On Mon, 27 Sep 2010 10:27:36 +0400, Joel Christensen
wrote:
Thanks for the long winded reply Jonathan.
I don't know how to avoid using my own linked list, I have next/prev in
each class (Ball, Lazer and Mine ) in the list.
That's called intrusive linked list, and I find using it quite
On Sun, 26 Sep 2010 20:55:33 +0200, Tom Kazimiers wrote:
> If I would use std.stdio.File, what would be different?
Well, for one thing you won't have to write your code all over again when
std.stream is deprecated, which will happen soon. std.stdio.File is
really what you should use for file I/
On Sun, 26 Sep 2010 04:38:36 -0400, Joel Christensen
wrote:
Thanks again for the reply Jonathan. I'm using doublely linked list I
made for a game where ships and there lazer bolts are in the same list.
Without linked list I couldn't do things like create a lazer bolt or
remove one while
On Sun, 26 Sep 2010 20:20:18 -0400, Michel Fortin
wrote:
On 2010-09-26 10:06:33 -0400, "Simen kjaeraas"
said:
Tom Kazimiers <2voo...@gmx.de> wrote:
Hi,
a file reading class of mine can be constructed with a filename as
parameter. It instantiates a new std.stream.File (without the pass
On Sun, 26 Sep 2010 11:17:07 -0400, Tom Kazimiers <2voo...@gmx.de> wrote:
Hi Simen,
On 09/26/2010 04:06 PM, Simen kjaeraas wrote:
Likely, it is this[1]:
"[T]he order in which the garbage collector calls destructors for
unreference objects is not specified. This means that when the garbage
col
On 27.09.2010 14:01, Steven Schveighoffer wrote:
>
>
> Sorry about lack of online docs, I need to figure out how to
> automatically generate them (the D1 docs are auto-generated, but I
> haven't put in any time to figure out how to generate the D2 version).
>
> -Steve
Yao has a nice ddoc templa
On Mon, 27 Sep 2010 08:34:57 -0400, Johannes Pfau wrote:
On 27.09.2010 14:01, Steven Schveighoffer wrote:
Sorry about lack of online docs, I need to figure out how to
automatically generate them (the D1 docs are auto-generated, but I
haven't put in any time to figure out how to generate the
I've been looking for a way to hook up messages to a thread with a
handler function. As far as I can tell receive pattern matching only
allows the pattern to be distinguished by the parameter signature which
does not help when all the handlers only have a few different signatures.
I like the patt
On 27.09.2010 15:07, Bob Cowdery wrote:
>
> Failing that I think a dispatcher structure using an associative array
> would be my next choice. However I'm getting stuck on how to define and
> use an array which maps a string key to a delegate. Can someone help me
> out there please. I will then eff
Thanks. Do you know if the signature is a mandatory part. If I left the
signature out would it then only work with a delegate with no
parameters? If so I think I'm in the same state as my delegates will not
all have the same signature.
Bob
On 27/09/2010 14:21, Johannes Pfau wrote:
> On 27.09.201
On 27.09.2010 15:36, Bob Cowdery wrote:
> Thanks. Do you know if the signature is a mandatory part. If I left the
> signature out would it then only work with a delegate with no
> parameters? If so I think I'm in the same state as my delegates will not
> all have the same signature.
>
Yep, the s
I'm new to the language so I don't know if this is horribly wrong on some
levels, but it works:
-
import std.variant;
import std.stdio;
class C
{
bool test(int i, char c) { writeln("Hello from test1"); return true; }
void test2(string v) { writeln("Hello from
On 27.09.2010 20:46, Juanjo Alvarez wrote:
> I'm new to the language so I don't know if this is horribly wrong on some
> levels, but it works:
>
> -
>
> import std.variant;
> import std.stdio;
>
> class C
> {
> bool test(int i, char c) { writeln("Hello from test1
On Mon, 27 Sep 2010 21:00:48 +0200, Johannes Pfau wrote:
> On 27.09.2010 20:46, Juanjo Alvarez wrote:
>> I'm new to the language so I don't know if this is horribly wrong on
>> some levels, but it works:
>>
>> -
>>
>> import std.variant;
>> import std.stdio;
>>
>> cl
On Mon, 27 Sep 2010 07:34:57 -0500, Johannes Pfau wrote:
Yao has a nice ddoc template for D2. See for example
http://d.yao.com.mx/datetime/core.html
The ddoc file is available here:
https://bitbucket.org/gomez/yao-library/src/da11956a6a6e/docs/ but I
don't know about the license for that file,
On Mon, 27 Sep 2010 07:46:49 -0500, Steven Schveighoffer
wrote:
Thanks,
Yao's seems similar to Phobos, which I'm not a big fan of. Particularly
the munged-together list of constructs/functions at the top.
To be honest, I don't like it either :) I plan to improve it, and by
improve it
Thanks for the suggestions. I'm still hankering after an elegant
solution to the receive rather than try to patch it up after the event.
The best I can come up with is pretty ugly (odd) at the front but looks
better at the back-end. Maybe someone can refine it a bit.
struct RATE{};
struct SRC_1{
On Mon, Sep 27, 2010 at 21:49, Juanjo Alvarez <
juan...@thatwebmailofgoogleproperty.com> wrote:
> >> Curiously if you create holder like this, it will give an
> >> arrayoutofbound error at runtime, I don't know if that is a bug:
>
I think I got this one too. IIRC, it's a bug in the holder["test"]
That's called intrusive linked list, and I find using it quite viable:
zero-allocation O(1) add/removal is a very strong characteristics.
They are very useful especially for lock-free algorithms.
That's for the info Denis. I got the idea from a friend who is
interested in how to make games.
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