I like to create immutable object
which is identified by name as it's key.
And also need get() to look up named object
which is already created.
class Foo {
static immutable(Foo)[string] map;
string name;
// and other attributes here...
this(string name)
On Tuesday, 14 July 2015 at 10:09:56 UTC, aki wrote:
I like to create immutable object
which is identified by name as it's key.
And also need get() to look up named object
which is already created.
class Foo {
static immutable(Foo)[string] map;
string name;
// and other
On Tuesday, 14 July 2015 at 00:31:56 UTC, codenstuff wrote:
On Monday, 13 July 2015 at 19:07:55 UTC, Márcio Martins wrote:
On Monday, 13 July 2015 at 16:11:03 UTC, codenstuff wrote:
[...]
This is not really a game development forum but here you go:
auto rads = atan2(object.velocity.y,
On Wednesday, 8 July 2015 at 05:14:48 UTC, ketmar wrote:
so while there is nothing wrong in creating slices from
pointers, programmer should be aware of some potential pitfalls.
I believe there's a DIP (involving the scope keyword) related to
this problem, right?
On Tue, 14 Jul 2015 08:33:56 +, Nordlöw wrote:
On Wednesday, 8 July 2015 at 05:14:48 UTC, ketmar wrote:
so while there is nothing wrong in creating slices from pointers,
programmer should be aware of some potential pitfalls.
I believe there's a DIP (involving the scope keyword) related
On Tuesday, 14 July 2015 at 10:46:42 UTC, Andrea Fontana wrote:
Trying on http://dpaste.dzfl.pl/ I don't see that error.
Maybe you mean const and not immutable ?
Andrea
I used:
DMD32 D Compiler v2.067.1 on Windows8
I believe there are no typo because it is copy-pasted.
I noticed I can use
On Monday, 13 July 2015 at 22:07:11 UTC, Tanel Tagaväli wrote:
Does the standard library have a way to create a forward link
between two variables of the same type?
One variable is the source and the other is the sink.
When the source variable is changed, the sink variable is too.
Changing the
On 7/14/15 7:12 AM, aki wrote:
On Tuesday, 14 July 2015 at 10:46:42 UTC, Andrea Fontana wrote:
Trying on http://dpaste.dzfl.pl/ I don't see that error.
Maybe you mean const and not immutable ?
Wow, that needs updating. Latest version is 2.065 from February 2014,
and the git version is from
On Tuesday, 14 July 2015 at 01:05:21 UTC, jmh530 wrote:
Note: some of the above seemed to only work when I kept the
std.math.cos, std.math.sin text in there. When I take it out, I
get warnings about recursive aliases.
Yeah, you can't do `alias cos = givemeabettername!cos;`. That
would define
On Tuesday, 14 July 2015 at 12:12:41 UTC, anonymous wrote:
Works for me. Please show the complete code and the error
message you get.
Here's what works for me:
Thanks for posting that. I figured out the issue. Before you had
recommended that I use
alias cos = std.math.cos;
I had kept
Perhaps my googlefu has failed me, but I can find anything
describing the output of DMD's -profile switch. I get that
trace.def is a list of all functions called and I understand the
table at the bottom of trace.log. What I'm not sure about is
everything above the table in trace.log, stuff
Template Base on Derived:
class Derived : Base!Derived
{
}
On Tuesday, 14 July 2015 at 15:35:04 UTC, Kagamin wrote:
Template Base on Derived:
class Derived : Base!Derived
{
}
Sure, but that would make Base!Derived and Base!AnotherSubClass
different types.
What I'd like to end up with is a Base[], being able to call
foo() on the array members.
Given the following code:
class Base
{
alias CallbackType = void delegate(Base);
CallbackType callback;
void foo()
{
callback(this);
}
}
class Derived : Base
{
}
void main()
{
auto d = new Derived();
On Tuesday, 14 July 2015 at 17:24:41 UTC, anonymous wrote:
This fails with Error: None of the overloads of 'cos' are
callable using argument types (int[]).
The problem is that template mixins cannot add to existing
overload sets. The spec says: If the name of a declaration in
a mixin is
On Tuesday, 14 July 2015 at 11:44:34 UTC, Steven Schveighoffer
wrote:
static Rebindable!(immutable(Foo))[string] map
-Steve
It all works. And I learned something from
the source code of Rebindable.
Thank you.
Aki.
On 7/14/15 11:28 AM, Rene Zwanenburg wrote:
Given the following code:
class Base
{
alias CallbackType = void delegate(Base);
CallbackType callback;
void foo()
{
callback(this);
}
}
class Derived : Base
{
}
void main()
{
auto d = new Derived();
On Tuesday, 14 July 2015 at 17:26:32 UTC, Steven Schveighoffer
wrote:
On 7/14/15 11:28 AM, Rene Zwanenburg wrote:
Given the following code:
class Base
{
alias CallbackType = void delegate(Base);
CallbackType callback;
void foo()
{
callback(this);
}
}
class
On Tuesday, 14 July 2015 at 14:02:46 UTC, jmh530 wrote:
Thanks for posting that. I figured out the issue. Before you
had recommended that I use
alias cos = std.math.cos;
I had kept that text in. When I removed it, everything worked
just fine. I'm still not sure I grasp the subtleties of alias
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