On Tuesday, 25 August 2015 at 05:27:16 UTC, Tony wrote:
I happened to notice that among my libcurl*s
libcurl-gnutls.so.3
libcurl-gnutls.so.4
libcurl-gnutls.so.4.3.0
libcurl.so.3
libcurl.so.4
libcurl.so.4.3.0
none were just libcurl.so. So I made a link for libcurl.so to
the latest version and n
On Sunday, 23 August 2015 at 09:54:37 UTC, Tony wrote:
auto loc = getJSON("ipinfo.io/")["loc"]
.str.split(",");
BTW, the IP location doesn't work too reliably, if someone knows
a better alternative...
On Tuesday, 25 August 2015 at 05:09:56 UTC, Laeeth Isharc wrote:
On Monday, 24 August 2015 at 21:57:41 UTC, rsw0x wrote:
On Monday, 24 August 2015 at 21:20:39 UTC, Russel Winder wrote:
For Python and native code, D is a great fit, perhaps more so
that Rust, except that Rust is getting more mind
On Tuesday, 25 August 2015 at 07:18:24 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 25 August 2015 at 05:09:56 UTC, Laeeth Isharc wrote:
On Monday, 24 August 2015 at 21:57:41 UTC, rsw0x wrote:
[...]
Horses for courses ? Eg for Andy Smith's problem of
processing trade information of tens of g
On Tuesday, 25 August 2015 at 07:21:13 UTC, rsw0x wrote:
An option implies you can turn it off, has this changed since
the last time I used Rust?(admittedly, a while back)
Rust supports other reference types, so you decide by design
whether you want to use linear typing or not?
On 2015-08-24 14:27:52 +, Vladimir Panteleev said:
Well, yes, your problem is that DMD 2.067 isn't finding a file while
compiling DMD HEAD. So you would need to debug DMD 2.067 to find why it
refuses to compile DMD HEAD.
Any way that I can switch to 2.068 for building HEAD? Not that I exp
On Monday, 24 August 2015 at 17:59:00 UTC, Michal Minich wrote:
Ok. What about this: there exactly the same 3 primitives as in
D range, but popFront is requred to be called first, before
calling front, or empty properties. Why current approach
against this?
Wouldn't that mean a null placehold
Is there a way to determine whether a given symbol is an alias?
Consider this:
```
module funcs;
alias FuncPtr = void function();
@ChooseMe FuncPtr funcPtr;
alias anotherName = funcPtr;
```
Handing this module off to __traits(allMembers), then checking
for the UDA on each member, I can filter
It is off-topic (sorry for that), but how you grab only those
(say functions) in a module that are annotated with @ChoseMe ??
allMembers trait gives bunch of strings, and I could not find a
way to use them with hasUDA template...
So I've been using Dgame to learn about game development and I'm
having an error when I'm trying to set a sprite's position
initialized and stored in another class.
Basically my code is:
//Texman.d//
Class Texman
{
//variables
void addSprite(strin
On Tuesday, 25 August 2015 at 12:50:50 UTC, Jack wrote:
So I've been using Dgame to learn about game development and
I'm having an error when I'm trying to set a sprite's position
initialized and stored in another class.
Basically my code is:
//Texman.d//
C
Edit:
Basically my code is:
//Texman.d//
Class TextureManager
{
//variables
void addSprite(string sprite_file, string name)
{
Surface wiki_img = Surface(sprite_file);
Texture wiki_tex = Text
Note that Texture is (in constrast to Sprite) a struct and not a
class, so it is a value type. Dgame tries to use as many value
types as possible to reduce the amount of garbage.
On Tuesday, 25 August 2015 at 07:32:50 UTC, Robert M. Münch wrote:
On 2015-08-24 14:27:52 +, Vladimir Panteleev said:
Well, yes, your problem is that DMD 2.067 isn't finding a file
while compiling DMD HEAD. So you would need to debug DMD 2.067
to find why it refuses to compile DMD HEAD.
Using lambdas in 2.068 becomes painful:
import std.algorithm;
struct Foo {
int baz(int v) {
static int id;
return v + id++;
}
void bar() {
auto arr1 = [1, 2, 3];
auto arr2 = [4, 5, 6];
arr1.m
On Tuesday, 25 August 2015 at 13:22:43 UTC, Namespace wrote:
Edit:
Basically my code is:
//Texman.d//
Class TextureManager
{
//variables
void addSprite(string sprite_file, string name)
{
Surface wiki_img =
On Tuesday, 25 August 2015 at 12:48:12 UTC, Dejan Lekic wrote:
It is off-topic (sorry for that), but how you grab only those
(say functions) in a module that are annotated with @ChoseMe ??
allMembers trait gives bunch of strings, and I could not find a
way to use them with hasUDA template...
On 8/25/15 9:59 AM, Jack Applegame wrote:
Using lambdas in 2.068 becomes painful:
import std.algorithm;
struct Foo {
int baz(int v) {
static int id;
return v + id++;
}
void bar() {
auto arr1 = [1, 2, 3];
auto arr2 = [4, 5, 6];
arr1.map!(i =>
Thank you for answering so quickly. If you don't mind me asking
when will v0.7 be out?
