On Friday, 14 April 2023 at 11:15:59 UTC, Guillaume Piolat wrote:
On Friday, 14 April 2023 at 04:43:39 UTC, Paul Backus wrote:
If you want the GC to clean up your memory, use `new` to
allocate it instead of `malloc`. Like this:
```d
mystruct* getmystruct()
{
return new mystruct
On Friday, 14 April 2023 at 02:33:18 UTC, Salih Dincer wrote:
On Friday, 14 April 2023 at 00:28:53 UTC, Ki Rill wrote:
```
LINK : fatal error LNK1104: cannot open file 'libucrt.lib'
Error: linker exited with status 1104
```
Why does it require this library and where can I find it?
Since this
On Monday, 3 April 2023 at 23:38:52 UTC, Marcone wrote:
What do you think about using Chat GPT to create functions in
D? I asked Chat-GPT to create a function in D that was similar
to the rsplit() function in Python. It returned this code to me:
import std.algorithm;
import std.array;
import
On Friday, 14 April 2023 at 11:15:59 UTC, Guillaume Piolat wrote:
OP could add another extern(C) D function to free the allocated
object.
Or another extern(C) D function to call GC.addRoot
Or simpler, add that object to a list of object in D DLL
__gshared list, then clear the list
(or set
On Friday, 14 April 2023 at 04:43:39 UTC, Paul Backus wrote:
If you want the GC to clean up your memory, use `new` to
allocate it instead of `malloc`. Like this:
```d
mystruct* getmystruct()
{
return new mystruct;
}
```
That won't work because the C++ programm calling the D dynlib
of the D
translations in core.stdc.* import files.
[...]
I've now lost count of how many times changes in the Python
headers break code using it. The only way to consume headers is
to parse/translate/etc. them on the fly.
On Tuesday, 11 April 2023 at 21:53:50 UTC, Mike Parker wrote:
__Resolving disagreements__
Well that's disappointing. I guess DMD will just continue to
bleed contributors whenever Walter decides to do something that
the entire contributor base that is a very bad idea.
On Friday, 14 April 2023 at 03:50:37 UTC, backtrack wrote:
Dear All, I am new to D lang. I have been given a task to
consume the .dll generated from a D lang project.
I added extern (c) function for call the .dll from CPP file. i
have code like below
```
// myfile.d
extern(c
Dear All, I am new to D lang. I have been given a task to consume
the .dll generated from a D lang project.
I added extern (c) function for call the .dll from CPP file. i
have code like below
```
// myfile.d
extern(c)
{
mystruct* getmystruct()
{
mystruct* mystruct =
cast
On Friday, 14 April 2023 at 00:28:53 UTC, Ki Rill wrote:
```
LINK : fatal error LNK1104: cannot open file 'libucrt.lib'
Error: linker exited with status 1104
```
Why does it require this library and where can I find it?
Since this library is a component of the Microsoft C Runtime
(CRT)
On Wednesday, 12 April 2023 at 10:05:14 UTC, Salih Dincer wrote:
On Tuesday, 11 April 2023 at 10:24:09 UTC, Ki Rill wrote:
If you wanted static I would add and run libraries easy, like
this:
```Json
"libs": [
"csfml-audio",
"csfml-graphics"
],
tions from includes can cause D name
conflicts
https://github.com/dlang/dmd/pull/15101
--
---
@WalterBright created dlang/dmd pull request #15101 "fix Issue 23402 - importc
function definitions from includes can caus…" fixing this issue:
- fix Issue 23402 - importc function definitions from includes can cause D name
conflicts
https://github.com/dlang/dmd/pull/15101
--
be available for download, and if you want to use a system .h file,
you have to use the modified version instead?
It's a seductive idea, and I've considered that (and variations on it) many
times. We have done this, after a fashion, in having our own versions of the .h
files in the form of the D
On Tuesday, 11 April 2023 at 21:53:50 UTC, Mike Parker wrote:
The language shouldn't support by default making a storage
allocator pure. It's doing its job, saying you can't do this
because you're changing state. So you have to fake it by doing
a dirty cast in there somewhere. The reason why D
On Tuesday, 11 April 2023 at 10:24:09 UTC, Ki Rill wrote:
My `dub.json`:
```Json
{
"authors": [
"rillki"
],
"copyright": "Copyright © 2023, rillki",
"dependencies": {
"bindb
On Tuesday, 11 April 2023 at 14:13:17 UTC, slectr wrote:
I want to make software like krita inkscape and my own
language using D
Although i previosly learned C and C++ i left it in the middle
and for some reasons i dont want to learn those so i searched
for alternatives and found D
thinks that's a
reasonable proposition.
