Version identifier for PS4

2016-06-09 Thread Johan Engelen via Digitalmars-d
Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably with an alternative suggestion in case you don't like "PS4"). Thanks, Johan [1] https://github.com/dlang/dmd/pull/5850

Re: Version identifier for PS4

2016-06-09 Thread rikki cattermole via Digitalmars-d
On 10/06/2016 12:30 AM, Johan Engelen wrote: Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably with an alternative suggestion in case you don't like "PS4"). Thanks, Johan [1] https://github.com/dlang

Re: Version identifier for PS4

2016-06-09 Thread Johan Engelen via Digitalmars-d
On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote: "PS4" is really quite short. "PlayStation4" would be far better that way it isn't an acronym. Nice suggestion. I don't know about similarities between PlayStation versions, but how about "PlayStation", with 'sub' version "Pla

Re: Version identifier for PS4

2016-06-09 Thread Markus Pursche via Digitalmars-d
On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote: On 10/06/2016 12:30 AM, Johan Engelen wrote: Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably with an alternative suggestion in cas

Re: Version identifier for PS4

2016-06-09 Thread Markus Pursche via Digitalmars-d
On Thursday, 9 June 2016 at 13:09:01 UTC, Johan Engelen wrote: On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote: "PS4" is really quite short. "PlayStation4" would be far better that way it isn't an acronym. Nice suggestion. I don't know about similarities between PlayStatio

Re: Version identifier for PS4

2016-06-09 Thread Steven Schveighoffer via Digitalmars-d
On 6/9/16 9:09 AM, Markus Pursche wrote: On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote: On 10/06/2016 12:30 AM, Johan Engelen wrote: Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably

Re: Version identifier for PS4

2016-06-09 Thread Markus Pursche via Digitalmars-d
On Thursday, 9 June 2016 at 13:16:58 UTC, Steven Schveighoffer wrote: On 6/9/16 9:09 AM, Markus Pursche wrote: On Thursday, 9 June 2016 at 12:38:51 UTC, rikki cattermole wrote: [...] As the "author"(?) of that pull request I would love to get a discussion going. PS4 vs Orbis vs PlayStation

Re: Version identifier for PS4

2016-06-10 Thread Jacob Carlborg via Digitalmars-d
On 2016-06-09 15:16, Steven Schveighoffer wrote: The precedent is to use whatever the OS defines for the host C compiler. This is the reason we have lower case "linux" for version, which is inconsistent with other version identifiers, but consistent with Linux's #define in C code. That's only

Re: Version identifier for PS4

2016-06-10 Thread Markus Pursche via Digitalmars-d
On Friday, 10 June 2016 at 08:56:57 UTC, Jacob Carlborg wrote: On 2016-06-09 15:16, Steven Schveighoffer wrote: The precedent is to use whatever the OS defines for the host C compiler. This is the reason we have lower case "linux" for version, which is inconsistent with other version identif

Re: Version identifier for PS4

2016-06-11 Thread David Nadlinger via Digitalmars-d
On Friday, 10 June 2016 at 14:37:23 UTC, Markus Pursche wrote: If this is the case we would want to use Orbis. As Seb also pointed out on GitHub, I've seen LLVM use "PS4" internally, and it always seemed rather natural to me. On the other hand, with Orbis I would have had no idea what the cod

Re: Version identifier for PS4

2016-06-11 Thread Markus Pursche via Digitalmars-d
On Saturday, 11 June 2016 at 17:09:59 UTC, David Nadlinger wrote: On Friday, 10 June 2016 at 14:37:23 UTC, Markus Pursche wrote: If this is the case we would want to use Orbis. As Seb also pointed out on GitHub, I've seen LLVM use "PS4" internally, and it always seemed rather natural to me. O

Re: Version identifier for PS4

2016-06-11 Thread Johan Engelen via Digitalmars-d
On Saturday, 11 June 2016 at 17:09:59 UTC, David Nadlinger wrote: with Orbis I would have had no idea what the code was about +1

Re: Version identifier for PS4

2016-06-11 Thread Johan Engelen via Digitalmars-d
On Saturday, 11 June 2016 at 17:21:18 UTC, Markus Pursche wrote: On Saturday, 11 June 2016 at 17:09:59 UTC, David Nadlinger wrote: On Friday, 10 June 2016 at 14:37:23 UTC, Markus Pursche wrote: If this is the case we would want to use Orbis. As Seb also pointed out on GitHub, I've seen LLVM u

Re: Version identifier for PS4

2016-06-11 Thread Walter Bright via Digitalmars-d
On 6/9/2016 5:30 AM, Johan Engelen wrote: Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably with an alternative suggestion in case you don't like "PS4"). Thanks, Johan [1] https://github.com/dlang/dm

Re: Version identifier for PS4

2016-06-12 Thread Markus Pursche via Digitalmars-d
On Sunday, 12 June 2016 at 06:29:08 UTC, Walter Bright wrote: On 6/9/2016 5:30 AM, Johan Engelen wrote: Hi all, PR 5850 is proposing to add a predefined (reserved) version identifier for the PS4 OS: "PS4" [1]. Thanks for your comment (preferably with an alternative suggestion in case you d

Re: Version identifier for PS4

2016-06-13 Thread Jonathan M Davis via Digitalmars-d
On Saturday, June 11, 2016 23:29:08 Walter Bright via Digitalmars-d wrote: > On 6/9/2016 5:30 AM, Johan Engelen wrote: > > Hi all, > > > > PR 5850 is proposing to add a predefined (reserved) version identifier > > for the> > > PS4 OS: "PS4" [1]. > > Thanks for your comment (preferably with an a

Re: Version identifier for PS4

2016-06-13 Thread Walter Bright via Digitalmars-d
On 6/13/2016 12:56 PM, Jonathan M Davis via Digitalmars-d wrote: I wouldn't have expected any doubt about what PS4 meant. What else would it mean other than Playstation 4? The TLA space is pretty limited. I would have thought that that would be obvious, and Playstation4 would be overly verbos