On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
http://dgame-dev.de/?page=tutorial
I've worked the whole day to get them updated. Hopefully I don't
missed something.
I will merge the 0.5.0
I will merge the 0.5.0 branch this evening and tag a release
candidate v0.5.0rc.
https://github.com/Dgame/Dgame/releases/tag/v0.5.0-beta.1
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module, a
tutorial?
Since I removed the TileMap tutorial I may want to write an
replacement how you could easily built one with Sprites. Any
further
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module, a
tutorial?
Since I removed the TileMap tutorial I may want to write an
replacement
On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module, a
tutorial?
Since I
A TileMap with Sprites is pretty simple:
class Tile : Sprite {
// ... more features
}
Each Tile is stored on fixed points on the screen and represent
the Tile-Image.
Forget to mention: This construct is not as fast as the old
implementation which use a VertexBuffer, but it is
On Friday, 13 March 2015 at 10:34:50 UTC, amber wrote:
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing to
arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module, a
tutorial?
Since I removed
Up to your imagination!
Personally I will probably use them to integrate 3rd party
tools or create small helpers in my day to day work that are
currently small bash/bat scripts. Using D for scripting this
way would be very nice imho.
Of course the editor itself can (and does) make use of