I disagree: it makes sense as is. Consider:
```D
@safe pure int fun()
{ int result = void;
return result;
}
@safe void gun()
{ int a = fun(), b = fun();
[a, b].each!writeln;
}
```
What are values of `a` and `b`? They are unspecified. Since `fun
On Tuesday, 11 April 2023 at 21:53:50 UTC, Mike Parker wrote:
The monthly meeting for March took place on March 3rd, 2023, at
14:30 UTC, and lasted about an hour and fifteen minutes. The
following people attended:
As before, a great deal of interesting stuff here. Also useful:
with these we
On Tuesday, 11 April 2023 at 21:53:50 UTC, Mike Parker wrote:
ImportC was slowly grinding along. His priority was getting all
the standard header files to compile on all the platforms. A
lot of the system `.h` files on the various platforms have made
a feeble attempt to be usable by different
On Tuesday, 11 April 2023 at 11:55:50 UTC, Richard (Rikki) Andrew
Cattermole wrote:
I have to ask this since nothing else has worked and the dll's
on the site don't depend on a MSVC dll:
What are you compiling your program as? 32bit/64bit x86? ARM?
Which DLL's are you downloading? 32bit,
Finally, he asked what everyone thought about including Phobos in the
dmd/druntime mono repository. He said he'd seen no good reason not to
[in the forum thread he'd
started](https://forum.dlang.org/thread/kdgcznersjetunkvo...@forum.dlang.org). Iain said that from his perspective, DRuntime and
* Robert Schadek
## The summary
### Dennis
Dennis had nothing for us this time.
### Robert
Robert had nothing other than to say that the compiler is still
too slow and he still likes D.
### Razvan
__Preview Switches__
Razvan had been looking at the reported issues for
`-preview=nosharedaccess
I want to make software like krita inkscape and my own language
using D
Although i previosly learned C and C++ i left it in the middle
and for some reasons i dont want to learn those so i searched for
alternatives and found D but there are not a lot of resources
like cookbooks and videos
I have to ask this since nothing else has worked and the dll's on the
site don't depend on a MSVC dll:
What are you compiling your program as? 32bit/64bit x86? ARM?
Which DLL's are you downloading? 32bit, 64bit?
](https://github.com/rillki/d-glfw-opengl-project-template) example as well for Windows 10.
**Even this fails: `loadSFMLGraphics("libs/csfml-graphics.dll")`**
I have the following structure:
```
- bin/
- libs/
- source/
- dub.json
- dub.selections.json
```
My `dub.jso
https://issues.dlang.org/show_bug.cgi?id=23402
--- Comment #5 from Lance Bachmeier ---
(In reply to Walter Bright from comment #4)
> foo.c --
> #include
>
> int main() {}
> -
>
> Now compiles without error. Though this has nothing to do with Adam's report.
Yes. My problem
On Sunday, 9 April 2023 at 09:54:26 UTC, Ki Rill wrote:
Why can't it find these libraries? I tell where to look for
them:
```D
version(Windows) {
import bindbc.loader;
setCustomLoaderSearchPath("libs"); // tried using absolute
path as well
}
```
That is strange...
On Saturday, 8 April 2023 at 23:40:32 UTC, Mike Parker wrote:
On Saturday, 8 April 2023 at 11:31:40 UTC, Ki Rill wrote:
How do I set up a D and SFML project using the `bindbc-sfml`
package?
I tried following the instructions, it builds successfully,
but fails to load the SFML library
https://issues.dlang.org/show_bug.cgi?id=23402
--- Comment #4 from Walter Bright ---
foo.c --
#include
int main() {}
-
Now compiles without error. Though this has nothing to do with Adam's report.
--
https://issues.dlang.org/show_bug.cgi?id=21938
--- Comment #3 from Walter Bright ---
Some of them:
https://github.com/dlang/dmd/pull/15048
https://github.com/dlang/dmd/pull/15047
--
],
"subConfigurations": {
"bindbc-sfml": "staticBC"
},
"versions": [
"SFML_Audio",
"SFML_Graphics"
],
```
5. dub
**app.d**
```d
import bindbc.sfml;
void main(
On Saturday, 8 April 2023 at 11:31:40 UTC, Ki Rill wrote:
How do I set up a D and SFML project using the `bindbc-sfml`
package?
