On 06.06.2013 22:27, Benjamin Thaut wrote:
Am 06.06.2013 08:28, schrieb Rainer Schuetze:
On 05.06.2013 16:14, bearophile wrote:
Andrei Alexandrescu:
http://www.reddit.com/r/programming/comments/1fpw2r/dconf_2013_day_2_talk_5_a_precise_garbage/
Is this useful to make the GC precise
On 06.06.2013 21:42, Diggory wrote:
Interesting talk. It seems there are a few features D could provide
which would make for some more powerful GCs:
- Hook for when generating code which reads/writes a pointer allowing GC
to put in read/write barriers where necessary.
- Hook for union
Am 08.06.2013 09:50, schrieb Rainer Schuetze:
On 06.06.2013 22:27, Benjamin Thaut wrote:
Am 06.06.2013 08:28, schrieb Rainer Schuetze:
On 05.06.2013 16:14, bearophile wrote:
Andrei Alexandrescu:
On Saturday, 8 June 2013 at 02:58:31 UTC, Drew Sikora wrote:
D Developers -
If anyone is interested in contributing new work covering
topics and techniques for the D language, GameDev.net would be
happy to host them for you. We have recently begun an open
submission process with peer review
Am Thu, 06 Jun 2013 14:44:57 +0200
schrieb Dicebot m.stras...@gmail.com:
On Thursday, 6 June 2013 at 10:50:30 UTC, Marco Leise wrote:
Yes please, this is holding me back from updating the Gentoo
package for dmd 2.063. (Unless I want to add that missing file
as a patch.)
Why not use git
On Saturday, 8 June 2013 at 14:10:05 UTC, Marco Leise wrote:
The license doesn't allow redistribution of dmd, probably in
order to have a download statistic.
The reason for this is the unfortunate backend licensing
situation. Download statistics have nothing to do with that.
David
Andrei Alexandrescu:
http://www.reddit.com/r/programming/comments/1fv4zx/dconf_2013_day_2_talk_6_higgs_an_experimental_jit/
A nice talk. Some comments on the slides:
Slide 34:
- If you know C++, you can write D code
- Similar enough, easy adaptation
- Slightly
Very good news that I can now compile it on my 64 bit machine,
because dmd not only refused to in the past but I couldn't even
get -m32 working. (Probably installed something somewhere
incorrectly?)
Thank you :)
On 6/8/2013 2:23 PM, bearophile wrote:
- D integer types have guaranteed sizes, but
they're not obvious from the name
- Why not have int8, uint8, int32, uint32, etc. in
default namespace, encourage their use?
I agree. It's hard to guess the size and signedness of types as byte, ubyte,
Walter Bright:
It would only be a trivial problem for 5 minutes, only for
ex-C/C++ programmers who are used to suffering under variable
sized ints, and will never be a problem again.
Is it really a problem to guess the size of 'byte'? Or that
'ubyte' is unsigned? Come on, bearophile!
The
On 6/8/2013 4:08 PM, bearophile wrote:
It took me two or three years to to remember what's the length of dchar and
wchar.
I don't believe that!
New D programmer should not be need to learn such arbitrary naming scheme,
inherited from C++ :-)
It's also seen in other obscure languages like
On Saturday, June 08, 2013 15:55:17 Walter Bright wrote:
On 6/8/2013 2:23 PM, bearophile wrote:
- D integer types have guaranteed sizes, but
they're not obvious from the name
- Why not have int8, uint8, int32, uint32, etc. in
default namespace, encourage their use?
I
Am Thu, 06 Jun 2013 01:27:58 +0200
schrieb Adam D. Ruppe destructiona...@gmail.com:
cool... I found one on dsource but not github yet. The dsource
one transforms the XML but doesn't seem to implement all needed
functions. Shouldn't be hard to complete anyway though.
Does that mirror XCB
13 matches
Mail list logo