On https://wiki.dlang.org I can find GSOC ideas 2011-2019, but
not 2020.
I know the 2020 one's haven't been accepted, but I'd like to know
what they are in case I feel like having a go at one as part of
learning D.
On Thursday, 27 February 2020 at 04:44:56 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 03:58:15 UTC, Bruce Carneal
wrote:
Maybe you talked about another implementation of
decimalLength9 ?
Yes. It's one I wrote after I saw your post. Psuedo-code here:
auto d9_branchless(uint v)
On Wednesday, 26 February 2020 at 00:50:35 UTC, Basile B. wrote:
So after reading the translation of RYU I was interested too
see if the decimalLength() function can be written to be
faster, as it cascades up to 8 CMP.
Perhaps you could try something like this.
int decimalDigitLength(ulong n
On Thursday, 27 February 2020 at 09:33:28 UTC, Dennis Cote wrote:
On Wednesday, 26 February 2020 at 00:50:35 UTC, Basile B. wrote:
So after reading the translation of RYU I was interested too
see if the decimalLength() function can be written to be
faster, as it cascades up to 8 CMP.
Perhaps
On Thursday, 27 February 2020 at 09:41:20 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 09:33:28 UTC, Dennis Cote
wrote:
[...]
Sorry but no. I think that you have missed how this has changed
since the first message.
1. the way it was tested initially was wrong because LLVM was
optim
On Thursday, 27 February 2020 at 07:44:57 UTC, Seb wrote:
On Thursday, 27 February 2020 at 00:36:49 UTC, kdevel wrote:
[...]
Program received signal SIGILL, Illegal instruction.
[...]
Does this exception relate to [1] and shall I file a bug or do
I have to decommission my PIII?
[...]
On Thursday, 27 February 2020 at 08:16:32 UTC, mark wrote:
On https://wiki.dlang.org I can find GSOC ideas 2011-2019, but
not 2020.
I know the 2020 one's haven't been accepted, but I'd like to
know what they are in case I feel like having a go at one as
part of learning D.
I don't know wher
I have install Vs 2019 and install the C++ package together with
Visual-D bundle with DMD and LDC. But by project refuse to run
-- Build started: Project: DLangOne, Configuration: Debug
Win32 --
Building Win32\Debug\DLangOne.exe...
LINK : fatal error LNK1181: cannot open input file 'us
I've a const struct object and I'd like to make a mutable copy of
it.
Struct definition contains string and an array of structs.
```
struct A {
string a;
B[] b;
}
struct B {
string a;
string b;
}
```
As far as I can tell copy constructor isn't generated for struct
`A` because it
On Thursday, 27 February 2020 at 11:28:11 UTC, Mitacha wrote:
I've a const struct object and I'd like to make a mutable copy
of it.
Struct definition contains string and an array of structs.
```
struct A {
string a;
B[] b;
}
struct B {
string a;
string b;
}
```
As far as I can t
On Wednesday, 26 February 2020 at 22:07:30 UTC, Johan wrote:
On Wednesday, 26 February 2020 at 00:50:35 UTC, Basile B. wrote:
[...]
Hi Basile,
I recently saw this presentation:
https://www.youtube.com/watch?v=Czr5dBfs72U
Andrei made a talk about this too a few years ago.
It has some idea
I'd like to sum 2D arrays. Let's create 2 random 2D arrays and
sum them.
```
import std.random : Xorshift, unpredictableSeed, uniform;
import std.range : generate, take, chunks;
import std.array : array;
static T[][] rndMatrix(T)(T max, in int rows, in int cols)
{
Xorshift rnd;
rnd.seed
On Thursday, 27 February 2020 at 08:52:09 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 04:44:56 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 03:58:15 UTC, Bruce Carneal
wrote:
Maybe you talked about another implementation of
decimalLength9 ?
Yes. It's one I wrote after
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
This works but it does not look very efficient considering we
flatten and then calling array twice. It will get even worse
with 3D arrays.
And yes, benchmarks show that summing 2D arrays like in the
example above is significantl
On Thursday, 27 February 2020 at 14:12:35 UTC, Basile B. wrote:
On Wednesday, 26 February 2020 at 22:07:30 UTC, Johan wrote:
On Wednesday, 26 February 2020 at 00:50:35 UTC, Basile B.
wrote:
[...]
Hi Basile,
I recently saw this presentation:
https://www.youtube.com/watch?v=Czr5dBfs72U
And
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
[...]
This works but it does not look very efficient considering we
flatten and then calling array twice. It will get even worse
with 3D arrays. Is there a better way without relying on
mir.ndslice?
Is there a reason you can't
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
Is there a better way without relying on mir.ndslice?
ndslice Poker Face
/+dub.sdl:
dependency "mir-algorithm" version="~>3.7.17"
dependency "mir-random" version="~>2.2.10"
+/
import mir.ndslice;
import mir.random: threadLocal;
i
On Thursday, 27 February 2020 at 15:28:01 UTC, p.shkadzko wrote:
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
This works but it does not look very efficient considering we
flatten and then calling array twice. It will get even worse
with 3D arrays.
