so it's understandable why it uses that
amount of memory.
I don't think Digger should use much more memory than when building
things manually. Can you check what's using up memory when using Digger?
With both Digger 1.0 and just win32.mak, building latest phobos.lib took
about 792 MB. Sorry for the noise.
On Wednesday, 1 October 2014 at 15:17:09 UTC, Nick Treleaven
wrote:
OK, I'll try it again. I had been using an old-ish Git checkout
of Digger, I've updated to 1.0, but I get this error:
$ rdmd --build-only digger
digger.d(6): Error: module wininet is in file
'ae\sys\net\wininet.d' which cannot
On Tuesday, 30 September 2014 at 09:35:20 UTC, Marco Leise wrote:
So why would Apple be able to get away with 1GB on its just
released iPhone 6? Maybe 1048576 kilobytes is enough for
everyone?
ARC is more memory efficient than mark & sweep GC like Javascript
uses. Though a lot of it is just
On 01/10/2014 04:51, Vladimir Panteleev wrote:
On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven wrote:
On 23/09/2014 11:20, Nick Treleaven wrote:
Linking phobos.lib is the first time I've got OOM, I use Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it odd that
l
On Tuesday, 30 September 2014 at 12:19:05 UTC, Nick Treleaven
wrote:
On 23/09/2014 11:20, Nick Treleaven wrote:
Linking phobos.lib is the first time I've got OOM, I use
Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it
odd that
linking uses well over 1 GB.
I'm now building
On 23/09/2014 11:20, Nick Treleaven wrote:
Linking phobos.lib is the first time I've got OOM, I use Firefox
heavily. phobos.lib is only 10 MB, which is why I thought it odd that
linking uses well over 1 GB.
I'm now building Phobos 'myself' with win32.mak rather than with Digger,
and it seems t
Am Mon, 22 Sep 2014 18:59:12 +
schrieb "Vladimir Panteleev" :
> On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via
> Digitalmars-d-announce wrote:
> > On Mon, 22 Sep 2014 15:24:55 +0200
> > simendsjo via Digitalmars-d-announce
> > wrote:
> >
> >> My guess is the average for developers
On Tue, 23 Sep 2014 18:29:17 +0200
simendsjo via Digitalmars-d-announce
wrote:
> But if your parents want Facebook and Instagram, you better give them
> a pretty beefy computer.
i'll give 'em opera 12. yes, it's dead, but it's the only browser that
can work month by month without restarting (no,
On 09/23/2014 04:48 PM, Joakim wrote:
> On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote:
>> My guess is the average for developers is ~8GB. 2GB RAM is really not
>> enough for pretty much anything these days - the browser alone easily
>> chews 3-4GB on moderate use.
>
> You have to a
On Saturday, 20 September 2014 at 20:07:46 UTC, Vladimir
Panteleev wrote:
Yet another release ruined by a DMD -inline wrong-code bug :(
It seems like use of -inline is not recommended then?
On Monday, 22 September 2014 at 13:23:33 UTC, simendsjo wrote:
My guess is the average for developers is ~8GB. 2GB RAM is
really not
enough for pretty much anything these days - the browser alone
easily
chews 3-4GB on moderate use.
You have to admit that this is ridiculous. I updated to the
On 22/09/2014 19:59, Vladimir Panteleev wrote:
Firefox requires 4GB of memory to build.
Chromium requires 8GB of memory to build.
Android requires 16GB of memory to build.
Thanks for the info, I didn't realize.
If you want to work on big projects, you WILL need a decent computer.
I think 4GB
On Monday, 22 September 2014 at 17:28:50 UTC, ketmar via
Digitalmars-d-announce wrote:
On Mon, 22 Sep 2014 15:24:55 +0200
simendsjo via Digitalmars-d-announce
wrote:
My guess is the average for developers is ~8GB. 2GB RAM is
really not
enough for pretty much anything these days - the browser a
On 09/22/2014 07:28 PM, ketmar via Digitalmars-d-announce wrote:
> On Mon, 22 Sep 2014 15:24:55 +0200
> simendsjo via Digitalmars-d-announce
> wrote:
>
>> My guess is the average for developers is ~8GB. 2GB RAM is really not
>> enough for pretty much anything these days - the browser alone easily
On Monday, 22 September 2014 at 10:50:51 UTC, Nick Treleaven
wrote:
AFAICT the test suite needs a separate MSYS install from the
one Git uses, e.g. for a newer version of 'diff'. Not sure if
that makes it harder for Digger to support.
It shouldn't be too hard. The difficult part is getting the
On Mon, 22 Sep 2014 15:24:55 +0200
simendsjo via Digitalmars-d-announce
wrote:
> My guess is the average for developers is ~8GB. 2GB RAM is really not
> enough for pretty much anything these days - the browser alone easily
> chews 3-4GB on moderate use. I recommend you just upgrade your
> compute
On 09/22/2014 12:50 PM, Nick Treleaven wrote:
(...)
> Sometimes my Windows machine with 2 GB RAM gets OOM when trying to link
> phobos.lib (I have to close most programs and start again), it would be
> nice if there was a way to continue a failed build without starting from
> scratch.
My guess is
On 21/09/2014 18:43, Rainer Schuetze wrote:
I tried it on Windows and Digger does an amazing job at installing
dependencies. I think we should recommend it as the first thing to run
when trying to get your hands on building dmd/phobos.
+1
In case someone starts creating patches: Would it be p
On Sunday, 21 September 2014 at 17:43:14 UTC, Rainer Schuetze
wrote:
How about running the test suite?
+1
Would make me far more happier of starting seriously getting into
dmd bug fixing.
On 19.09.2014 03:36, Vladimir Panteleev wrote:
Most notable change since DConf is that on Windows, Digger can now build
D from source (including x64 versions) without requiring Git or Visual
Studio to be installed. It achieves this by downloading and locally
installing (unpacking) all the softw
On Friday, 19 September 2014 at 01:36:54 UTC, Vladimir Panteleev
wrote:
Windows binaries:
https://github.com/CyberShadow/Digger/releases/tag/1.0
Yet another release ruined by a DMD -inline wrong-code bug :(
Reuploaded new .zip file without -inline.
Most notable change since DConf is that on Windows, Digger can
now build D from source (including x64 versions) without
requiring Git or Visual Studio to be installed. It achieves this
by downloading and locally installing (unpacking) all the
software it needs.
Windows binaries:
https://gith
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