I tried following the instructions, it builds successfully, but
fails to load the SFML library at runtime.
In particular, `loadSFML, loadSFMLGraphics, loadSFMLXXX
How do I set up a D and SFML project using the `bindbc-sfml`
package?
I tried following the instructions, it builds successfully, but
fails to load the SFML library at runtime.
In particular, `loadSFML, loadSFMLGraphics, loadSFMLXXX` fails.
Here is [link](https://github.com/rillki/d-sfml
an it OK.
No need for a reply, just my obvservations from someone who
knows
a little D and less meson.
scot
Well, I added sample `deps`. Basically this is something like:
```
phobos = dependency('phobos', version: '2.100.2', method: 'dub',
static: true)
boilerplate = dependency('boilerpl
https://issues.dlang.org/show_bug.cgi?id=21374
RazvanN changed:
What|Removed |Added
CC||razvan.nitu1...@gmail.com
--- Comment #1 from
cgenie via Digitalmars-d-learn wrote:
Hello,
I created a short guide on getting started with D:
https://blog.mmksoft.uk/#A%20short%20guide%20on%20getting%20started%20with%20D%20programming
This is because I recently I started to explore the language and, having
read the forum, I see DUB
On Tuesday, 4 April 2023 at 12:01:23 UTC, Iain Buclaw wrote:
On Monday, 3 April 2023 at 17:56:25 UTC, jmh530 wrote:
The changelog doesn't list the fix to log1p
https://github.com/dlang/phobos/pull/8712
Was there a bugzilla issue for it? Must have been missed.
I think I just commented on one
On Monday, 3 April 2023 at 17:56:25 UTC, jmh530 wrote:
The changelog doesn't list the fix to log1p
https://github.com/dlang/phobos/pull/8712
Was there a bugzilla issue for it? Must have been missed.
On Monday, 3 April 2023 at 23:38:52 UTC, Marcone wrote:
What do you think about using Chat GPT to create functions in D?
Well you can use GitHub Copilot in VSCode, and it is kind of
interesting but at the current time seems like a distracting
waste of time. It will probably get more useful
On 4/3/2023 9:41 AM, Iain Buclaw wrote:
Glad to announce D 2.103.0, ♥ to the 43 contributors.
And a special thanks to you, Iain, for deftly managing the releases!
I once tested ChatGPT to generate Common Lisp code (a simple
Redis client). They had a warning that this is not a code
generation tool nevertheless it tried to do so. All the code it
had was incorrect: it imported foreign libraries that didn't
exist and when I complained about it, it
What do you think about using Chat GPT to create functions in D?
I asked Chat-GPT to create a function in D that was similar to
the rsplit() function in Python. It returned this code to me:
import std.algorithm;
import std.array;
import std.string;
string[] rsplit(string input, string
On Monday, 3 April 2023 at 16:41:25 UTC, Iain Buclaw wrote:
Glad to announce D 2.103.0, ♥ to the 43 contributors.
This release comes with 9 major changes, including:
- In the compiler, `-preview=dip25` is now enabled by default.
- In the standard library, std.uni Grapheme functions have been
On Monday, 3 April 2023 at 16:41:25 UTC, Iain Buclaw wrote:
Glad to announce D 2.103.0, ♥ to the 43 contributors.
This release comes with 9 major changes, including:
- In the compiler, `-preview=dip25` is now enabled by default.
- In the standard library, std.uni Grapheme functions have been
On Monday, 3 April 2023 at 16:41:25 UTC, Iain Buclaw wrote:
Glad to announce D 2.103.0, ♥ to the 43 contributors.
I think the most radical change is DIP25 being the default.
Thanks to everyone involved.
SDB@79
On Monday, 3 April 2023 at 16:41:25 UTC, Iain Buclaw wrote:
Glad to announce D 2.103.0, ♥ to the 43 contributors.
This release comes with 9 major changes, including:
- In the compiler, `-preview=dip25` is now enabled by default.
- In the standard library, std.uni Grapheme functions have been
Glad to announce D 2.103.0, ♥ to the 43 contributors.
This release comes with 9 major changes, including:
- In the compiler, `-preview=dip25` is now enabled by default.
