Re: Aurora DirectX Bindings 12.1

2018-10-05 Thread Nicholas Wilson via Digitalmars-d-announce
On Saturday, 6 October 2018 at 00:02:36 UTC, Adam Wilson wrote: So for now I definitely think the package route is a better option. Indeed. But if you do end up using these bindings on DCompute please let me know! I've made sure that all the Shader interfaces exist, but if you find anything

Re: Aurora DirectX Bindings 12.1

2018-10-05 Thread Adam Wilson via Digitalmars-d-announce
On 10/3/18 10:15 PM, rikki cattermole wrote: On 04/10/2018 5:33 PM, Nicholas Wilson wrote: On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote: On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D

Re: Aurora DirectX Bindings 12.1

2018-10-03 Thread rikki cattermole via Digitalmars-d-announce
On 04/10/2018 5:33 PM, Nicholas Wilson wrote: On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote: On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub

Re: Aurora DirectX Bindings 12.1

2018-10-03 Thread Nicholas Wilson via Digitalmars-d-announce
On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote: On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB

Re: Aurora DirectX Bindings 12.1

2018-10-03 Thread rikki cattermole via Digitalmars-d-announce
On 04/10/2018 2:06 PM, Adam Wilson wrote: The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's i

Re: Aurora DirectX Bindings 12.1

2018-10-03 Thread Adam Wilson via Digitalmars-d-announce
The Aurora DirectX bindings have been updated to support Windows 10 1809. Also the D2D Effect Authoring SDK has been added. GitHub: https://github.com/auroragraphics/directx DUB: http://code.dlang.org/packages/aurora-directx Please send PR's if you find any bugs! -- Adam Wilso

Aurora DirectX Bindings 12.1

2018-04-15 Thread Adam Wilson via Digitalmars-d-announce
I am happy to announce that after a prolonged hiatus the Aurora DirectX bindings have been updated to support DirectX 12.1 and DirectX 11.4. The project has been refactored to more closely align with the DirectX SDK headers and the scope is significantly increased to include the D3D Video, D2D

Re: DirectX bindings

2017-06-23 Thread evilrat via Digitalmars-d-announce
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote: Hi evilrat. That's unfortunate to hear. I would to suggest a way forward. What do you think about joining dlang-community [0] [1]? That way: * You remain an owner of your repo, so you can continue to develop it if/when y

Re: DirectX bindings

2017-06-23 Thread via Digitalmars-d-announce
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote: On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: [...] Hi evilrat. That's unfortunate to hear. I would to suggest a way forward. What do you think about joining dlang-community [0] [1]? That way: * You remain a

Re: DirectX bindings

2017-06-23 Thread via Digitalmars-d-announce
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do

Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce
On Friday, 23 June 2017 at 12:39:45 UTC, evilrat wrote: On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote: Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics proj

Re: DirectX bindings

2017-06-23 Thread evilrat via Digitalmars-d-announce
On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote: Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use this

Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do

Re: DirectX bindings

2017-06-23 Thread Sönke Ludwig via Digitalmars-d-announce
Am 22.06.2017 um 11:09 schrieb evilrat: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], b

Re: DirectX bindings

2017-06-22 Thread Igor Shirkalin via Digitalmars-d-announce
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do

Re: DirectX bindings

2017-06-22 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], but I'm in favor of completely del

Re: DirectX bindings

2016-12-17 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d A long awaited update - v0.10.0 is out! Be wary there is still a lot of things untested, and one may encounter access violation or random crashes. It is great to see community expanding and

Re: DirectX bindings

2015-01-26 Thread evilrat via Digitalmars-d-announce
On Saturday, 24 January 2015 at 20:35:23 UTC, Andrej Mitrovic wrote: On 5/27/14, evilrat via Digitalmars-d-announce wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d this is it. i think i can't continue on this one anymore, nor do i h

Re: DirectX bindings

2015-01-24 Thread Andrej Mitrovic via Digitalmars-d-announce
On 5/27/14, evilrat via Digitalmars-d-announce wrote: > On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: >> https://github.com/evilrat666/directx-d > > this is it. i think i can't continue on this one anymore, nor do > i have time, nor passion. Hey, sorry you didn't find an audience for

Re: DirectX bindings

2014-05-28 Thread Adam Wilson via Digitalmars-d-announce
Aurora is currently hosting bindings for DirectX and will continue to maintain DirectX bindings for a the foreseeable future. DirectX 12 bindings will be provided once they become available. So if you need current and maintained bindings for DirectX you can find them on GitHub here: https://

Re: DirectX bindings

2014-05-27 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d this is it. i think i can't continue on this one anymore, nor do i have time, nor passion. i've made a lot of work and meet (almost) no interest. i will be stay in contact, so any pull request

Re: DirectX bindings

2014-05-24 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d new additions: +Direct2D [DX9 state] (though still some helper functions missing) +DirectWrite [DX9 state] +DXGI [DX11.1, DX11.2] +Direct3D [DX11.1, DX11.2] examples: +Direct

Re: DirectX bindings

2014-05-19 Thread evilrat via Digitalmars-d-announce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d little update: i'm currently looking at some other not yet converted stuff such as Direct2D, DirectWrite and DXVA(video decoding). can't say anything for now, i don't promise i will translate

Re: DirectX bindings

2014-02-03 Thread Benjamin Thaut
Am 03.02.2014 10:55, schrieb evilrat: it has been for a long time since i released this bindings, so i wonder if anyone uses this in their projects? it would be nice to see some results of projects using this bindings :) I'm currently using them. But there is nothing showabe yet. I will keep y

Re: DirectX bindings

2014-02-03 Thread evilrat
it has been for a long time since i released this bindings, so i wonder if anyone uses this in their projects? it would be nice to see some results of projects using this bindings :)

Re: DirectX bindings

2013-11-11 Thread evilrat
On Friday, 8 November 2013 at 02:57:25 UTC, Andrej Mitrovic wrote: On 11/3/13, evilrat wrote: https://github.com/evilrat666/directx-d Nice! I tried porting one of the samples from the SDK but it uses D3DX11CompileFromFile which is missing in the bindings. MSDN says they recommend not using

Re: DirectX bindings

2013-11-08 Thread Andrej Mitrovic
On 11/8/13, Andrej Mitrovic wrote: > Don't even ask about that project though, it's something I /might/ get > back to at one point, but I'm way too busy with other stuff. This is referring to dgen, not gccxml.

