Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread John Reimer
Hello Daniel, John Reimer wrote: [snip] Probably more history here than you, but it was kind of fun looking back on it. If anyone sees some inaccurancies, be sure to correct. -JJR "inaccurancies" should be "inaccuracies". :P Thanks for the look back. -- Daniel Incidentally for thos

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread John Reimer
Hello Daniel, John Reimer wrote: [snip] Probably more history here than you, but it was kind of fun looking back on it. If anyone sees some inaccurancies, be sure to correct. -JJR "inaccurancies" should be "inaccuracies". :P Thanks for the look back. -- Daniel lol... thanks :) -

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Daniel Keep
John Reimer wrote: [snip] Probably more history here than you, but it was kind of fun looking back on it. If anyone sees some inaccurancies, be sure to correct. -JJR "inaccurancies" should be "inaccuracies". :P Thanks for the look back. -- Daniel

Re: Struct copy, how?

2009-01-03 Thread nobody
"bearophile" wrote in message news:gjn7s1$1vk...@digitalmars.com... > nobody: > BCS: >> > However this still has a few problems: 1, if claw contains a reference >> > type you will now have 2 Claws that refer to the same thing and 2, you >> > need to maintain opAssign to be sure that it copies al

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread John Reimer
Hello tim, On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer wrote: Hello Don, Tim M wrote: On Sat, 03 Jan 2009 08:17:17 +1300, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I have to type this in to compile my progress:

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Denis Koroskin
On Sun, 04 Jan 2009 03:44:05 +0300, Tim M wrote: On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer wrote: Hello Don, Tim M wrote: On Sat, 03 Jan 2009 08:17:17 +1300, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I hav

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Tim M
On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer wrote: Hello Don, Tim M wrote: On Sat, 03 Jan 2009 08:17:17 +1300, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I have to type this in to compile my progress: build mar

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Tim M
No way! On Windows, bud is much better. dsss can't build dlls, for example, which is a blocker for me. It also seems to be based around the flawed concept that you have a small number of build configurations. GC'd memory and DLL just don't go well together. I use C++ for my dlls but D fo

Associative array .idup

2009-01-03 Thread Daniel de Kok
In D2, given that associative arrays do not have the 'idup' property, what's the canonical way of making an invariant copy of an existing associative array? Thanks, Daniel

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Michael P.
torhu Wrote: > On 02.01.2009 22:21, Jarrett Billingsley wrote: > > On Fri, Jan 2, 2009 at 2:17 PM, Michael P. wrote: > >> Okay, so right now, I'm making a small game(Mario) using DAllegro. I use > >> build, and every time, I have to type this in to compile my progress: > >> > >> build mario al

Re: Two Tango container package

2009-01-03 Thread Lars Ivar Igesund
Tim M wrote: > On Sat, 03 Jan 2009 17:10:44 +1300, Sam Hu wrote: > >> I was wondering why there are 2 container package under >> tango.util.collection ,tango.util.container which some of the libarary >> are the same,say HashSet,HashMap which just make a bit confuse? >> >> Thanks. > > Container

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread torhu
On 02.01.2009 22:21, Jarrett Billingsley wrote: On Fri, Jan 2, 2009 at 2:17 PM, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I have to type this in to compile my progress: build mario alleg.lib Now, I know it's not a lot

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread John Reimer
Hello Don, Tim M wrote: On Sat, 03 Jan 2009 08:17:17 +1300, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I have to type this in to compile my progress: build mario alleg.lib Now, I know it's not a lot of typing. But cons

Re: .bat file to help compile easier - dmd/build

2009-01-03 Thread Don
Tim M wrote: On Sat, 03 Jan 2009 08:17:17 +1300, Michael P. wrote: Okay, so right now, I'm making a small game(Mario) using DAllegro. I use build, and every time, I have to type this in to compile my progress: build mario alleg.lib Now, I know it's not a lot of typing. But considering I ty

Re: Struct copy, how?

2009-01-03 Thread bearophile
nobody: BCS: > > However this still has a few problems: 1, if claw contains a reference > > type you will now have 2 Claws that refer to the same thing and 2, you > > need to maintain opAssign to be sure that it copies all members. > > > > One way to attack both of these would be to use a templat