think I need to change
the way the D tools are develope
On 03/09/2012 08:19, Russel Winder wrote:
Hi,
Is there anyone out there using SCons to build D code? If so it would be
good to get some alpha and beta testers for the evolution of D support
in SCons.
I appreciate that other build frameworks may be the preferred ones for
D, let us not start a "w
On Mon, Sep 03, 2012 at 08:19:19AM +0100, Russel Winder wrote:
> Hi,
>
> Is there anyone out there using SCons to build D code?
I (still) am!
> If so it would be good to get some alpha and beta testers for the
> evolution of D support in SCons.
[...]
Currently my D projects aren't very complex
Hi,
Is there anyone out there using SCons to build D code? If so it would be
good to get some alpha and beta testers for the evolution of D support
in SCons.
I appreciate that other build frameworks may be the preferred ones for
D, let us not start a "which build framework is the best" debate, at
On 6 January 2012 18:05, Sean Kelly wrote:
> From an ABI perspective, I know GDC used to not pass the first function
> argument in EAX on x32 (ie. the calling convention for extern (C) and extern
> (D) were identical). I imagine this is still true, but one of the GDC folks
> would have to say
On 1/6/2012 6:29 AM, Russel Winder wrote:
I am planning doing a bit more work on the SCons support for D. In
terms of strategy the following question arises: Are the object files
produced by DMD, GDC and LDC mutually compatible? i.e. can some sources
be compiled with DMD, some with GDC, and so
This whole area we have got to fix or .dll/.so support is fairly meaningless.
The compilers output need to be
interoperable.
On 1/6/2012 10:05 AM, Sean Kelly wrote:
> From an ABI perspective, I know GDC used to not pass the first function
> argument in EAX on x32 (ie. the calling convention for
From an ABI perspective, I know GDC used to not pass the first function
argument in EAX on x32 (ie. the calling convention for extern (C) and extern
(D) were identical). I imagine this is still true, but one of the GDC folks
would have to say for sure. The goal however is certainly to make the
On Fri, 2012-01-06 at 09:30 -0800, Sean Kelly wrote:
> No. Each has a separate runtime, etc.
OK, thanks.
I had sort of been hoping that because DMD and GDC can both compile to
object code that can be linked with GCC that there might be a hope of
interworking. But it seems that the link-time lib
No. Each has a separate runtime, etc.
Sent from my iPhone
On Jan 6, 2012, at 6:29 AM, Russel Winder wrote:
> I am planning doing a bit more work on the SCons support for D. In
> terms of strategy the following question arises: Are the object files
> produced by DMD, GDC and LDC mutually comp
I am planning doing a bit more work on the SCons support for D. In
terms of strategy the following question arises: Are the object files
produced by DMD, GDC and LDC mutually compatible? i.e. can some sources
be compiled with DMD, some with GDC, and some with LDC and all the
object files linked
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