== Repost the article of Jens Mueller (jens.k.muel...@gmx.de)
== Posted at 2011/03/22 05:48 to digitalmars.D
%u Ishan Thilina wrote:
Well, The biggest question in my mind is that how many container types
that I should implement?
Sorry to answer with a question: In which are you interested?
Sorry for being this much late to reply( and thanks to all of you for replying
this much quickly), I was really busy with my semester end exams. Now that it's
over I can concentrate fully on this project.
I implemented a stack using D in the little time I had to study D. And currently
I'm looking
On 3/23/11 10:03 AM, Ishan Thilina wrote:
Sorry for being this much late to reply( and thanks to all of you for replying
this much quickly), I was really busy with my semester end exams. Now that it's
over I can concentrate fully on this project.
I implemented a stack using D in the little time
%u Ishan Thilina wrote:
Hi,
I'm interested in the GSoC project idea which is listed in
http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas#Containers . But the
problem is that I couldn't find the relevant mentor for the project. Can
somebody help me to find the mentor and contact him?
I
Well, The biggest question in my mind is that how many container types that I
should implement? Also will I be able to use a hierarchy similar to a
programming
language such as Java or C++ ?
%u Ishan Thilina wrote:
Well, The biggest question in my mind is that how many container types
that I should implement?
Sorry to answer with a question: In which are you interested? What data
structures do you know already?
Also will I be able to use a hierarchy similar to a programming
Well, The biggest question in my mind is that how many container types that
I should implement? Also will I be able to use a hierarchy similar to a
programming language such as Java or C++ ?
There is no hierarchy to std.container like you'd get in Java. The current
plain is for the containers
%u Ishan Thilina:
Well, The biggest question in my mind is that how many container types that I
should implement?
There are many data structures useful for Phobos, ordered from the most useful:
- a graph (boost graph is huge. But if you remove many algorithms, what's left
is not huge);
- a
On 03/22/2011 10:56 AM, bearophile wrote:
- an ordered (chained, keeps the insertion order) associative array (not hard,
no need to re-implement associative arrays);
? How would you do that? (Without requiring lookup for each key on traversal.)
I'm really interested, I need it. Have had a
On Tue, 22 Mar 2011 11:55:29 -0400, spir denis.s...@gmail.com wrote:
On 03/22/2011 10:56 AM, bearophile wrote:
- an ordered (chained, keeps the insertion order) associative array
(not hard, no need to re-implement associative arrays);
? How would you do that? (Without requiring lookup for
Hi,
I'm interested in the GSoC project idea which is listed in
http://prowiki.org/wiki4d/wiki.cgi?GSOC_2011_Ideas#Containers . But the
problem is that I couldn't find the relevant mentor for the project. Can
somebody help me to find the mentor and contact him?
Thank you...!
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