- In the standard library, std.uni Grapheme functions have been
updated to conform to Unicode 15
- In dub, the `--color
On Monday, 3 April 2023 at 11:29:12 UTC, Hipreme wrote:
On Monday, 3 April 2023 at 09:08:42 UTC, dog2002 wrote:
Hello. The title sounds weird, but I try to explain it better.
In Unreal Engine and Unity, source code files don't use main()
and other important functions. They have only a class.
++.
Is it possible to do so in D?
Yes, actually, this is the very same approach I've done for my
engine, since holding the main function I can take care of boring
platform details.
For doing that you'll need some way to make your main program
know about your class. The way I do that is by defining
++.
Is it possible to do so in D?
There are examples of code here
https://docs.unrealengine.com/5.1/en-US/unreal-engine-for-unity-developers/
()
{
}
AFunctionFromTheInterface2()
{
}
}
```
And then all the source code files will be compiled into a single
.dll/.so library, so the game engine can use one in a game.
I don't know what compiler does Unreal Engine use, but it uses
C++.
Is it possible to do so in D?
On Monday, 3 April 2023 at 07:29:01 UTC, cgenie wrote:
Thanks, you got my attention...
It has come to my attention that you talked about this:
https://mesonbuild.com/Dlang-module.html
SDB@79
Hello,
I created a short guide on getting started with D:
https://blog.mmksoft.uk/#A%20short%20guide%20on%20getting%20started%20with%20D%20programming
This is because I recently I started to explore the language and,
having read the forum, I see DUB being discouraged quite often.
I would
https://issues.dlang.org/show_bug.cgi?id=22926
Walter Bright changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|---
https://issues.dlang.org/show_bug.cgi?id=22926
Walter Bright changed:
What|Removed |Added
See Also||https://issues.dlang.org/sh
https://issues.dlang.org/show_bug.cgi?id=22926
--- Comment #5 from Walter Bright ---
(In reply to duser from comment #0)
> struct S { int x, y; };
> char cs[ ((size_t)((char *)&((struct S *)0)->y - (char *)0)) ];
>
> dmd v2.099.0:
> Error: dereference of invalid pointer `cast(S*)0LU`
>
On Monday, 27 March 2023 at 00:45:28 UTC, Salih Dincer wrote:
Likes **17**
Views **265**
Released on March **8, 2023**
I'm surprised that you can get 300 views in a month on a
primarily D video, but it's nice to see
"bindbc-lua": "~>1.0.0"
},
"lflags": ["-L/usr/local/lib/liblua.a"],
"versions": ["LUA_53"],
"description": "A minimal D application.",
"license": "proprietar
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
Do you believe Symmetry will continue to invest in D after your
departure?
I just remembered you can do something like this!
```
import std.stdio;
enum FEATURE_A_AVAILABLE()
{
version(FEATURE_A) return true;
else return false;
}
void main()
{
static if (!FEATURE_A_AVAILABLE)
{
writeln("feature A not available");
}
}
```
It's evaluated
On Monday, 27 March 2023 at 22:22:26 UTC, Jeremy wrote:
Is there a way I can define a manifest constant from the
compiler command-line, like the -Dmacro option for C compilers?
You can do this way:
```
dmd -version=FEATURE_A
```
```D
import std.stdio;
void main()
{
version(FEATURE_A
Is there a way I can define a manifest constant from the compiler
command-line, like the -Dmacro option for C compilers?
articles ([for
example](https://forum.dlang.org/post/qnzmxceqesmcsmfmz...@forum.dlang.org), in my own language), it would not be enough!
Even writing is not enough...
What era are we living in? There is something called YouTube:
[How to set up D and GLFW/OpenGL project on MacOS, Linux
lib1 file.d`.
See:
https://stackoverflow.com/questions/6578484/telling-gcc-directly-to-link-a-library-statically (gcc is a C compiler, but many concepts will map to D compilers, and almost all to [gdc](https://wiki.dlang.org/GDC) )
Sidenote: If you use this, you have to always make sure you have
On Sunday, 26 March 2023 at 14:09:19 UTC, Inkrementator wrote:
# Practical Walkthrough
Two ways to go about this:
1. Get SFML dynamic library somewhere
2. Create a project called sfmltest
3. Add BindBC-SFML dependency via dub
4. Put SFML dynamic library files into the directory where you
will
On Friday, 24 March 2023 at 23:45:15 UTC, eXodiquas wrote:
Hello everyone,
once again, I am here for your help. My last questions were
answered really competently so I try again. :P
So, maybe this is a stupid question, but I have read a lot
about Bindings to C and C++ libraries for D
://code.dlang.org/packages/ffmpeg-d).
