Re: Dockerfile with cross-compiler targeting Windows x64

2018-04-05 Thread Seb via Digitalmars-d-announce
On Thursday, 5 April 2018 at 22:10:08 UTC, WebFreak001 wrote: On Thursday, 5 April 2018 at 11:46:42 UTC, Jacob Carlborg wrote: I've created a Dockerfile [1] containing LDC, configured for cross-compiling targeting Windows x64. It's based on the instructions provided by kinke here [2]. Note, i

Re: Dockerfile with cross-compiler targeting Windows x64

2018-04-05 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 5 April 2018 at 11:46:42 UTC, Jacob Carlborg wrote: I've created a Dockerfile [1] containing LDC, configured for cross-compiling targeting Windows x64. It's based on the instructions provided by kinke here [2]. Note, it downloads the MSVC libs from Dropbox. [1] https://github.co

Re: Dizzy Omega 0.17

2018-04-05 Thread unDEFER via Digitalmars-d-announce
On Thursday, 5 April 2018 at 14:33:16 UTC, ashit axar wrote: do i need to install derelict ? im using windows7 No, You don't need derelict (it is needed only at compile time and dub downloads it automatically).. Which video card you have? Maybe you tried run any other OpenGL games?

Re: Dockerfile with cross-compiler targeting Windows x64

2018-04-05 Thread Jacob Carlborg via Digitalmars-d-announce
On 2018-04-05 17:22, Joakim wrote: Nice, rather than downloading the pre-built ldc for Windows and extracting its runtime, you may be interested in cross-compiling the stdlib yourself.  The only obstacle may be that the build requires a C cross-compiler for one or two C files, but clang may be

Re: code-d 0.17.0 + serve-d 0.1.2

2018-04-05 Thread WebFreak001 via Digitalmars-d-announce
On Thursday, 5 April 2018 at 08:11:39 UTC, Arredondo wrote: On Wednesday, 4 April 2018 at 09:06:31 UTC, WebFreak001 wrote: [...] I can confirm that it seems to be working for me now. I installed git, downloaded the precompiled binaries and cleared the %APPDATA%/code-d/bin. I feel like this

Re: Dockerfile with cross-compiler targeting Windows x64

2018-04-05 Thread Joakim via Digitalmars-d-announce
On Thursday, 5 April 2018 at 11:46:42 UTC, Jacob Carlborg wrote: I've created a Dockerfile [1] containing LDC, configured for cross-compiling targeting Windows x64. It's based on the instructions provided by kinke here [2]. Note, it downloads the MSVC libs from Dropbox. [1] https://github.co

Re: Dizzy Omega 0.17

2018-04-05 Thread ashit axar via Digitalmars-d-announce
On Wednesday, 4 April 2018 at 20:13:24 UTC, unDEFER wrote: I have done the first demo version of my game fully written in D. Dizzy is a puzzle game, Purpose of which is the collection and use of items. Dizzy Omega (Dizzy on Mars) is the sequel of the game Dizzy Y (which was for ZX-Spectrum).

Re: std.variant Is Everything Cool About D

2018-04-05 Thread Meta via Digitalmars-d-announce
On Wednesday, 4 April 2018 at 11:40:58 UTC, Steven Schveighoffer wrote: On 4/3/18 11:29 PM, Meta wrote: Also, with Nullable your data is guaranteed to not be boxed, whereas it's a possibility with Variant/Algebraic if the types you're working with are large enough. Not with Algebraic. -Steve

Dockerfile with cross-compiler targeting Windows x64

2018-04-05 Thread Jacob Carlborg via Digitalmars-d-announce
I've created a Dockerfile [1] containing LDC, configured for cross-compiling targeting Windows x64. It's based on the instructions provided by kinke here [2]. Note, it downloads the MSVC libs from Dropbox. [1] https://github.com/jacob-carlborg/docker-ldc-windows/blob/master/Dockerfile [2] ht

Re: code-d 0.17.0 + serve-d 0.1.2

2018-04-05 Thread Arredondo via Digitalmars-d-announce
On Wednesday, 4 April 2018 at 09:06:31 UTC, WebFreak001 wrote: I now provide a precompiled DCD for windows, you can download it off the serve-d release page and just extract into %APPDATA%/code-d/bin (where the serve-d.exe is) and it will automatically find it. I am going to release a new relea