Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. http://dgame-dev.de/?page=tutorial I've worked the whole day to get them updated. Hopefully I don't missed something. I will merge the 0.5.0

Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
I will merge the 0.5.0 branch this evening and tag a release candidate v0.5.0rc. https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1

Re: Dgame revived

2015-03-13 Thread stewarth via Digitalmars-d-announce
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote: On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote: On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you

Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you wanted absolutely in Dgame? A module, a tutorial? Since I removed the TileMap tutorial I may want to write an replacement how you could easily built one with Sprites. Any further

Re: Dgame revived

2015-03-13 Thread stewarth via Digitalmars-d-announce
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you wanted absolutely in Dgame? A module, a tutorial? Since I removed the TileMap tutorial I may want to write an replacement

Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote: On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you wanted absolutely in Dgame? A module, a tutorial? Since I

Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
A TileMap with Sprites is pretty simple: class Tile : Sprite { // ... more features } Each Tile is stored on fixed points on the screen and represent the Tile-Image. Forget to mention: This construct is not as fast as the old implementation which use a VertexBuffer, but it is

Re: Dgame revived

2015-03-13 Thread Namespace via Digitalmars-d-announce
On Friday, 13 March 2015 at 10:34:50 UTC, amber wrote: On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote: The most of Dgame is ready, only the tutorials are missing to arrive to the release state. Is there anything you wanted absolutely in Dgame? A module, a tutorial? Since I removed

Re: Deadcode: A code editor in D

2015-03-13 Thread Kingsley via Digitalmars-d-announce
Up to your imagination! Personally I will probably use them to integrate 3rd party tools or create small helpers in my day to day work that are currently small bash/bat scripts. Using D for scripting this way would be very nice imho. Of course the editor itself can (and does) make use of