On Friday, 24 March 2023 at 09:01:21 UTC, Sergey wrote:
On Friday, 24 March 2023 at 07:54:06 UTC, Monkyyy wrote:
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc
wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
Hello everyone,
once again, I am here for your help. My last questions were
answered really competently so I try again. :P
So, maybe this is a stupid question, but I have read a lot about
Bindings to C and C++ libraries for D. For example the Derelict
project (or now [BindBC](https
it embeds the metadata unlike .yuv
See:
https://github.com/p0nce/y4m-tools/blob/master/shader-capture/example.sh
Fixed the URLs.
How to output .y4m =>
https://github.com/p0nce/y4m-d/blob/master/source/y4md/package.d
On Tuesday, 21 March 2023 at 16:57:49 UTC, monkyyy wrote:
My current method of making videos of using raylib to generate
screenshots, throwing those screenshots into a folder and
calling a magic ffmpeg command is ... slow.
Does anyone have a demo or a project that does something
smarter (or
On Friday, 24 March 2023 at 09:01:21 UTC, Sergey wrote:
On Friday, 24 March 2023 at 07:54:06 UTC, Monkyyy wrote:
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc
wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
On Friday, 24 March 2023 at 07:54:06 UTC, Monkyyy wrote:
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
[...]
"Not hedge fund" and "scripting" doesn't seem
On Thursday, 23 March 2023 at 16:02:46 UTC, Laeeth Isharc wrote:
Hi.
For those that didn't hear, I resigned from Symmetry in
September and my last day was a couple of weeks back.
[...]
"Not hedge fund" and "scripting" doesn't seem like enough of a
job description to me
https://issues.dlang.org/show_bug.cgi?id=23775
Rainer Schuetze changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
https://issues.dlang.org/show_bug.cgi?id=23734
Rainer Schuetze changed:
What|Removed |Added
CC||johnch_a...@hotmail.com
--- Comment #2
your goals. But I am not
sure I would recommend most jobs in finance.
What kind of work? Initially some scripting in D to integrate
things and a little bit of work with LLM embeddings and fine
tuning, STT transcription, classifiers, parsing. Some
presentation work - gui or web I don't mind
On Tuesday, 21 March 2023 at 17:46:00 UTC, H. S. Teoh wrote:
On Tue, Mar 21, 2023 at 05:29:22PM +, monkyyy via
Digitalmars-d-learn wrote:
On Tuesday, 21 March 2023 at 17:18:15 UTC, H. S. Teoh wrote:
> [...]
I vaguely remember an hour and half for 5 minutes of video
when its extrem
On Tue, Mar 21, 2023 at 05:29:22PM +, monkyyy via Digitalmars-d-learn wrote:
> On Tuesday, 21 March 2023 at 17:18:15 UTC, H. S. Teoh wrote:
> > On Tue, Mar 21, 2023 at 04:57:49PM +, monkyyy via
> > Digitalmars-d-learn wrote:
> > > My current method of makin
On Tuesday, 21 March 2023 at 17:18:15 UTC, H. S. Teoh wrote:
On Tue, Mar 21, 2023 at 04:57:49PM +, monkyyy via
Digitalmars-d-learn wrote:
My current method of making videos of using raylib to generate
screenshots, throwing those screenshots into a folder and
calling a magic ffmpeg command
On Tue, Mar 21, 2023 at 04:57:49PM +, monkyyy via Digitalmars-d-learn wrote:
> My current method of making videos of using raylib to generate screenshots,
> throwing those screenshots into a folder and calling a magic ffmpeg command
> is ... slow.
[...]
How slow is it now, and how fa
My current method of making videos of using raylib to generate
screenshots, throwing those screenshots into a folder and calling
a magic ffmpeg command is ... slow.
Does anyone have a demo or a project that does something smarter
(or willing to do the busy work of finding the right combo of
On Wednesday, 8 March 2023 at 16:45:02 UTC, Ki Rill wrote:
![D and GLFW/OpenGL
project](https://github.com/rillki/d-glfw-opengl-project-template/blob/main/imgs/d-glfw-opengl.jpg?raw=true)
Here is the [link](https://youtu.be/wG6OG6uWyDw)
Amazing! Thanks!
That's a linker error, meaning the missing symbol isn't
available to link into the executable. You need to compile the
source of all the libraries you use and make sure the resultant
binaries are available for the linker to link into the
executable.