And yes, benchmarks show
On Thursday, 27 February 2020 at 15:29:02 UTC, Bruce Carneal
wrote:
big snip
TL;DR for the snipped: Unsurprisingly, different inputs will lead
to different timing results. The equi-probable values supplied
by a standard PRNG differ significantly from an equi-probable
digit input. In particul
On Thursday, 27 February 2020 at 16:31:49 UTC, jmh530 wrote:
On Thursday, 27 February 2020 at 15:28:01 UTC, p.shkadzko wrote:
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko
wrote:
This works but it does not look very efficient considering we
flatten and then calling array twice. It w
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
void main() {
int[][] m1 = rndMatrix(10, 2, 3);
int[][] m2 = rndMatrix(10, 2, 3);
auto c = m1[] + m2[];
}
I think you're trying to do this:
int[][] m1 = rndMatrix(10, 2, 3);
int[][] m2 = rndMatrix(10, 2, 3);
int[][]
On Thursday, 27 February 2020 at 15:29:02 UTC, Bruce Carneal
wrote:
On Thursday, 27 February 2020 at 08:52:09 UTC, Basile B. wrote:
I will post my code if there is any meaningful difference in
your subsequent results.
give me something I can compile and verify. I'm not there to
steal, if you
On Thursday, 27 February 2020 at 17:11:48 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 15:29:02 UTC, Bruce Carneal
wrote:
On Thursday, 27 February 2020 at 08:52:09 UTC, Basile B. wrote:
I will post my code if there is any meaningful difference in
your subsequent results.
give me som
On 27/02/2020 12:29, Greatsam4aure wrote:
> I have install Vs 2019 and install the C++ package together with
> Visual-D bundle with DMD and LDC. But by project refuse to run
>
> -- Build started: Project: DLangOne, Configuration: Debug Win32 --
> Building Win32\Debug\DLangOne.exe...
> L
On 27/02/2020 11:30, kdevel wrote:
> On Thursday, 27 February 2020 at 07:44:57 UTC, Seb wrote:
>> On Thursday, 27 February 2020 at 00:36:49 UTC, kdevel wrote:
>
> [...]
>
>>> Program received signal SIGILL, Illegal instruction.
>
> [...]
>
>>> Does this exception relate to [1] and shall I fi
On Thursday, 27 February 2020 at 16:39:15 UTC, 9il wrote:
[snip]
Few performances nitpick for your example to be fair with
benchmarking againt the test:
1. Random (default) is slower then Xorfish.
2. double is twice larger then int and requires twice more
memory, so it would be twice slower th
On Thursday, 27 February 2020 at 18:07:40 UTC, Rainer Schuetze
wrote:
On 27/02/2020 11:30, kdevel wrote:
On Thursday, 27 February 2020 at 07:44:57 UTC, Seb wrote:
On Thursday, 27 February 2020 at 00:36:49 UTC, kdevel wrote:
[...]
Program received signal SIGILL, Illegal instruction.
[...
On Thursday, 27 February 2020 at 17:17:32 UTC, Bruce Carneal
wrote:
On Thursday, 27 February 2020 at 17:11:48 UTC, Basile B. wrote:
On Thursday, 27 February 2020 at 15:29:02 UTC, Bruce Carneal
wrote:
On Thursday, 27 February 2020 at 08:52:09 UTC, Basile B.
wrote:
I will post my code if there is
On Thursday, 27 February 2020 at 19:46:23 UTC, Basile B. wrote:
Yes please, post the benchmark method. You see the benchmarks I
run with your version are always slowest. I'm aware that rndGen
(and generaly any uniform rnd func) is subject to a bias but I
dont thing this bias maters much in the
On Thursday, 27 February 2020 at 18:07:40 UTC, Rainer Schuetze
wrote:
"If this is an issue, please file a bug report."
Issue 20621 - Since DMD 2.087.0: 32 Bit Linux now uses XMM
registers: SIGILL, Illegal instruction on intel Pentium III
On Thursday, 27 February 2020 at 16:31:07 UTC, 9il wrote:
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
Is there a better way without relying on mir.ndslice?
ndslice Poker Face
/+dub.sdl:
dependency "mir-algorithm" version="~>3.7.17"
dependency "mir-random" version="~>2.2.1
On Thursday, 27 February 2020 at 15:48:53 UTC, bachmeier wrote:
On Thursday, 27 February 2020 at 14:15:26 UTC, p.shkadzko wrote:
[...]
This works but it does not look very efficient considering we
flatten and then calling array twice. It will get even worse
with 3D arrays. Is there a better w
On Thursday, 27 February 2020 at 23:15:28 UTC, p.shkadzko wrote:
And it works effortlessly!
Sum of two 5000 x 6000 int arrays is just 0.105 sec! (on a
Windows machine though but with weaker CPU).
I bet using mir.ndslice instead of D arrays would be even
faster.
Yes, the output for the follo
Searching solution for idea !
Goal is to get System message, dispatch/route to method !
If method implemented only !
I dream on in future write clean code of a derived widgets like
this :
class Base
{
// dispatch
void On( message ... )
{
// call On()
On Wednesday, 26 February 2020 at 00:50:35 UTC, Basile B. wrote:
So after reading the translation of RYU I was interested too
see if the decimalLength() function can be written to be
faster, as it cascades up to 8 CMP.
[...]
bsr can be done in one/two CPU operation, quite quick. But
core.bi
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