Am 13.08.2013 19:38, schrieb David:
glad now supports also EGL, GLX and WGL
You can add GLES to the list
TODO:
* GLES loader
* lazy loading
* debugging (tracing function calls and error-checks with glGetError)
* helperfunctions like gladGetErrorString(GLenum) or
gladEnumToString(GLenum)
On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
Am 13.08.2013 05:51, schrieb evilrat:
On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak
of
glamour, which has indeed gl3n interaction, which can be
turned on with
Am 13.08.2013 05:51, schrieb evilrat:
On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
glamour, which has indeed gl3n interaction, which can be turned on with
-version=gl3n: make DCFLAGS+=-version=gl3n.
But I recommend
On Tuesday, 13 August 2013 at 10:41:49 UTC, David wrote:
This shouldn't happen and doesn't happen for me. Easiest way to
use gl3n
(and also what I recommend) is to use it as git submodule or
simply copy
the sources into your project and integrate it into your
buildsystem.
ok thanks, i'll
glad now supports also EGL, GLX and WGL
Am 12.08.2013 07:06, schrieb evilrat:
On Monday, 5 August 2013 at 21:42:59 UTC, David wrote:
glad - is an OpenGL loader (with experimental gles support, --api=gles2)
...
i looked at this on github and see an option to build with gl3n, then i
see what it is, and looks like gl3n is a 'must
On Monday, 12 August 2013 at 13:45:46 UTC, David wrote:
Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of
glamour, which has indeed gl3n interaction, which can be turned
on with
-version=gl3n: make DCFLAGS+=-version=gl3n.
But I recommend you to include gl3n and glamour as
On Monday, 5 August 2013 at 21:42:59 UTC, David wrote:
glad - is an OpenGL loader (with experimental gles support,
--api=gles2)
...
i looked at this on github and see an option to build with gl3n,
then i see what it is, and looks like gl3n is a 'must have' for
my simple tasks. but for some
On Tue, 2013-08-06 at 02:00 +0200, David wrote:
Am 06.08.2013 01:11, schrieb Land:
I really like the sound of this. I'll try it out tomorrow.
glad to hear that ;) (to join w0rp with glad jokes)
I guess you will just have to play Cream's I'm so glad as a theme
tune.
--
Russel.
Am 06.08.2013 16:32, schrieb David:
I posted it also on reddit, maybe it draws some attention:
http://www.reddit.com/r/programming/comments/1jt9m5/multilanguage_opengl_loader_generator_based_on/
Interesting it seems like it was deleted, but I don't know why?
... Ok
On Tuesday, 6 August 2013 at 16:47:52 UTC, David wrote:
Am 06.08.2013 16:32, schrieb David:
I posted it also on reddit, maybe it draws some attention:
http://www.reddit.com/r/programming/comments/1jt9m5/multilanguage_opengl_loader_generator_based_on/
Interesting it seems like it was deleted,
glad - is an OpenGL loader (with experimental gles support, --api=gles2)
which is generated 1:1 from the OpenGL official spec
(https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml).
It has at the moment a backend for three languages (frontend parses,
backend generates code,
I'm glad you invested time in glad. I'll probably try it out soon
enough.
It looks like your D backend generates string literals with literal null
bytes--this is unnecessary as string literals are already null
terminated. (Documented here: http://dlang.org/interfaceToC.html (see
final bullet under Calling C Functions)
Also, it looks like loading each extension
Am 06.08.2013 00:17, schrieb Justin Whear:
It looks like your D backend generates string literals with literal null
bytes--this is unnecessary as string literals are already null
terminated. (Documented here: http://dlang.org/interfaceToC.html (see
final bullet under Calling C Functions)
I really like the sound of this. I'll try it out tomorrow.
Am 06.08.2013 00:33, schrieb Justin Whear:
On Tue, 06 Aug 2013 00:21:46 +0200, David wrote:
I was thinking of that, too, but caching the OpenGL call to
glGetStringi, I don't think you can prevent the linear searches.
Why not something like this for the GL_VERSION = 3 codepath in has_ext?
Am 06.08.2013 01:11, schrieb Land:
I really like the sound of this. I'll try it out tomorrow.
glad to hear that ;) (to join w0rp with glad jokes)
On 8/6/13, David d...@dav1d.de wrote:
Thanks, I will definitly look into improving it (when I wake up ;))
You should know better than to code when you're sleepwalking!
glad works great for me, I've tested it on Win7 x64. Great project!
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