Not so soon. But maybe I'll release v0.6.5 with this feature at
the end of september.
For now you need to store your Texture in e.g. a Texture manager.
On 26/08/15 12:06 AM, Mike Parker wrote:
Is there a way to determine whether a given symbol is an alias? Consider
this:
```
module funcs;
alias FuncPtr = void function();
@ChooseMe FuncPtr funcPtr;
alias anotherName = funcPtr;
```
Handing this module off to __traits(allMembers), then checking f
On Tue, 25 Aug 2015 04:55:12 +, Laeeth Isharc wrote:
> http://www.nytimes.com/2015/08/23/magazine/the-creative-apocalypse-that-
wasnt.html
>
> Interesting article as it corrects misconceptions of a few years back by
> looking at the data. This is based on tools from EMSI,
> who are a D shop.
On Tuesday, 25 August 2015 at 14:05:17 UTC, Steven Schveighoffer
wrote:
Can you post an example?
import std.range;
import std.algorithm;
class Foo {
int baz() { return 1;}
void bar() {
auto s = [1].map!(i => baz()); // compiles
auto r = [1].map!(i => [1].m
On Tuesday 25 August 2015 06:55, Laeeth Isharc wrote:
> http://www.nytimes.com/2015/08/23/magazine/the-creative-apocalypse-that-wasnt.html
>
> Interesting article as it corrects misconceptions of a few years
> back by looking at the data. This is based on tools from EMSI,
> who are a D shop.
>
On 8/25/15 1:05 PM, Jack Applegame wrote:
On Tuesday, 25 August 2015 at 14:05:17 UTC, Steven Schveighoffer wrote:
Can you post an example?
import std.range;
import std.algorithm;
class Foo {
int baz() {return 1;}
void bar() {
auto s = [1].map!(i => baz()); // compiles
import std.stdio;
import std.range : chain;
auto test(string a) {
return test(a, "b");
}
auto test(string a, string b) {
return chain(a, b);
}
void main() {
writeln(test(a));
}
Ends with: Error: forward reference to inferred return type of
function call 'test'
I know this exact
On Tuesday, 25 August 2015 at 18:19:40 UTC, tchaloupka wrote:
import std.stdio;
import std.range : chain;
auto test(string a) {
return test(a, "b");
}
auto test(string a, string b) {
return chain(a, b);
}
void main() {
writeln(test(a));
}
Ends with: Error: forward reference to inf
Greetings! I'm just getting started with D, and just installed
both dmd and gdc.
Using the Hello, World program as an example, I'm trying to
create a completely static / self-contained D binary. Using gdc,
this is easy to do:
gdc -static hello.d
Then when I ldd hello, the system says:
no
On Tuesday, 25 August 2015 at 18:03:21 UTC, Steven Schveighoffer
wrote:
https://issues.dlang.org/show_bug.cgi?id=14962
-Steve
Thanks.
On Monday 24 August 2015 17:37, anonymous wrote:
> I saw https://issues.dlang.org/show_bug.cgi?id=14956 .
>
>
> questions:
> - is std.basic_string released into the wild?
> - where do I find std.basic_string?
> - does std.vector exist? That would allow me to get rid of some
> C++ clue code (buil
On Tuesday, 25 August 2015 at 17:06:57 UTC, anonymous wrote:
On Tuesday 25 August 2015 06:55, Laeeth Isharc wrote:
http://www.nytimes.com/2015/08/23/magazine/the-creative-apocalypse-that-wasnt.html
Interesting article as it corrects misconceptions of a few
years back by looking at the data.
Although C++ can be ugly, one reason I keep going back to it rather then
commit more time to reference-based languages like C# is because I like
deterministic destruction so much. My question is whether D can REALLY
handle this or not. I've not been sure about this for some time so now
I'm just
Hi, I'm the Data group lead at EMSI; my group is the primary
user of D in the organization and I can confirm that we are
doing some interesting things with it that really leverage D's
strengths. I will work on putting together a piece
highlighting some of those things--any suggestions for venu
On Wednesday 26 August 2015 00:22, Laeeth Isharc wrote:
> I'm open to being corrected about where the right place should
> be, but it wasn't an accidental decision to post here.
I think you might find more interest over in General. Learn tends to be a
question/answer kind of thing. So people pro
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Wednesday, 26 August 2015 at 01:09:15 UTC, ZombineDev wrote:
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
On Wednesday, 26 August 2015 at 01:18:43 UTC, ZombineDev wrote:
On Wednesday, 26 August 2015 at 01:09:15 UTC, ZombineDev wrote:
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-bas
On Tuesday, 25 August 2015 at 22:35:57 UTC, Jim Hewes wrote:
Although C++ can be ugly, one reason I keep going back to it
rather then commit more time to reference-based languages like
C# is because I like deterministic destruction so much. My
question is whether D can REALLY handle this or not
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