On 07/19/12 06:39, Francisco Soulignac wrote:
it's been a while since this question, and I don't know how to solve
it either. The following code passes all the test using the last
version of dmd (2.059).
import std.container, std.algorithm;
//non const case
void assertequal(T)(SList!(T)
On 07/19/2012 06:44 AM, Jonathan M Davis wrote:
On Thursday, July 19, 2012 04:39:26 Francisco Soulignac wrote:
So, my question is how can I (correctly) traverse a const SList,
const DList, etc?
Right now? I'm pretty sure that that's impossible. Hopefully that will
change,
but getting
Or template inference based on return type like
T hello(T)()
{
static if (is(T ==))
}
string v = hello();
Il giorno mer, 18/07/2012 alle 17.38 +0100, Regan Heath ha scritto:
On Tue, 17 Jul 2012 15:23:05 +0100, bearophile bearophileh...@lycos.com
wrote:
Andrea Fontana:
Hello everyone,
I had this great idea of writing a Program that intercepts all
keyboard presses and modifies them in certain cases.
I want to use it as some kind of global makro program to run in
the background and for example allow me to easily post unicode
smileys.
This is where the probelms
I have a 2 questions.
I have this code:
[code]
import std.stdio;
struct Test {
public:
this(int i = 0) {
writeln(Test CTor.);
}
this(this) {
writeln(Test Copy CTor);
}
~this() {
writeln(Test DTor);
On 07/19/2012 02:27 PM, Namespace wrote:
I have a 2 questions.
I have this code:
[code]
import std.stdio;
struct Test {
public:
this(int i = 0) {
writeln(Test CTor.);
}
this(this) {
writeln(Test Copy CTor);
}
~this() {
Is there any way to avoid the implizit copy ctor by array
concatenation?
Or is the only way to use a pointer?
On 07/19/2012 03:00 PM, Namespace wrote:
Is there any way to avoid the implizit copy ctor by array concatenation?
Or is the only way to use a pointer?
Yes, in some way you have to. If you want to not copy a lot of data (or
avoid additional on-copy effort) you either have to you pointers
Ok, so if a put a struct into an array, it will copied into the
array. But then? How it is deleted?
For exmaple, i have this code:
[code]
import std.stdio;
struct Test {
public:
static uint _counter;
this(int i = 0) {
writeln(Test CTor.);
Use std.algorithm.move if you want to avoid the copy ctor call.
Unfortunately there are two versions of this function,
SetWindowsHookExW and SetWindowsHookExA. What's the difference?
The W-Function is the Unicode version and the A is the ANSI version.
Showing the code of your DLL might help.
On Thursday, 19 July 2012 at 14:31:02 UTC, Timon Gehr wrote:
Use std.algorithm.move if you want to avoid the copy ctor call.
With move I see the lost DTor call, but not without. Ist that a
bug? o.O
But what are the differences of loading the Unicode version vs.
the ANSI version? I called the Unicode one because I figured that
would be the sensible choice, since Unicode is the default for D
(if I remember correctly). I have no clue what the actual effects
of calling the wrong version
On Thursday, 19 July 2012 at 15:36:01 UTC, Namespace wrote:
_counter is still 1 but the scope is released. How is that
possible?
Even with _arr.clear(); at the end of the scope, _counter is
still 1.
I see one CTor and one Copy CTor but only one DTor.
_arr is actually a dynamic array, which
On Thursday, 19 July 2012 at 15:49:48 UTC, DLimited wrote:
But what are the differences of loading the Unicode version vs.
the ANSI version? I called the Unicode one because I figured
that would be the sensible choice, since Unicode is the default
for D (if I remember correctly). I have no
I guess you have to 'export' the function:
extern (Windows) export LRESULT LowLevelKeyboardProc(int code,
WPARAM
wParam, LPARAM lParam)
and include
EXPORTS
LowLevelKeyboardProc
in the .DEF file
Thanks, I changed that. Also, I changed LoadLibraryW( ) to
LoadLibraryA( ) in the main program
On Thursday, 19 July 2012 at 16:38:19 UTC, DLimited wrote:
I guess you have to 'export' the function:
extern (Windows) export LRESULT LowLevelKeyboardProc(int code,
WPARAM
wParam, LPARAM lParam)
and include
EXPORTS
LowLevelKeyboardProc
in the .DEF file
Thanks, I changed that. Also, I
You don't see the WHOA message?
