09.01.2012 17:22, Trass3r пишет:
I don't think you are looking for such solution, so it is here just
for information. But if someone need this, I will release sources.
Please do so, could be helpful.
IIRC it was the last working version before I decided to create a bigger
library (the one
09.01.2012 6:05, Trass3r пишет:
(other than SDL)
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
I have written a Windows OpenGL context creation for given HWND
(initially for DGUI but it isn't a restriction, one just have to write
his own
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
GLFW, if all you need is OpenGL (heck, even GLUT maybe).
Isn't GLUT more or less dead and/or usage discouraged?
Hmm GLFW seems to be no better than SDL.
Is there any reason, though? SDL is not
Am 09.01.2012 04:05, schrieb Trass3r:
(other than SDL)
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
Thought about the same, well similiar:
Porting pyglet, nice API, written in Python and works cross platform
http://www.pyglet.org/
On 1/9/2012 10:13 PM, Trass3r wrote:
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
GLFW, if all you need is OpenGL (heck, even GLUT maybe).
Isn't GLUT more or less dead and/or usage discouraged?
Hmm GLFW seems to be no better than SDL.
GLFW
I have written a Windows OpenGL context creation for given HWND
(initially for DGUI but it isn't a restriction, one just have to write
his own control class) because of complicated context creation in this
OS (~800 lines of D code for only context creation with desired
parameters) and lack
09.01.2012 17:22, Trass3r пишет:
I have written a Windows OpenGL context creation for given HWND
(initially for DGUI but it isn't a restriction, one just have to write
his own control class) because of complicated context creation in this
OS (~800 lines of D code for only context creation with
On 01/09/2012 04:05 AM, Trass3r wrote:
(other than SDL)
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
This one might be useful:
https://github.com/AndrejMitrovic/DNeonHelium/blob/master/Samples/win32/lesson01.d
--
Mike Wey
Another problem is that all these APIs don't allow obtaining native
handles to windows, so that OS-specific stuff can be done. For
example, both Win32 API and Xlib allow you to create alpha-blended and
shaped windows, but in a vastly different manner. I personally need an
alpha-blended shaped
(other than SDL)
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
Trass3r wrote:
(other than SDL)
Basically something like the SFML Window module, but written in D and
working on Windoze/Linux.
GLFW, if all you need is OpenGL (heck, even GLUT maybe).
Is there any reason, though? SDL is not dead anymore, and its API is
being rewritten with 1.3 (aka
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