The -I switch you've passed tells the
On Monday, 13 March 2023 at 05:05:27 UTC, Jeremy wrote:
Hello, I am new to this forum and to D.
I am trying to compile a basic D program with libraries
(`requests` which requires `cachetools` and `automem`) without
using dub. I have never used dub before, only a compiler.
The folders
Hello, I am new to this forum and to D.
I am trying to compile a basic D program with libraries
(`requests` which requires `cachetools` and `automem`) without
using dub. I have never used dub before, only a compiler.
The folders containing the libraries are in the same folder as
main.d
https://issues.dlang.org/show_bug.cgi?id=23775
Issue ID: 23775
Summary: Visual D filter right-click crash
Product: D
Version: D2
Hardware: x86_64
OS: Windows
Status: NEW
Severity: major
Priority
https://issues.dlang.org/show_bug.cgi?id=23734
Rainer Schuetze changed:
What|Removed |Added
Status|NEW |RESOLVED
CC|
thing in principle.
Pass the D files to the compiler (including the bindings, dynamic
bindings are not like headers, they load the DLL at runtime not during
linking like static bindings), tell it the versions needed for the
bindings and it should work.
When you do a successful build
:
'''
Starting Performing "debug" build using
C:\D\dmd2\windows\bin64\dmd.exe for x86_64.
Building bindbc-sdl 1.3.0: building configuration
[staticBC]
failed launching cl.exe /P /Zc:preprocessor /PD /nologo
C:\Users\idoug\AppData\Local\dub\packages\bindbc-sdl-1.
On Sunday, 12 March 2023 at 02:52:27 UTC, ryuukk_ wrote:
On Sunday, 12 March 2023 at 02:12:45 UTC, idsize wrote:
[...]
Hello, and welcome!
Looks like the new version of that library is broken, i am
having the same issue
[...]
Thanks! It compiled and ran your example successfully.
On 12/03/2023 4:01 PM, ryuukk_ wrote:
So this is a dub issue?
Nope, dub is doing everything ok, this is for ImportC.
It is able to find the linker, why can't it find the preprocessor?
Its probably not installed. We don't ship a C toolchain, it uses the
system one (MSVC, which you would
On Sunday, 12 March 2023 at 02:59:20 UTC, Richard (Rikki) Andrew
Cattermole wrote:
On 12/03/2023 3:24 PM, Richard (Rikki) Andrew Cattermole wrote:
But ugh that error looks weird. That would imply its trying to
run the C preprocessor for ImportC. That does not sound right
at all, I don't see
On 12/03/2023 3:24 PM, Richard (Rikki) Andrew Cattermole wrote:
But ugh that error looks weird. That would imply its trying to run the C
preprocessor for ImportC. That does not sound right at all, I don't see
any C headers/code in bindbc-sdl repo (not that it needs it). Gonna need
to see the
On Sunday, 12 March 2023 at 02:12:45 UTC, idsize wrote:
I started learning D a few weeks ago and am enjoying it so far.
I would like to use SDL with D and found bindbc-sdl, but I
cannot figure out how to make it work.
From my understanding, I'll need to use 'dub fetch bindbc-sdl'
to download
On 12/03/2023 3:12 PM, idsize wrote:
I started learning D a few weeks ago and am enjoying it so far. I would
like to use SDL with D and found bindbc-sdl, but I cannot figure out how
to make it work.
Welcome!
From my understanding, I'll need to use 'dub fetch bindbc-sdl' to
download
I started learning D a few weeks ago and am enjoying it so far. I
would like to use SDL with D and found bindbc-sdl, but I cannot
figure out how to make it work.
From my understanding, I'll need to use 'dub fetch bindbc-sdl' to
download it, and then run 'dub build bindbc-sdl' to build
On Saturday, 11 March 2023 at 13:08:49 UTC, Steven Schveighoffer
wrote:
On 3/10/23 4:10 PM, ryuukk_ wrote:
On Friday, 10 March 2023 at 20:53:23 UTC, Hipreme wrote:
Hello guys. I have been working for some time into binding
Metal to D.
This has been quite an interesting journey and today I've
Rainer Schuetze ---
Please report Dexed issues here: https://gitlab.com/basile.b/dexed
Regarding Visual D: can you be more specific? Do you mean
https://issues.dlang.org/show_bug.cgi?id=23043 ?
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