Try this
alias HANDLE HHOOK;
On Thursday, 19 July 2012 at 17:35:29 UTC, dnewbie wrote:
You don't see the WHOA message?
Try this
alias HANDLE HHOOK;
No, I don't get any message after key-presses. I changed int
function() to HANDLE, sadly it still doesn't work.
On Thursday, 19 July 2012 at 17:48:06 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 17:35:29 UTC, dnewbie wrote:
You don't see the WHOA message?
Try this
alias HANDLE HHOOK;
No, I don't get any message after key-presses. I changed int
function() to HANDLE, sadly it still doesn't work.
On Thursday, 19 July 2012 at 18:40:15 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 17:48:06 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 17:35:29 UTC, dnewbie wrote:
You don't see the WHOA message?
Try this
alias HANDLE HHOOK;
No, I don't get any message after key-presses. I changed
On Thursday, 19 July 2012 at 18:56:15 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 18:40:15 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 17:48:06 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 17:35:29 UTC, dnewbie wrote:
You don't see the WHOA message?
Try this
alias HANDLE
On Thursday, 19 July 2012 at 19:43:45 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 18:56:15 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 18:40:15 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 17:48:06 UTC, DLimited wrote:
On Thursday, 19 July 2012 at 17:35:29 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 19:51:31 UTC, DLimited wrote:
Yes, I did. Are the newlines important?
And you really get a MessageBox per keystroke? I start as
admin, disabled my AV but still, no success.
Yes, I get 2 WHOA messages. One from the WM-KEYDOWN and the
other from WM-KEYUP.
Sorry I
On Thursday, 19 July 2012 at 20:06:55 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 19:51:31 UTC, DLimited wrote:
Yes, I did. Are the newlines important?
And you really get a MessageBox per keystroke? I start as
admin, disabled my AV but still, no success.
Yes, I get 2 WHOA messages. One
On 07/19/2012 02:51 AM, Artur Skawina wrote:
Range!Node opSlice() { return Range!Node(first); }
Range!(const Node) opSlice() const { return Range!(const Node)(first); }
anyone mind cluing me in on why this is possible?
On 07/19/2012 06:16 PM, Ali Çehreli wrote:
On 07/19/2012 06:09 PM, Ellery Newcomer wrote:
On 07/19/2012 02:51 AM, Artur Skawina wrote:
Range!Node opSlice() { return Range!Node(first); }
Range!(const Node) opSlice() const { return Range!(const Node)(first); }
anyone mind cluing me in on why
On 07/19/2012 06:09 PM, Ellery Newcomer wrote:
On 07/19/2012 02:51 AM, Artur Skawina wrote:
Range!Node opSlice() { return Range!Node(first); }
Range!(const Node) opSlice() const { return Range!(const Node)(first); }
anyone mind cluing me in on why this is possible?
It is the same as in
On 07/19/2012 06:18 PM, Ali Çehreli wrote:
Now the output is different:
non-const foo called on a
const foo called on b
Ali
cool beans, thanks.
On 7/20/2012 5:17 AM, DLimited wrote:
On Thursday, 19 July 2012 at 20:06:55 UTC, dnewbie wrote:
On Thursday, 19 July 2012 at 19:51:31 UTC, DLimited wrote:
Yes, I did. Are the newlines important?
And you really get a MessageBox per keystroke? I start as admin,
disabled my AV but still, no
On 7/20/2012 12:49 AM, DLimited wrote:
But what are the differences of loading the Unicode version vs. the ANSI
version?
You should always be using the Unicode version of Win32 functions in new
applications. AFAIK, the ANSI versions call the Unicode versions
internally, but do a conversion
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