Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread FreeSlave via Digitalmars-d-announce
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google folks seem rather busy, so maybe no one would notice, but if

Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce
Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenGL and SDL. Physics engine is also written from scratch. Source

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread Gerald Jansen via Digitalmars-d-announce
On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Concerning "Phobos: D Standard Library", specifically std.parallel, how about "a fork()-backend to std.process OR std.paralle

Re: Atrium - 3D game written in D

2015-11-06 Thread stewart via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread FreeSlave via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce
06.11.2015 12:29, stewart пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custo

Re: Atrium - 3D game written in D

2015-11-06 Thread Abdulhaq via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread Joakim via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread Andrea Fontana via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread NVolcz via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom graphics engine based on OpenG

Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce
06.11.2015 13:51, Andrea Fontana пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it use

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-06 Thread Joakim via Digitalmars-d-announce
On Thursday, 5 November 2015 at 07:44:48 UTC, Dan Olson wrote: This is another set of binaries and universal libs for the experimental LDC iOS cross-compiler. It is now based on LDC 0.16.1 (2.067.1) and LLVM 3.6.2. https://github.com/smolt/ldc-iphone-dev/releases/tag/ios-0.16.1-151104 btw,

Re: Atrium - 3D game written in D

2015-11-06 Thread Timur Gafarov via Digitalmars-d-announce
06.11.2015 13:51, NVolcz пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: Atrium (code name) is a work-in-progress science fiction game with physics based puzzles (gravity effects, force fields, etc) akin to Portal or Inverto. The game is fully written in D, it uses custom

Re: Please vote for the DConf logo

2015-11-06 Thread Atila Neves via Digitalmars-d-announce
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb

Re: Please vote for the DConf logo

2015-11-06 Thread Adrian Matoga via Digitalmars-d-announce
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb

LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Joakim via Digitalmars-d-announce
https://github.com/joakim-noah/android/releases/tag/runners You will need a linux/x86 host and the Android NDK, optionally the SDK if you want to create a GUI app. A slightly older build was used to create the test runners from earlier this week. You can use this cross-compiler to build comm

Re: Atrium - 3D game written in D

2015-11-06 Thread tired_eyes via Digitalmars-d-announce
On Friday, 6 November 2015 at 10:58:24 UTC, Timur Gafarov wrote: 06.11.2015 13:51, NVolcz пишет: On Friday, 6 November 2015 at 09:04:05 UTC, Timur Gafarov wrote: [...] Very cool! How have it been to work with the GC? Reddit it! Maybe with an writeup? I tried to fully avoid GC, using my own

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread CraigDillabaugh via Digitalmars-d-announce
On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Concerning "Phobos: D Standard Library", specifically std.pa

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread CraigDillabaugh via Digitalmars-d-announce
On Friday, 6 November 2015 at 03:19:58 UTC, Rikki Cattermole wrote: On 06/11/15 4:17 PM, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google folks seem rathe

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread CraigDillabaugh via Digitalmars-d-announce
On Friday, 6 November 2015 at 08:47:48 UTC, FreeSlave wrote: On Friday, 6 November 2015 at 03:17:59 UTC, Craig Dillabaugh wrote: The ideas page for the 2016 Google Summer of Code is now up: http://wiki.dlang.org/GSOC_2016_Ideas Right now it is remarkably similar to the 2015 page! The Google

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread Gerald Jansen via Digitalmars-d-announce
On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh wrote: On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: Concerning "Phobos: D Standard Library", specifically std.parallel, how about "a fork()-backend to std.process OR std.parallel" as mentioned in this post [1].

Re: Google Summer of Code 2016 Ideas Page

2015-11-06 Thread CraigDillabaugh via Digitalmars-d-announce
On Friday, 6 November 2015 at 14:20:54 UTC, Gerald Jansen wrote: On Friday, 6 November 2015 at 13:53:25 UTC, CraigDillabaugh wrote: On Friday, 6 November 2015 at 09:07:36 UTC, Gerald Jansen wrote: [...] Would you be interested in mentoring that? Also, for anything Phobos related it would be

Re: iOS LDC 0.16.1 (2.067.1) binaries available

2015-11-06 Thread Dan Olson via Digitalmars-d-announce
Joakim writes: > btw, std.internal.math.gammafunction hasn't given me a problem since > 2.067.1, the Win64 guys fixed it. 2.068 added a function that needs a > CTFE-able 64-bit log2, but other than that, it just works now. You > may want to revert your patch for that module and try it. Thanks f

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Dan Olson via Digitalmars-d-announce
Go mobile!

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Jakob Ovrum via Digitalmars-d-announce
On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: https://github.com/joakim-noah/android/releases/tag/runners You will need a linux/x86 host and the Android NDK, optionally the SDK if you want to create a GUI app. A slightly older build was used to create the test runners from earlier

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Joakim via Digitalmars-d-announce
On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can, so I downloaded the pre-built LDC binary from the release

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Jakob Ovrum via Digitalmars-d-announce
On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote: On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM is rather massive and I'd prefer to avoid building it if I can,

Re: LDC 0.17.0 alpha cross-compiler for Android/ARM, D 2.068.2

2015-11-06 Thread Joakim via Digitalmars-d-announce
On Friday, 6 November 2015 at 20:41:11 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 20:24:18 UTC, Joakim wrote: On Friday, 6 November 2015 at 20:10:36 UTC, Jakob Ovrum wrote: On Friday, 6 November 2015 at 11:56:35 UTC, Joakim wrote: [...] Thanks for the thorough instructions! LLVM i

Re: Atrium - 3D game written in D

2015-11-06 Thread MrSmith via Digitalmars-d-announce
Would be nice to have demos avaliable on github

Re: Please vote for the DConf logo

2015-11-06 Thread MrSmith via Digitalmars-d-announce
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 1) by ponce: Variant 1: https://github.com/p0nce/dconf.org/blob/master/2016/images/logo-sample.png Variant 2: https://raw.githubusercontent.com/p0nce/dconf.org/4f0f2b5be8ec2b06e3feb

Re: Please vote for the DConf logo

2015-11-06 Thread Sebastiaan Koppe via Digitalmars-d-announce
On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: Reply to this with 1.1, 1.2, 2, or 3: 2 Note: 3 can use more saturated colors (like 2) and other font. Then I would go with 3.