Re: DirectX bindings

2013-11-08 Thread Andrej Mitrovic
On 11/8/13, ponce wrote: > I've been thinking about this for a while, maybe you know about > SharpDX. > https://github.com/sharpdx/SharpDX > > It parses DirectX SDK headers and provide C# DirectX bindings + > marshalling code (based on gccxml C++ parser). If you need

Re: DirectX bindings

2013-11-08 Thread evilrat
On Friday, 8 November 2013 at 11:37:38 UTC, liyu wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: Greetings, many of you may notice lack of (up-to-date and working) DirectX bindings, one may also seen my activity on d.learn sub forum. so let me announce yet another bindings

Re: DirectX bindings

2013-11-08 Thread liyu
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: Greetings, many of you may notice lack of (up-to-date and working) DirectX bindings, one may also seen my activity on d.learn sub forum. so let me announce yet another bindings for DirectX which one may fork right now from github

Re: DirectX bindings

2013-11-08 Thread ponce
rat, I've been thinking about this for a while, maybe you know about SharpDX. https://github.com/sharpdx/SharpDX It parses DirectX SDK headers and provide C# DirectX bindings + marshalling code (based on gccxml C++ parser). I wonder how involved would it be to modify its generation tool (htt

Re: DirectX bindings

2013-11-07 Thread Andrej Mitrovic
On 11/8/13, evilrat wrote: > its already in the bindings > https://github.com/evilrat666/directx-d/blob/master/src/directx/d3dx11async.d#L79 > > however i may forgot to add public import this module in d3dx11. Ah, I forgot to check for updates. Awesome, there's a triangle example now. Thanks!

Re: DirectX bindings

2013-11-07 Thread evilrat
On Friday, 8 November 2013 at 02:57:25 UTC, Andrej Mitrovic wrote: On 11/3/13, evilrat wrote: https://github.com/evilrat666/directx-d Nice! I tried porting one of the samples from the SDK but it uses D3DX11CompileFromFile which is missing in the bindings. MSDN says they recommend not using

Re: DirectX bindings

2013-11-07 Thread Andrej Mitrovic
On 11/3/13, evilrat wrote: > https://github.com/evilrat666/directx-d Nice! I tried porting one of the samples from the SDK but it uses D3DX11CompileFromFile which is missing in the bindings. MSDN says they recommend not using it (well.. why are they using it in the samples then?: http://msdn.mi

Re: DirectX bindings

2013-11-07 Thread evilrat
i have finished dub transition, git repo should pop up on dub registry soon.

Re: DirectX bindings

2013-11-06 Thread evilrat
On Wednesday, 6 November 2013 at 14:44:59 UTC, Dicebot wrote: On Wednesday, 6 November 2013 at 14:35:07 UTC, evilrat wrote: also if you look at my repo u can see it has examples subfolder, should i put package.json there too or it would be simpler to add custom build script for building all thi

Re: DirectX bindings

2013-11-06 Thread Dicebot
On Wednesday, 6 November 2013 at 14:35:07 UTC, evilrat wrote: also if you look at my repo u can see it has examples subfolder, should i put package.json there too or it would be simpler to add custom build script for building all this examples? I think former is expected as it is how Sonke (d

Re: DirectX bindings

2013-11-06 Thread evilrat
On Wednesday, 6 November 2013 at 14:25:46 UTC, Mike Parker wrote: On 11/6/2013 6:29 PM, evilrat wrote: i have added dub package to this bindings, need testing. i don't have an idea how it works since dub lacks documentation. http://code.dlang.org/about http://code.dlang.org/package-format i

Re: DirectX bindings

2013-11-06 Thread Mike Parker
On 11/6/2013 6:29 PM, evilrat wrote: i have added dub package to this bindings, need testing. i don't have an idea how it works since dub lacks documentation. http://code.dlang.org/about http://code.dlang.org/package-format

Re: DirectX bindings

2013-11-06 Thread evilrat
i have added dub package to this bindings, need testing. i don't have an idea how it works since dub lacks documentation.

Re: DirectX bindings

2013-11-03 Thread ponce
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: Greetings, many of you may notice lack of (up-to-date and working) DirectX bindings, one may also seen my activity on d.learn sub forum. so let me announce yet another bindings for DirectX which one may fork right now from github

Re: DirectX bindings

2013-11-03 Thread evilrat
On Sunday, 3 November 2013 at 08:42:52 UTC, ponce wrote: Hi, Good work. While porting header to D you can use: alias int _D3D_SHADER_INPUT_FLAGS enum : _D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED= 1, // others... } instead of: enum _D3D_SHADER_INPUT_FLAGS {

DirectX bindings

2013-11-02 Thread evilrat
Greetings, many of you may notice lack of (up-to-date and working) DirectX bindings, one may also seen my activity on d.learn sub forum. so let me announce yet another bindings for DirectX which one may fork right now from github! https://github.com/evilrat666/directx-d please be careful