Hello Daniel,
John Reimer wrote:
[snip]
Probably more history here than you, but it was kind of fun looking
back on it. If anyone sees some inaccurancies, be sure to correct.
-JJR
"inaccurancies" should be "inaccuracies".
:P
Thanks for the look back.
-- Daniel
Incidentally for thos
Hello Daniel,
John Reimer wrote:
[snip]
Probably more history here than you, but it was kind of fun looking
back on it. If anyone sees some inaccurancies, be sure to correct.
-JJR
"inaccurancies" should be "inaccuracies".
:P
Thanks for the look back.
-- Daniel
lol... thanks :)
-
John Reimer wrote:
[snip]
Probably more history here than you, but it was kind of fun looking back
on it. If anyone sees some inaccurancies, be sure to correct.
-JJR
"inaccurancies" should be "inaccuracies".
:P
Thanks for the look back.
-- Daniel
"bearophile" wrote in message
news:gjn7s1$1vk...@digitalmars.com...
> nobody:
> BCS:
>> > However this still has a few problems: 1, if claw contains a reference
>> > type you will now have 2 Claws that refer to the same thing and 2, you
>> > need to maintain opAssign to be sure that it copies al
Hello tim,
On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer
wrote:
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro.
I
use build, and every time, I have to type this in to compile my
progress:
On Sun, 04 Jan 2009 03:44:05 +0300, Tim M wrote:
On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer
wrote:
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I
use build, and every time, I hav
On Sun, 04 Jan 2009 01:40:03 +1300, John Reimer
wrote:
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I
use build, and every time, I have to type this in to compile my
progress:
build mar
No way! On Windows, bud is much better. dsss can't build dlls, for
example, which is a blocker for me. It also seems to be based around the
flawed concept that you have a small number of build configurations.
GC'd memory and DLL just don't go well together. I use C++ for my dlls but
D fo
In D2, given that associative arrays do not have the 'idup' property,
what's the canonical way of making an invariant copy of an existing
associative array?
Thanks,
Daniel
torhu Wrote:
> On 02.01.2009 22:21, Jarrett Billingsley wrote:
> > On Fri, Jan 2, 2009 at 2:17 PM, Michael P. wrote:
> >> Okay, so right now, I'm making a small game(Mario) using DAllegro. I use
> >> build, and every time, I have to type this in to compile my progress:
> >>
> >> build mario al
Tim M wrote:
> On Sat, 03 Jan 2009 17:10:44 +1300, Sam Hu wrote:
>
>> I was wondering why there are 2 container package under
>> tango.util.collection ,tango.util.container which some of the libarary
>> are the same,say HashSet,HashMap which just make a bit confuse?
>>
>> Thanks.
>
> Container
On 02.01.2009 22:21, Jarrett Billingsley wrote:
On Fri, Jan 2, 2009 at 2:17 PM, Michael P. wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I use
build, and every time, I have to type this in to compile my progress:
build mario alleg.lib
Now, I know it's not a lot
Hello Don,
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I
use build, and every time, I have to type this in to compile my
progress:
build mario alleg.lib
Now, I know it's not a lot of typing. But cons
Tim M wrote:
On Sat, 03 Jan 2009 08:17:17 +1300, Michael P.
wrote:
Okay, so right now, I'm making a small game(Mario) using DAllegro. I
use build, and every time, I have to type this in to compile my progress:
build mario alleg.lib
Now, I know it's not a lot of typing. But considering I ty
nobody:
BCS:
> > However this still has a few problems: 1, if claw contains a reference
> > type you will now have 2 Claws that refer to the same thing and 2, you
> > need to maintain opAssign to be sure that it copies all members.
> >
> > One way to attack both of these would be to use a templat
15 matches
Mail list logo