On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh
wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Right now it is remarkably similar to the 2015 page! The
Google folks seem rather busy, so maybe no one would notice,
but if
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
graphics engine based on OpenGL and SDL. Physics engine is also written
from scratch.
Source
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh
wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Concerning "Phobos: D Standard Library", specifically
std.parallel, how about "a fork()-backend to std.process OR
std.paralle
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
06.11.2015 12:29, stewart пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custo
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game
with physics based puzzles (gravity effects, force fields, etc)
akin to Portal or Inverto. The game is fully written in D, it
uses custom graphics engine based on OpenG
06.11.2015 13:51, Andrea Fontana пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it use
On Thursday, 5 November 2015 at 07:44:48 UTC, Dan Olson wrote:
This is another set of binaries and universal libs for the
experimental LDC iOS cross-compiler. It is now based on LDC
0.16.1 (2.067.1) and LLVM 3.6.2.
https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.16.1-151104
btw,
06.11.2015 13:51, NVolcz пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote:
Atrium (code name) is a work-in-progress science fiction game with
physics based puzzles (gravity effects, force fields, etc) akin to
Portal or Inverto. The game is fully written in D, it uses custom
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Alexandrescu wrote:
Reply to this with 1.1, 1.2, 2, or 3:
1) by ponce:
Variant 1:
https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png
Variant 2:
https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Alexandrescu wrote:
Reply to this with 1.1, 1.2, 2, or 3:
1) by ponce:
Variant 1:
https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png
Variant 2:
https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb
https://github.com/joakim-noah/android/releases/tag/runners
You will need a linux/x86 host and the Android NDK, optionally
the SDK if you want to create a GUI app. A slightly older build
was used to create the test runners from earlier this week. You
can use this cross-compiler to build comm
On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote:
06.11.2015 13:51, NVolcz пишет:
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov
wrote:
[...]
Very cool!
How have it been to work with the GC?
Reddit it! Maybe with an writeup?
I tried to fully avoid GC, using my own
On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote:
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh
wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Concerning "Phobos: D Standard Library", specifically
std.pa
On Friday, 6 November 2015 at 03:19:58 UTC, Rikki Cattermole
wrote:
On 06/11/15 4:17 PM, Craig Dillabaugh wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Right now it is remarkably similar to the 2015 page! The
Google folks
seem rathe
On Friday, 6 November 2015 at 08:47:48 UTC, FreeSlave wrote:
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh
wrote:
The ideas page for the 2016 Google Summer of Code is now up:
http://wiki.dlang.org/GSOC_2016_Ideas
Right now it is remarkably similar to the 2015 page! The
Google
On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh wrote:
On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote:
Concerning "Phobos: D Standard Library", specifically
std.parallel, how about "a fork()-backend to std.process OR
std.parallel" as mentioned in this post [1].
On Friday, 6 November 2015 at 14:20:54 UTC, Gerald Jansen wrote:
On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh
wrote:
On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen
wrote:
[...]
Would you be interested in mentoring that?
Also, for anything Phobos related it would be
Joakim writes:
> btw, std.internal.math.gammafunction hasn't given me a problem since
> 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a
> CTFE-able 64-bit log2, but other than that, it just works now. You
> may want to revert your patch for that module and try it.
Thanks f
Go mobile!
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote:
https://github.com/joakim-noah/android/releases/tag/runners
You will need a linux/x86 host and the Android NDK, optionally
the SDK if you want to create a GUI app. A slightly older
build was used to create the test runners from earlier
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote:
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote:
[...]
Thanks for the thorough instructions! LLVM is rather massive
and I'd prefer to avoid building it if I can, so I downloaded
the pre-built LDC binary from the release
On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote:
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote:
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote:
[...]
Thanks for the thorough instructions! LLVM is rather massive
and I'd prefer to avoid building it if I can,
On Friday, 6 November 2015 at 20:41:11 UTC, Jakob Ovrum wrote:
On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote:
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote:
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote:
[...]
Thanks for the thorough instructions! LLVM i
Would be nice to have demos avaliable on github
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Alexandrescu wrote:
Reply to this with 1.1, 1.2, 2, or 3:
1) by ponce:
Variant 1:
https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png
Variant 2:
https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei
Alexandrescu wrote:
Reply to this with 1.1, 1.2, 2, or 3:
2
Note:
3 can use more saturated colors (like 2) and other font. Then I
would go with 3.
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